Effix

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Posts posted by Effix


  1. Effixian's Zeison Sha & Jal Shey Alternative 2021


    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------

    TITLE: TSL Effixian's Zeison Sha & Jal Shey Alternative 2021
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------

    This mod replaces all Zeison Sha and Jal Shey armors and adds a few variations that you can only cheat in*.
    I've tried to keep them in line with each other, but there's quite a few differences between the female and male versions.
    The female version uses the Atris 3D robe model (provided by DarthParametric) and the male uses the Disciple's model.

    * Apart from that, without TSLRCM and without cheating it's practically impossible to acquire some of these robes.
    https://strategywiki.org/wiki/Star_Wars_Knights_of_the_Old_Republic_II:_The_Sith_Lords/Robes#Armor
     

    Armored Jedi Robe (item: a_robe_06)
    Replaces: Zeison Sha Initiate Armor
    • Dantooine (Enclave Courtyard) - Purchased from Daraala
    Files: PFBM02, PMBM02 & ia_ClassZS_002
    Cost: 350-490
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Saves: Fortitude +1
    Does not restrict use of force powers.

    Polar Historian Robe (item: a_robe_07)
    Replaces: Jal Shey Neophyte Armor
    • Onderon (Merchant Quarter) - Purchased from Gegorran
    • Nar Shaddaa (Refugee Landing Pad) - Purchased from Geeda after opening up trade routes
    Files: PFBM03, PMBM03 & ia_ClassZS_03
    Cost: 570-840
    Cannot Equip: Bao-Dur
    Defense Bonus: 3
    Max Dexterity Bonus: +4
    Charisma: +1
    Skills: Persuade +1
    Does not restrict use of force powers.

    Ansata Librarian Robe (item: a_robe_11)
    Replaces: Jal Shey Advisor Armor *
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM07, PMBM07 & ia_ClassZS_07
    Cost: 1300
    Cannot Equip: Bao-Dur
    Defense Bonus: 3
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +2
    Wisdom: +1
    Does not restrict use of force powers.

    Robe of the Living Force (item: a_robe_16)
    Replaces: Zeison Sha Warrior Armor
    • This item is either very common or randomly placed throughout the game.
    Files: PFBM01, PMBM01 & ia_ClassZS_001
    Cost: 5000
    Cannot Equip: Bao-Dur
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    Saves: Fortitude +1
    Does not restrict use of force powers.

    Ancient Master Robe (item: a_robe_20)
    Replaces: Jal Shey Mentor Armor
    • This item cannot be obtained through any conventional means.
    Files: PFBM06, PMBM06 & ia_ClassZS_006
    Cost: 11500
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +4
    Wisdom: +1
    Does not restrict use of force powers.

    Sith Lord Robe (item: a_robe_26)
    Replaces: Darth Malak's Armor
    TSLRCM only, this item is not random loot in the vanilla game.
    Files: PFBM05, PMBM05 & ia_ClassZS_005
    Cost: 25000
    Cannot Equip: Bao-Dur
    Defense Bonus: 7
    Max Dexterity Bonus: +4
    Restricted to: Dark Side
    Strength: +1
    Regeneration: 2
    Does not restrict use of force powers.

    Armored Dark Jedi Robe (item: a_robe_37)
    • This item can only be obtained through cheats (giveitem a_robe_27).
    Files: PFBM08, PMBM08 & ia_ClassZS_008
    Cost: 350
    Cannot Equip: Bao-Dur
    Defense Bonus: 5
    Max Dexterity Bonus: +4
    Strength: +1
    Saves: Fortitude +1
    Does not restrict use of force powers.

    Sith Inquisitor Robe (item: a_robe_38)
    • This item can only be obtained through cheats (giveitem a_robe_28).
    Files: PFBM09, PMBM09 & ia_ClassZS_009
    Cost: 350
    Cannot Equip: Bao-Dur
    Defense Bonus: 4
    Max Dexterity Bonus: +4
    Skills: Persuade +1
    Charisma: +4
    Wisdom: +2
    Does not restrict use of force powers.

