Effix

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Posts posted by Effix


  1. Oh, you want the one with the helmet.
    Unlike the player character that's one 3D model, the player has a seperate head and body.
    You can use the disguise property, you can check out how I did things here:
    https://deadlystream.com/files/file/1460-effixians-disguises/

    That's with belts, but the disguise property would be the same.
    To add a new texture you can copy the Sith_Soldier02 row (row #44) to a new row, and change all the 02's to 04. Now you have the disguise property point to that and your texture would be N_SithSoldier04.tga. KotOR Tool doesn't "see" rows that you add to appearance.2da, so you will need K-GFF to set the new row that the disguise property needs to use.


  2. Feel free to share the files you're working with.
    That said, the uti points to a base item, which point to a column in appearance.2da ->
    https://deadlystream.com/topic/4725-detailed-information-of-2da-files/

    This points to a 3D model and a texture.
    That you got the stats is pretty good, now you just need to fix the looks.

    Edit: So as you can tell from the link, PMBF is Player Male Body F, which is Armor Class 7. The uti file also has a texture variation, texture variation 8 would result in your 08 in the filename.

    Further questions are welcome.

    • Thanks 1

  3. Hey Jade, welcome!

    So the Ahsoka row has PFBBM in modelb, you can use the same for the PC_Twi10_red row.
    In the texb column you can put anything that's no longer than 16 characters.

    I'm going to guess that your texture is missing 01 at the end of the filename.
    Let's say you put BLA in the texb column then the texture needs to be BLA01.tga.
    The 01 comes from texture variation 1 that's in the default clothing item file (g_a_clothes01.uti). I don't think you can actually acquire different versions of default clothing, but that's still at work.
    So for the attached file you'd want P_TwiRedB in the texb column. I hope the red is matching, I haven't tested it.

    P_TwiRedB01.tga


  4. Effixian's Cassus Fett's Battle Armor


    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Cassus Fett's Battle Armor
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    Cassus Fett's Battle Armor uses the same texture as the Mandalorian Armor, this mod changes that so that the armour gets a unique texture and accompanying HD icon. The look is inspired by his appearance in the comics.
    There's other mods that do the same, but this is my take on it.

    This mod won't change the item if you've already acquired it (from Adum Larp, Dantooine Courtyard). You need a fresh one (if needed you can simply cheat one in; giveitem g_a_class9009).

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, copy the files in the subfolder to your Override folder.

    ---------
    BUGS
    ---------
    None known.

    --------------------------
    COMPATIBILITY
    --------------------------
    Not compatible with other mods that change or include the same files.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from the Override folder:

    g_a_class9009.uti
    ia_Class9_077.tga
    PFBH77.tga
    PMBH77.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - Sdub for inspiring me to work on this armour
    - Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      05/19/2022
    • Category
    • K1R Compatible
      Yes

     


  5. Nice bookmark for the heads:

    Next to those names you have the dark side transition variations, it's similar for the portraits. For example PFHA01.tpc/tga is the neutral/light side version, then there's PFHA01D1 for half way towards dark, and PFHA01D2 for max dark (I don't think it's actually 50% and 100% dark, but something like that).

    The appearance.2da info here helps for the other things:

    There you can find that for example column modela points to the underwear model, texa to the accompanying texture.
    Now on to the actual filenames, for example the first player entry in appearance.2da "P_FEM_A_SML_01" has PFBAMA in the texa column. Those letters come from
    Player
    Female
    Body
    A (the underwear column)
    M is a bit of a leftover from K1, which has different underwear for different classes (S, M, L)
    A for Asian/Hispanic (btw B = "Black" & C = "Caucasian")
    Finally there is a number, a texture variation number that's in the item file (.uti). For underwear it's just 1 (always 2 digits so 01). Final filename: pfbama01.tpc/tga (case insensitive). For other outfits there are different texture variations.

    Advanced:
    To find which texture an item uses you first again use "Detailed info of 2da files" to look up the column.
    For example the n columns are for the Jedi Knight/Master model. In column texn you find PFBN (Sticking with the P_FEM_A_SML_01 row, although the skin colour is not relevant here, there's no A for Asian).
    Now you need to find the texture variation number for a certain item (robe). You need to find the item template file (.uti). You can look it up at GameBanshee.
    Random example: Dark Jedi Knight Robe
    -> Template: a_robe_14
    Now you open that item template (Kotor II -> BIFs -> templates.bif -> Blueprint, Item -> a_robe_14.uti), you find that the texture variation is 4 (-> 04). Final filename: PFBN04.tpc/tga.

