Effix

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Posts posted by Effix


  1. You need to use this one for K2:

    The 2 games use a different type of 3D model, so only pure reskin mods might work in both games.

    Mira uses the general Caucasian texture pfbamc01.tga, you would need to change some values in appearance.2da to make her use a unique personal texture variation.

    • Thanks 1

  2. Effixian's PFHB05 from K2 to K1


    ************************
    Knights of the Old Republic
    ************************

    TITLE: Effixian's PFHB05 from K2 to K1
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHB05 from K2 to K1.exe".

    ************
    DESCRIPTION
    ************
    This mod adds a playable character PFHB05 from KotOR 2. As requested by LegendOfAB.

    *****
    BUGS
    *****
    None known.

    *****
    COMPATIBILITY
    *****
    This mod adds a player character labeled as PFHB09, which is not in the vanilla game. This mod is not compatible with mods that might do the same.

    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:

    pfhb09.mdl
    pfhb09.mdx
    PFHB09.tga
    PFHB09d.tga
    PFHB09d1.tga
    PFHB09d2.tga
    PFHB09d3.tga
    PO_PFHB09.tga
    PO_PFHB09d.tga
    PO_PFHB09d1.tga
    PO_PFHB09d2.tga
    PO_PFHB09d3.tga

    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.

    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.

    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      02/26/2020
    • Category
    • K1R Compatible
      Yes

     

    • Like 1

  3. Effixian's PMHH02 from K2 to K1


    ************************
    Knights of the Old Republic
    ************************

    TITLE: Effixian's PMHH02 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam

    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PMHH02 from K2 to K1.exe".

    ************
    DESCRIPTION
    ************
    This mod adds a playable character PMHH02 from KotOR 2. As requested by Orbiterrr.

    *****
    BUGS
    *****
    None known.

    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:

    pmhh02.mdl
    pmhh02.mdx
    PMHH02.tga
    PMHH02d.tga
    PMHH02d1.tga
    PMHH02d2.tga
    PMHH02d3.tga
    PO_PMHH02.tga
    PO_PMHH02d.tga
    PO_PMHH02d1.tga
    PO_PMHH02d2.tga
    PO_PMHH02d3.tga

    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.

    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.

    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      02/26/2020
    • Category
    • K1R Compatible
      Yes

     


  4. Effixian's Bearded PMHC04


    ***************************
    Knights of the Old Republic
    ***************************

    TITLE: Effixian's Bearded PMHC04
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    ************
    DESCRIPTION
    ************
    This mod simply adds a beard to the PMHC04 player character (a.k.a. Mullet Man). Requested by Lexone.

    *************
    INSTALLATION
    *************
    Unzip. Copy the files from the folder to the your game's Override folder.

    *****
    BUGS
    *****
    None.

    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    - PMHC04.tga
    - PMHC04d.tga
    - PMHC04d1.tga
    - PMHC04d2.tga
    - PMHC04d3.tga
    - PO_pmhc4.tga
    - PO_pmhc4d.tga
    - PO_pmhc4d1.tga
    - PO_pmhc4d2.tga
    - PO_pmhc4d3.tga

    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if simply you ask me.

    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

    ---------------------------------

    My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix


    • Submitter
    • Submitted
      02/26/2020
    • Category
    • K1R Compatible
      Yes

     

    • Like 1

  5. Effixian's Mira Outfit for Bastila


    ***************************
    Knights of the Old Republic
    ***************************

    TITLE: Effixian's Mira Outfit for Bastila
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    ************
    DESCRIPTION
    ************
    This mod changes Bastila's default clothing to that of KotOR 2's Mira. Not compatible with other mods that change her default clothing. Requested by JediArchivist.

    *************
    INSTALLATION
    *************
    Unzip. Copy the files from the folder to the your game's Override folder.

    *****
    BUGS
    *****
    None.

    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    - p_bastilabb.mdl
    - p_bastilabb.mdx
    - P_bastilaBB01.tga

    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if simply you ask me.