    -------------------------
    INSTALLATION
    -------------------------

    Extract the zip somewhere, copy the files to your override folder.
    You don't need to start a new game, but Zeison Sha and Jal Shey armors that you have acquired will keep their original item name.
    You can choose to only take parts of this mod, for example leave out the changed item names, male or female updates, icons. Feel free to contact me for help with that.

    * Note: Similar to my Zeison Sha & Jal Shey Reskin 2020 mod:
    In the vanilla game the Jal Shey Neophyte Armor (a_robe_07) and the Jal Shey Advisor Armor (a_robe_11) use the same texture and icon. I've changed that in this mod. However it won't change a Jal Shey Advisor Armor (=Ansata Librarian Robe) item that you've already acquired in a save. That said, you don't need to start a new game if you want to use this mod, if you do already have the Jal Shey Advisor Armor (=Ansata Librarian Robe) then it will simply look the same as the Jal Shey Neophyte Armor (=Polar Historian Robe).

    ----------------------------
    COMPATABILITY
    ----------------------------

    This mod will conflict with other mods that change the Zeison Sha and Jal Shey armors. This includes a couple of my own mods.

    -------------------------
    UNINSTALLING
    -------------------------

    Remove from your override:

    a_robe_06.uti
    a_robe_07.uti
    a_robe_11.uti
    a_robe_16.uti
    a_robe_20.uti
    a_robe_26.uti
    a_robe_37.uti
    a_robe_38.uti
    ia_ClassZS_001.tga
    ia_ClassZS_002.tga
    ia_ClassZS_003.tga
    ia_ClassZS_005.tga
    ia_ClassZS_006.tga
    ia_ClassZS_007.tga
    ia_ClassZS_008.tga
    ia_ClassZS_009.tga
    PFBM01.tga
    PFBM01.txi
    PFBM02.tga
    PFBM03.tga
    PFBM05.tga
    PFBM06.tga
    PFBM07.tga
    PFBM08.tga
    PFBM09.tga
    pfbmm.mdl
    pfbmm.mdx
    PMBM01.tga
    PMBM01.txi
    PMBM02.tga
    PMBM03.tga
    PMBM05.tga
    PMBM06.tga
    PMBM07.tga
    PMBM08.tga
    PMBM09.tga
    pmbmm.mdl
    pmbmm.mdx

    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.

    --------------------
    THANKS TO
    --------------------

    DarthParametric for providing me with a headless Atris robe model
    With the above in mind, I'd like to also thank those that did a similar mod: mjpb3 and Oldflash
    Stoffe and Fred Tetra for the needed tools and tutorials
    waifu2x.udp.jp for offering free AI upscaling

    -----------------
    Donations
    -----------------

    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      11/01/2021
    • Category
    • TSLRCM Compatible
      Yes

     


  2. Mods mostly use the TSL Patcher to change existing files, previously modded or not, to keep mods compatible with each other.
    You could use it in a mod to only simply move files from A to B, but that's not really what it's made for and would not add much.
    So, it's safe to assume that a mod that uses the Patcher really needs it and that you can't replace what it does with copy pasting files. I had a quick look at the files, copy/paste won't do the trick.
     


  3. Uh, I thought it was linked somewhere above, anyway:

    Extract the files somewhere.
    It can be a bit technical if you're not as old as me (I grew up with DOS and command line prompts).
    However, JC included some shortcuts for that, place your mp3 in the "in" folder, double click "encode_music.bat", that should process/convert what's in that folder.
    The output/converted file will appear in the "music" folder.
    Next you can rename that converted file to a filename that the game uses, make a backup of the original file in the "streammusic" folder (for if you ever want to undo things, for example add "bak" to the filename).
    Now move the converted file to the "streammusic" folder, test things in game.
    In my experiment I replaced mus_area_cant1.wav and mus_area_cant2.wav of KotOR 1; the 2 variations of cantina tunes.