    I hope this is a good intro, good luck!
    Feel free to ask more questions here or on the Discord.

    • Like 1
    • Thanks 1

  6. Effixian's Dark Mandalore


    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------
    TITLE: Effixian's Dark Mandalore
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip, copy the 2 files in the subfolder to your override folder.

    -----------------------
    DESCRIPTION
    -----------------------
    This is a simple reskin of Mandalore the Preserver, inspired by the Dark Troopers.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from the Override folder:
    P_MandB.tga
    PO_PMandalore.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    Fred Tetra for KotOR Tool

    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      05/12/2022
    • Category
    • TSLRCM Compatible
      Yes

     


  7. Effixian's Strider Robes


    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------

    TITLE: Effixian's Strider Robes
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    A note before installing: This mod uses the Revan/Star Forge model slot. Only one mod can do that, make sure you're not already using a mod that takes that approach.

    Unzip, run the Patcher.

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds 3 robes. They are reskins of the model used by Malak's followers as seen in his "test" on Korriban.
    The robes can be purchased from the salvager Daraala in the Jedi Courtyard area of Dantooine. She will only get the updated inventory if you haven't already been to the area.

    Woods Strider Robe (cheatcode: giveitem a_robe_67)
    Defense Bonus: 2
    Attribute bonus: +1 Charisma
    Attribute bonus: +2 Intelligence
    Attribute bonus: +2 Wisdom
    Regenerate Force Points: 1
    Immunity: Poison
    Upgradable: Like Robes

    Sand Strider Robe (a_robe_68)
    Defense Bonus: 2
    Attribute bonus: +1 Charisma
    Attribute bonus: +2 Intelligence
    Attribute bonus: +2 Wisdom
    Regenerate Force Points: 1
    Damage Immunity: Cold 10%
    Damage Immunity: Fire 10%
    Upgradable: Like Robes

    Night Strider Robe (a_robe_69)
    Defense Bonus: 2
    Attribute bonus: +1 Charisma
    Attribute bonus: +2 Intelligence
    Attribute bonus: +2 Wisdom
    Regenerate Force Points: 1
    Immunity: Fear
    Skill Bonus: +2 Stealth
    Upgradable: Like Robes

    This mod is based on a request from M@nTisOv3RlordZ to use the model, combined with my own take on how to implement that request.

    --------------------------
    COMPATIBILITY
    --------------------------
    - This mod replaces the Revan/Star Forge model (PFBJM/PMBJM), so it's not compatible with any mod that does the same. This includes several of my own mods.
    - Not compatible with any mod that changes Daraala's merchant file (store_daraala.utm).
    - Not compatible with any mod that uses the same item names (a_robe_67, a_robe_68, a_robe_69).

    ------------
    ISSUES
    ------------
    Some clipping issues with the flap between the legs.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove from the Override folder:
    a_robe_67.uti
    a_robe_68.uti
    a_robe_69.uti
    ia_revan_067.tga
    ia_revan_068.tga
    ia_revan_069.tga
    store_daraala.utm
    PFBJ67.tga
    PFBJ68.tga
    PFBJ69.tga
    PFBJM.mdl
    PFBJM.mdx
    PMBJ67.tga
    PMBJ68.tga
    PMBJ69.tga
    PMBJM.mdl
    PMBJM.mdx

    Get appearance.2da from this mod's backup folder and place it in your override folder.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    M@nTisOv3RlordZ for the request.
    Fred Tetra for KotOR Tool

    ----------------
    Donations
    ----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at
    ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      05/07/2022
    • Category
    • TSLRCM Compatible
      Yes

     


  8. That icon column should be a fallback icon for if none can be found, most don't actually exist. I write "should" because for this one it actually has the name you're looking for. Maybe it's a non working leftover from NWN.

    It works with the itemclass value.
    It looks like you manually added g_i_glowrod01 to the itemclass column, change that back to
    I_GlowRod and it should use vanilla icon ii_GlowRod_001.
    An i (for icon) gets added to the front of the itemclass name then an underscore + Model variation (see the utc) in 3 digits.


  9. Effixian's Taris Arena Changes


    --------------------------------------------
    Knights of the Old Republic
    --------------------------------------------
    TITLE: Effixian's Taris Arena Changes
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    ~ JDub96 and Effix present, a Knights of the Old Republic mod ~

    This mod tries to make the Taris Arena contestants look more interesting, mainly by giving them new variations of the Combat Suit.

    There's also a Combat Suit variation for the player, that's in the first aid container in the corner of the room (near Twitch).