    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      02/26/2020
    • Category
    • K1R Compatible
      Yes

     

    • Like 1

  6. Effixian's PFHA04 from K2 to K1


    ************************
    Knights of the Old Republic
    ************************

    TITLE: Effixian's PFHA04 from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam

    *************
    INSTALLATION
    *************
    Run the file "TSLPatcher - Install Effixian's PFHA04 from K2 to K1.exe".

    ************
    DESCRIPTION
    ************
    This mod adds the playable character PFHC04 from KotOR 2 to KotOR. As requested by Mad Bro Sheo.

    *****
    BUGS
    *****
    None known.

    *****
    COMPATIBILITY
    *****
    This mod adds a player character labeled as PFHC09, which is not in the vanilla game. This mod is not compatible with mods that might do the same.

    *************
    UNINSTALLING
    *************
    1. Remove the following files from your Override folder:

    pfha09.mdl
    pfha09.mdx
    PFHA09.tga
    PFHA09d.tga
    PFHA09d1.tga
    PFHA09d2.tga
    PFHA09d3.tga
    PO_PFHA09.tga
    PO_PFHA09d.tga
    PO_PFHA09d1.tga
    PO_PFHA09d2.tga
    PO_PFHA09d3.tga

    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another head mod would result in the later head(s) no longer being available in the game, yet the associated files (listed at step 1.) would still be in the Override folder.

    *******************
    DISTRIBUTION NOTES
    *******************
    You may NOT: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if you simply ask me.

    ********
    Thanks to
    ********
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.

     


    • Submitter
    • Submitted
      02/26/2020
    • Category
    • K1R Compatible
      Yes

     

    • Like 1

  7. Effixian's Atton from K2 to K1


    ---------------------------------------------
    Knights of the Old Republic
    ---------------------------------------------
    TITLE: Effixian's Atton from K2 to K1
    AUTHOR: Effix
    CONTACT: PM me on the forums or find me on Steam

    -------------------------
    INSTALLATION
    -------------------------
    Run the file "TSLPatcher - Install Effixian's Atton from K2 to K1.exe".

    -----------------------
    DESCRIPTION
    -----------------------
    This mod adds a playable character with the head of Atton from KotOR 2.

    As requested by phatshady on deadlystream.com.

    ----------
    BUGS
    ----------
    - The facial animations are not right.
    - Sometimes a vertical line can be seen in between the right and left side of his face. It's not in the texture and not something I can fix.

    --------------------------
    UNINSTALLING
    --------------------------
    1. Remove the following files from your Override folder:

    P_AttnH1.tga
    P_AttnH1.txi
    pmhc09.mdl
    pmhc09.mdx
    PMHC09.tga
    PMHC09d.tga
    PMHC09d1.tga
    PMHC09d2.tga
    PMHC09d3.tga
    po_pmhc9.tga
    po_pmhc9d.tga
    po_pmhc9d1.tga
    po_pmhc9d2.tga
    po_pmhc9d3.tga
    s_female2.mdl
    s_female2.mdx

    2. If you have never installed any mod with the TSL Patcher then you can remove appearance.2da, heads.2da and portraits.2da from the Override folder. Otherwise:
    If you haven't installed any head mods after this mod you can get the following files from the mod's backup folder and put them back in your Override folder:
    appearance.2da
    heads.2da
    portraits.2da

    Doing this when you did add another mod will result in the later head(s) no longer being available in the game.

    -------------------------------------
    DISTRIBUTION NOTES
    -------------------------------------
    You can use the files from this mod in your own mod if you simply credit me.