    How to know what the original files sound like, in order to pick something you want to replace?
    It looks like you can probably also use SithCodec to decode things the other way around and play the music in more modern audio players, I haven't looked into that myself.
    What I do is copy a file (or all if you're up for that) from the "streammusic" folder, rename the/all file extensions from wav to mp3. Most modern music players don't like the format you have now, but you can use an old one. For example WinAmp (free), who apparently doesn't care about the extra KotOR info in the files. I have v5.66, I'm sure other versions will also do the job. https://winamp-full.en.uptodown.com/windows/versions


  4. No, a rar file is a compressed file that can contain 1 or more files, just like a zip. Compressing things into a package like that makes the download smaller.
    You can download the free program 7-Zip to extract files like that (.rar, .zip, .7z). You can move the files to the override folder after you've extracted the files.

    p.s. you could have just googled this, this thread is almost ten years old ;) Anyway, welcome to DS!


  5. 3 hours ago, RyUsS said:

    does anyone ever wanted to wear tulak hord armor or the canonical ajunta pall cloth by varsity puppet? it would be good if we can obtain it somewhere bcs i think if we only saw it for several minute it like a waste of they time recreating the canon look for ajunta pall, having the cloth to be obtain would make they efford with those mod worth it.

    Uhm, I don't think you understand how forums work, don't add unrelated things to a topic, make your own.
    When you do... there's no Tulak Hord armor, if you are referring to a mod (Seikan's?) then mention it like you did with Varsity Puppet's. That said, I get what you're saying.
    Also, welcome to Deadly Stream 🙂

    • Like 1

  6. Not an expert, but as you can see all the files have the extension .wav. I think all the music files are mp3s but with the .wav file extension (Yes, quite odd, I think sound effect files are real wave/.wav files).
    So yeah, experiment with that, simply rename the mp3 to wav. I'm not sure about the forms of mp3s working or not working. You might get some clues with certain audio programs if you open vanilla files, but I would first try your full quality versions.


  7. TSL Effixian's Twi'lek PC Pack 2021


    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------

    TITLE: TSL Effixian's Twi'lek PC Pack 2021
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------

    This mod pack can add 12 female and 8 male Twi'lek player characters. Most are based on vanilla NPC Twi'leks and a few are unique.
    All have matching underwear and females get a unique Dancer's Outfit, based on the Bastila robes model.
    The dark side transitions are a bit more subtle than vanilla player characters (all become more pale, females get very subtle veins showing). The eyes become like yellow Sith eyes as seen in the movies. A few characters have something extra as they progress to the dark side, see the portraits in the screenshots.

    -------------------------
    INSTALLATION
    -------------------------

    Unzip somewhere. There's a folder "Installers", every character has its own installer there so you can only add one character if you like.
    There's 2 optional things for females included: "make the clothing the same as the underwear" and "add stats to the Dancer's Outfit item".
    If you really want to install them all then I'll admit, it's a bit tedious, but there's also benefits to this modular approach.
    If you install more than one female then the installer will give you 2 warnings about 2 files already being there, this won't cause problems.

    Steam version / Steam's TSLRCM:
    You can apply things to your Steam version of the game, you just need to point the installer(s) to the location where it stores your game. But...
    If you use the Steam version of TSLRCM then you need to point the installer(s) to its Workshop mod location.

    ----------------------------
    COMPATABILITY
    ----------------------------

    This mod adds new player characters and should not conflict with other mods.
    Using my Dancer's Outfit mod should also work in combination with this, in case you want to use that for The Handmaiden or Mira.