    Somewhat like souvenirs, Kebla of the Equipment Emporium sells replicas of the new Combat Suit variations that the arena contestants wear.

    I've split this mod up into 2 parts.

    A: The NPCs wear new combat suit variations, the player can loot its own version and Kebla sells the replicas.

    B: Further changes to make the NPCs more unique:
    - Gerlon Two-Fingers gets a scruffy beard
    - Ice gets a more unique Echani inspired head
    - Marl gets a unique head with beard
    - Twitch gets a different texture to make him look a bit more menacing
    - Bendak gets a different texture based on my TSL mod "Mandalorian Reskins"

    Important:
    - Kebla's store will only update if you use a save in which you haven't been to the Upper City South yet
    - The changes inside the cantina will only work with a save in which you haven't been inside the Upper City Cantina yet

    -------------------------
    INSTALLATION
    -------------------------

    Unzip.

    Part A:
    Simply copy the files from the subfolder "Part A - Combat Suits" to your game's Override folder.

    Part B (optional, but requires Part A):
    Run "TSLPatcher - Install Effixians Taris Arena Changes - Part B.exe" and point it to your main game's folder.

    ---------
    BUGS
    ---------
    None known.

    --------------------------
    COMPATIBILITY
    --------------------------
    Not compatible with other mods that change or include the same files.

    -------------------------
    UNINSTALLING
    -------------------------
    1. Remove from the Override folder:

    g_a_class4010.uti
    g_a_class4011.uti
    g_a_class4012.uti
    g_a_class4013.uti
    g_a_class4014.uti
    ia_Class4_008.tga
    ia_Class4_009.tga
    ia_Class4_010.tga
    ia_Class4_011.tga
    ia_Class4_012.tga
    k_ptar_a02ae_en.ncs
    keblastore.utm
    org_tar_a02ae.ncs
    PFBC08.tga
    PFBC09.tga
    PFBC10.tga
    PFBC11.tga
    PFBC12.tga
    PMBC08.tga
    PMBC09.tga
    PMBC10.tga
    PMBC11.tga
    PMBC12.tga
    tar02_bendak021.utc
    tar02_deadeye022.utc
    tar02_gerlon021.utc
    tar02_ice021.utc
    tar02_marl021.utc
    tar02_twitch021.utc

    If you've added Part B, also remove:

    N_Bendak.tga
    n_gerlon.mdl
    n_gerlon.mdx
    N_Gerlon.tga
    n_ice.mdl
    n_ice.mdx
    N_Ice.tga
    n_marl.mdl
    n_marl.mdx
    N_Marl.tga
    N_Twitch.tga

    2. If you haven't installed any mods after this mod you can get the following files from the mod's backup folder and put them back in your override folder:
    appearance.2da
    heads.2da
    portraits.2da

    ------------------------------------
    DISTRIBUTION NOTES
    ------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - JDub96 for the overall mod concept and thinking up the different combat suit variations
    - DarthParametric for an improved script
    - Fred Tetra for KotOR Tool
    - Camo pattern by Fauzy Ramadhan @ vecteezy.com

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      04/25/2022
    • Category
    • K1R Compatible
      Yes

     


  10. 18 minutes ago, TamerBill said:

    Well, for starters you've made things a lot more complicated than they need to be.

    You don't need the stuff about checking the entering object, that's for triggers. The only thing that can move to a new area is the player.

    You don't need to use the coordinates to find the container, because you already know the tag. There's only one container with that tag in the area, so just use that.

    So we can get it down to just this.

    
    void main()
    {
    	object oContainer = GetObjectByTag("tar02_firstaid");
    
    	CreateItemOnObject("g_a_class4014", oContainer);
    	ExecuteScript("org_tar_a02ae", OBJECT_SELF);
    }

    Now, you haven't got anything in your script that makes it only fire once, so it'll spawn a new copy of the item every time you enter the area. That'll be the next thing to work on. But assuming g_a_class4014.uti is in the Override that should make it spawn.

    I'm not surprised that I had some unneeded things lol
    I've added the boolean trick from the same tutorial page and it doesn't keep adding it every time you enter.

    Awesome, many thanks!