    ----------------
    Thanks to
    ----------------
    - Stoffe and Fred Tetra for the needed tools and tutorials
    - bead-v's MDLEdit
    - JCarter426 & Kexikus for sharing their knowledge of converting things with MDLEdit

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      02/26/2020
    • Category
    • K1R Compatible
      Yes

     

    • Like 1

  8. Effixian's Female Underwear Alternative


    ***************************
    Knights of the Old Republic
    ***************************

    TITLE: Effixian's Female Underwear Alternative
    AUTHOR: Effix(ian)
    CONTACT: PM me on the forums or find me on Steam

    ************
    DESCRIPTION
    ************
    This mod replaces the underwear body model of Bastila and all the female player characters with that of the Twi'lek model and uses a texture that is a mix of the Twin Suns, Twi'lek and Luxa textures from KotOR 2.
    This mod contains 2 versions that you can choose from; one where the underwear is white but turns to black when the character is fully darkside. In the other version there's only black underwear.
    The classes do not have different kinds of underwear.

    *************
    INSTALLATION
    *************
    Unzip. Copy the files from one of the folders to your game's Override folder.

    *****
    BUGS
    *****
    None.

    *************
    UNINSTALLING
    *************
    Remove from the Override folder:
    - p_bastilaba.mdl
    - p_bastilaba.mdx
    - P_BastilaBA01.tga
    - P_BastilaBAS01.tga
    - PFBAL.mdl
    - PFBAL.mdx
    - pfbal01.tga
    - pfbalA01.tga
    - pfbalB01.tga
    - pfbald01.tga
    - PFBAM.mdl
    - PFBAM.mdx
    - pfbam01.tga
    - pfbamA01.tga
    - pfbamB01.tga
    - pfbamd01.tga
    - PFBAS.mdl
    - PFBAS.mdx
    - pfbas01.tga
    - pfbasA01.tga
    - pfbasB01.tga
    - pfbasd01.tga

    *******************
    DISTRIBUTION NOTES
    *******************
    You may not: Use the material from this mod in your own mod without giving me credit, implying it was your creation.
    You might: Use the material from this mod in your own mods if simply you ask me.

    *********
    THANKS TO
    *********
    Fred Tetra for KotOR Tool

    -------------------

    THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.


    • Submitter
    • Submitted
      02/26/2020
    • Category
    • K1R Compatible
      Yes

     

    • Like 1

  9. 58 minutes ago, JediArchivist said:

    @Effix

    I know this is too much to ask, You have already helped me a lot, but when / if You got the time, can You also help me with getting the attached Twin Suns outfit made into a wearable custom armour for the female characters in KOTOR I ? I have tried but so much only got some glitched results (maybe because the file is from a KOTOR II mod?)...

    Many Thanks in advance and sorry to bug You with this!

    N_PCB01.tga 1 MB · 0 downloads

    Using textures in the other game (K1 <-> K2) should be fine and the model (n_twilekf.mdl) is already in the games so that's doesn't need to be converted.

    However, this request is far less straight forward than your previous one. You can't really have a new custom armor use a new model without replacing an existing model, because an item file does not point to a 3D model, it points to a column in appearance.2da which lists the model and adding a column is not a thing. The item file can point to a new unique texture, though. So a new item with a new texture that uses an existing 3D model is fairly easy.
    That's a bit technical, but for example you replace the 3D model of the robes (there's only one model for all of them) then you have to make new textures for all the robe variations.
    Replacing the underwear or clothing should be the easiest. Underwear isn't an item type so you wouldn't be able to create a new item that uses item type "underwear" with a new texture and/or stats. I think you should be able to if you replace the default clothing.

    • Thanks 1

  10. 19 hours ago, Mad Bro Sheo said:

    This is great! Unfortunately, I'm on Mac, and it seems that I can't use tsl patcher. Is there some way to make it to where you just drop the files into override? If not that's fine, but I'll have to go through a convoluted process of installing it.

     

    EDIT: Ok, so after an hour, and using an emulator, I got tsl patcher to work on mac! I am HACKER MAN. The mod works perfectly, and of course anyone on pc won't have to go through the convoluted process of trial and error I went through. Thank you, btw!

    :D Ok, glad you found a way.
    Most people here want the patcher to add a new character.
    If you replace an existing character then you could get away with throwing some files in the override. Which is what I do with the TSL player mods that I make to work on Steam, the Patcher is not an option there.

    • Like 1