    -------------------------
    UNINSTALLING
    -------------------------

    1. For details on which files to clean up, see info.rtf inside the tslpatchdata folder of the character you've installed.
    2. If you've installed more than one of the characters and want to completely undo things then you should go into the backup folder of the one you've installed first and place the appearance.2da, heads.2da and portraits.2da from there back into your override folder. If you had no other mods before installing anything then removing these 3 files will do the trick.

    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You may NOT use the material from this mod in your own mod without giving me credit, implying it was your own creation.
    That of course does not apply to a few parts of this mod that are 100% unchanged vanilla files. Some vanilla files have only been upscaled.
    You will likely get permission to reuse material from this mod in your own mods if you simply ask me.

    --------------------
    THANKS TO
    --------------------

    Stoffe and Fred Tetra for the needed tools and tutorials
    waifu2x.udp.jp for offering free AI upscaling

    -----------------
    Donations
    -----------------

    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      09/20/2021
    • Category
    • TSLRCM Compatible
      Yes

     


  8. I've also mostly been making stuff.
    I'm currently not replaying K2, I am replaying K1 but I'm not using many of my own mods, mostly my Jolee alternative and bearded PMHC01 reskin.
    On Steam I'm subscribed to a few of my own mods and I would keep them if I would do another playthrough, but yeah, that doesn't say much if you're not playing. There's also a lot of mods that I made that came from requests, that I think are cool and were fun to make, but maybe not necessarily things I'd use for another playthrough.

    • Like 1

  9. It doesn't really get much better than JC's mod:
     

    Here's what the council looks like in my game using his mod:

    ptrBm99.jpg

    You can swap some files if you only want the colors that the left one wears.
    Edit: although, the prequel council members also mix things up, mostly with the tunic colors.


  10. On 9/14/2021 at 10:03 PM, Todd Hellid said:

    Can someone make or send me a skin mod that changes the Jedi Council's robes on Dantooine?

    What would you like changed?

    On 9/15/2021 at 3:19 PM, EAF97 said:

    I have one but I didn't create it so I can't link it directly. Effix posted it in the comments on JC's hybrid cloaked robes mod

    I did? Refresh my memory please.


  11. The hat is part of the head, so there's no easier route.
    You would have to replace the Dodonna head and the special full body hologram version which is one model with a body + head. A bit much work to replace a char that already has a unique look. For your project it's probably better to put your time/energy in making the generic NPCs more unique, which is a good plan.


  12. On 8/26/2021 at 2:38 PM, Exalderan said:

    Hey thanks for the mod, its exactly what I looked for. Is there anyway to make this work for TSL too?

    I tried everything I could:

    [appearance.2da]
    ChangeRow0=ChangeHM
    [ChangeHM]
    RowLabel=454
    modela=P_HandmaidenBB
    texa=P_HandmaidenBB
    modelc=P_HandmaidenBB
    texc=P_HandmaidenBB
    modeld=P_HandmaidenBB
    texd=P_HandmaidenBB
    modele=P_HandmaidenBB
    texe=P_HandmaidenBB
    modelf=P_HandmaidenBB
    texf=P_HandmaidenBB
    modelg=P_HandmaidenBB
    texg=P_HandmaidenBB
    modelh=P_HandmaidenBB
    texh=P_HandmaidenBB
    modeli=P_HandmaidenBB
    texi=P_HandmaidenBB
    modelj=P_HandmaidenBB
    texj=P_HandmaidenBB
    modelk=P_HandmaidenBB
    texk=P_HandmaidenBB
    modelm=P_HandmaidenBB
    texm=P_HandmaidenBB
    modeln=P_HandmaidenBB
    texn=P_HandmaidenBB

     

    But no matter how many combinations I try or how many models and tex I change handmaiden isnt interested in keeping her clothes. She just changes to whatever like always. On the other hand the reverse works for Visas to make her change clothing.

    I dont get the games logic behind this, why doesnt it work?