  11. void main() {
    	object oEntering = GetEnteringObject();
    	object oPC=GetFirstPC();
    	if (GetIsPC(oEntering)) {
    		vector vecCont;
    		vecCont.x = 118.80f;
    		vecCont.y = 74.39f;
    		vecCont.z = 0.0f;
    		int nIdx = 1;
    		location locCont = Location(vecCont, 0.0f);
    		object oContainer = GetNearestObjectToLocation(OBJECT_TYPE_PLACEABLE, locCont, nIdx);
    		while (GetIsObjectValid(oContainer)) {
    			if (GetTag(oContainer) == "tar02_firstaid") {
    				CreateItemOnObject("g_a_class4014", oContainer);
    				break;
    			}
    			oContainer = GetNearestObjectToLocation(OBJECT_TYPE_PLACEABLE, locCont, ++nIdx);
    		}
    		ExecuteScript("org_tar_a02ae", OBJECT_SELF);
    	}
    }

    I'm trying to add a custom item (g_a_class4014.uti) to the first aid container in the "Arena" room of the Upper City Cantina on Taris (K1).
    The script above replaces the onEnter script (k_ptar_a02ae_en) of the area and ends with running the original onEnter script.
    I got the coordinates from the whereami command and I'm using a save before entering the cantina for the first time.
    I pretty much combined things from here. Does anyone see why it's not working?


  12. On 4/5/2022 at 2:43 AM, Tyler lelie C said:

    Does anyone have a mod to make the mantle of the force to be red as a mod

     

    Basically I just need a mod that will change the color of the mantle of the force to red because this lightsaber crystal belongs and use by the sith and I just need a simple mod so I can put it in my override folder for my mobile kotor 1 game for the mobile

    Download DP's file above, unpack with 7zip.
    - delete iw_lghtsbr_008.tpc, iw_sbrcrstl_021.tpc & w_lsabreturq01.tpc
    - rename:
    iw_lghtsbr_007.tpc -> iw_lghtsbr_008.tpc
    iw_sbrcrstl_020.tpc -> iw_sbrcrstl_021.tpc
    w_lsabregold01.tpc -> w_lsabreturq01.tpc


  13. You need to replace mus_theme_cult.wav in the streammusic folder.
    You can use this tool to convert an mp3 to the correct format:

    Short instruction: throw your mp3 in the "in" folder, run encode_music.bat, converted file will be in the "music" folder. Rename the file to mus_theme_cult.wav. Backup the original by renaming and place the new one in the streammusic folder.


  14. Effixian's Care Bear Wookiees


    --------------------------------------------
    Knights of the Old Republic
    --------------------------------------------

    TITLE: Effixian's Wookiee Reskins
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This mod reskins all the male Wookiees, including Zaalbar.
    It doesn't change the females, because they don't care about these ritual displays of colours.

    Update: I made this mod for April Fools' Day 2022. It's not a fake mod, though. There's also a purple one that's not in the screenshot. I hope some of you had a laugh or will have a laugh with it.

    -------------------------
    INSTALLATION
    -------------------------
    Unzip. Copy the files from the subfolder to your game's Override folder.

    ---------
    BUGS
    ---------
    None known.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from the Override folder:

    N_WookieM01.tga
    N_WookieM01.txi
    n_wookiem02.tga
    n_wookiem02.txi
    n_wookiem03.tga
    n_wookiem03.txi
    n_wookiem04.tga
    n_wookiem04.txi
    n_wookiem05.tga
    n_wookiem05.txi
    N_WookieM06.tga
    N_WookieM06.txi
    p_zaalbar.mdl
    p_zaalbar.mdx
    P_Zaalbar02.tga
    P_Zaalbar02.txi
    PO_pzaalbar.tga
    PO_pzaalbar2.tga
    po_pzaalbar3.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      03/28/2022
    • Category
    • K1R Compatible
      Yes

     


  15. Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes


    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------

    TITLE: Effixian's Qel-Droma Robes Reskin for JC's Cloaked Jedi Robes
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -----------------------
    DESCRIPTION
    -----------------------
    This is an add-on reskin mod for JC's Fashion Line I: Cloaked Jedi Robes for K1.
    It gives the Qel-Droma Robes a unique texture based on Cay Qel-Droma.
    This mod includes textures with and without gloves, which ones are used depends on which install option you picked when installing JC's mod.
    I toned down Cay's comic book orange/golden tunic to a more sandy colour.
    A matching HD icon is included.

    This mod will not update a Qel-Droma Robes item that you've already acquired, you need a fresh one. You can either do that through cheats (giveitem g_a_jedirobe06) or by using a save from before you loot the item.

    Requested by Salk.

    Related/alternative mods:
    - Unique Qel-Droma Robes for JC's Cloaked Robes by StellarExile and Salk
    - Lore-Friendly Qel-Droma Robes HD by constantinople33

    -------------------------
    INSTALLATION
    -------------------------
    Unzip. Copy the files from the subfolder to your game's Override folder.