    The Handmaiden starts with row 454, which has the hood up and uses a full body model (a single 3D model that includes the head & body, "F" for "full" in column "modeltype").
    Later she uses row 638, which uses separate head and body models ("B" in column "modeltype" and a number in the "normalhead" column) , so it can show gear that's equiped.
    There's several ways to go, up to you. You can turn 638 into the hood up version or keep the hood down in 638 but make it so that it will never show gear.

    7 hours ago, kallas_br said:

    Any chance of a version of this that only affects Jedi companions (Bastila, Juhani and Jolee)?

    Sure, no problem.
     

    Effixians_Keep_Companian_Default_Clothing_Jedi_only_version.zip


  13. Extract the template file g_i_mask15.uti with KotOR Tool (Kotor I -> BIFs -> templates.bif -> Blueprint, Item) , that's the Stabilizer Mask (see GameBanshee to look up the template names). Extract to your Override folder or for now to a temporary location to keep some more overview.
    Now you can open (no need to extract) g_i_mask06.uti (Vacuum Mask) to check its Model Variation value: 10. This means that the model name for it is i_mask_010.mdl & i_mask_010.mdx (2 files make up the 3D model).

    The filename of the texture for a mask is "embedded" in the 3D model, in this case that means that you need to do some things to let the 2 instances of the same model use 2 different textures:
    - Extract i_mask_010.mdl & i_mask_010.mdx (KotOR Tool: Kotor I -> BIFs -> items.bif -> Aurora Model & Aurora Model Extension), give them a new number. 001 through 014 are used by vanilla items and best not to use 015 but something a bit more random to make it less likely to conflict with another mod.
    - Use K-GFF* to open your g_i_mask15.uti and change the Model Variation value to reflect that new number you picked (without zeros at the front). Model swapping part done.
    - Now use MDLedit, load the mdl file -> Menu: Edit -> Textures -> click on the name, change it to whatever you like -> Menu: Save, Binary, replace original file. While doing this you'll see what the original texture is, you can extract it with KotOR Tool, edit it and of course make sure it matches that name you picked in MDLedit (not case sensitive and in MDLedit you don't add ".tga").

    In the end you do need to put everything in your Override folder to test things.
    So you''ll have:
    - g_i_mask15.uti with a different model variation inside, to replace the original Stabilizer Mask model
    - a mdl and mdx file to match the model variation with a different texture reference inside of it
    - a new texture
    - Oh right, an icon.. the name that the game will try to pull up is also based on the model variation number. You can export/extract ii_mask_010.tpc to a .tga from Kotor I -> ERFs -> TexturePacks -> swpc_tex_gui.erf -> I
    Tweak that and change 10 in the filename to whatever model variation number you picked. Or use a photo of a kitten as your icon.

    * You can just do it with KotOR Tool, but I was told that that can make item names and descriptions English for other language versions of the game.

    Good luck & feel free to ask questions if you get stuck on something!


  14. Ok, and you're launching the game from there; C:\Program Files (x86)\Steam\steamapps\common\Knights of the Old Republic II ?

    Hm, you say you manually added TSLRCM to this location, but the new log doesn't mention making backups of files, which it should if TSLRCM is there. Like in your first log.
    Are you sure you're not subscribed to the workshop version of TSLRCM? You can check by going to the Workshop of the game, then on the right you have your avatar with "Your Files" next to it, then click "Subscribed items".


  15. Ok, but looking at your installlog, that all went to/worked with C:\Program Files (x86)\lucasarts\swkotor2\override\
    That is not the location of the Steam version.
    A simplified example of where the Steam game might be:
    DRIVE:\PATHTOSTEAM\(OPTIONAL)SteamLibrary\steamapps\common\Knights of the Old Republic II
    Pointing the patcher there should work, it will add things to files you already have there.

    btw Adding a non Steam TSLRCM to your Steam version of the game is fine and might even make adding more non Steam mods a bit more straight forward.
    Then again, you can also add non Steam mods by directing the Patcher of the mod to the workshop folder of the Steam version of TSLRCM.