    --------------------------
    UNINSTALLING
    --------------------------
    Remove from the Override folder:
    g_a_jedirobe06.uti
    ia_JediRobe_055.tga
    PFBI55.tga
    PFBIA55.tga
    PFBIB55.tga
    PFBIBa55.tga
    PFBIC55.tga
    PFBIJu55.tga
    PMBI55.tga
    PMBIA55.tga
    PMBIB55.tga
    PMBIC55.tga
    PMBIZh55.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    --------------------
    THANKS TO
    --------------------
    - JCarter426 for making the Cloaked Jedi Robes mod
    - Salk for the request
    - Fred Tetra for KotOR Tool

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -----------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      03/09/2022
    • Category
    • K1R Compatible
      Yes

     

    • Like 2

  16. Effixian's Handmaiden Clothing Reskin


    -----------------------------------------------------------------------
    Knights of the Old Republic - The Sith Lords
    -----------------------------------------------------------------------

    TITLE: Effixian's Handmaiden Clothing Reskin
    AUTHORS: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Unzip somewhere, copy the files to your override folder.

    -----------------------
    DESCRIPTION
    -----------------------
    This is a reskin of the Handmaiden's clothing (neutral/light and dark). Without mods her sisters will use the same texture.

    Inspired by a request from Lewok on Steam. Lewok asked for something to go along with my "Atris as Jedi Librarian" mod and this is my take on that.

    -------------------------
    UNINSTALLING
    -------------------------
    Remove the following files from your override folder:

    P_HandmaidenA.tga
    P_HandmaidenAD01.tga

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ---------------
    THANKS
    ---------------
    - Thanks to Lewok on Steam for the request
    - Stoffe and Fred Tetra for the needed tools and tutorials

    -----------------
    Donations
    -----------------
    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      02/28/2022
    • Category
    • TSLRCM Compatible
      Yes

     


  17. 25 minutes ago, JDub96 said:

    Gotcha. So, it isn't possible to add columns to .2da files? Weird.

    Nope, that's an engine limitation. You can add columns with KotOR Tool (by saving as xml, editing that), but it even throws them out if you save as 2da again.

    In TSL you can have a mod reuse the Star Forge/Revan Robe columns that were left in from K1, because they aren't used. Only one mod can do that, though.


  18. You can't like that, g_a_clothes01.uti and g_a_clothes02.uti use the same model, only different textures. It would be great but there's no model reference in an uti file, the only model reference is the base item that points to the column in appearance.2da. Adding a column isn't a thing.

    Let's look at what does work, female example:
    afbeelding.thumb.png.22cb6a5ce7998b35b3c35e8dce2a8f02.png

    This works for g_a_clothes01.uti, scoundrel is changed to the Republic soldier and scout is changed to the officer.
    If you add a g_a_clothes02.uti then you'd need to add additional textures (ending with 02 in the filename; N_RepSold_F02.tga, N_RepOff_F02.tga).


  19. 21 minutes ago, JDub96 said:

    Hm. So... if Basic Clothing points to a specific model would it be possible to introduce a brand new base item?

    That should work, but if you just want to change the look of things then you can just change those values in the modelb column. You could also stick to the vanilla names, export another model and have it have the name you see in the modelb column (It's best to also change the modelname with MDL Edit, but things should work even without doing that).

    I think you need K-GFF if you truely want to add a new base item, because KotOR Tool won't see that new base item class so you can't pick it when you edit an item. But, it's best to edit item files (.uti) with K-GFF anyway.


  20. uti, utcs are character files.
    Yeah, it's the same in K1. For example g_a_clothes02.uti points to texture variation 2. There's also a 2 in the filename, but that doesn't do anything by itself, and it gets less logical at g_a_clothes07, that one uses texture variation 1 again.

    afbeelding.png.b8ea9f6074037d632e632a84fd061305.png

    Base Item above is "Basic Clothing", that points to those b columns in appearance.2da.

    afbeelding.png.a3639d91bcf3d58bca557125d8381a6a.png

    For texture variation 2 you would need to have textures PFBBS02.tga, PFBBM02.tga and PFBBL02.tga.
    At the start of the game you get g_a_clothes01.uti from the footlocker, regardless of class. I don't know of a way to give scout item X, scoundrel item Y & soldier item Z.

    You could export g_a_clothes01.uti and name it clothes_scout, change the title etc., add some properties, including a class restriction.
    afbeelding.png.82a5f0334947744ca61de656f7b57aa0.png

    Now you have class specific clothing, then you need to find a way to add it to the game.
    Non player characters have a .utc file, you can just equip an item to them, player characters do not.