Logan23

RoR Staff
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Everything posted by Logan23

  1. Home today, time to do some writing and moding

  2. hey i posted the answers to the questions ..in the thread

    Ask the developer...of RoR

  3. Posted answers to the thread,..ask the developer in RoR

  4. Hey everyone! I originally wanted to answer these with the use of audio but I have not been able to set the time up to record since as I type this I’m making edits to a module for the game. These will be done by txt this time. Onto the questions…… It’s hard to say for one it’s been awhile since I actually played kotor1/2 fully through to compare it to RoR’s planets. I will say that some like Malachor V can be around 2 hours or more long while other locations might be smaller. I don’t know the largest planet since I’m still building the game. I hope this helps This game for one will not have an amnesia PC. You will build your player’s past as you were trying to survive on your own till Master Drayen finds you during his exile/ Jedi Purge. RoR has a lightsaber creation/progression system and there is a good amount of planned reactivity to your in game choices which makes it impossible for you to do even two play-through and see everything. Holonet news where you can see side effects from some of your side quests as well as the main quest choices….and learn some info on the planet and the galaxy. These are a few…. Oh this is hard to answer….With the Demo its 2 hrs long. Act1…or full game unsure but I can say it will be over 2 hours long Act1 will have I believe 5 locations I can only say it will be a lot more than kotor2’s. There is a good deal. I’m building it as a game that will not be hardcore like Dragon Age origins which was a tough game (but a lot of fun). I’m looking for players to enjoy the experience so I do not plan to make the game super hard. I rather focus on making the choices you have to make in the game hard. I would say the limits of the game engine is a weakness but also allows us to keep focus on the core of the experience and not adding flash new things that will take away from giving you guys a strong and compelling experience. RoR is a mod so due to being not a game company limits how fast and how much we can place in so we can only do so much with that issue. The strengths is that we are allowing the player to allow their choices from kotor1/2 influence RoR’s game and also the great team we have who are working hard for this mod. The species for PC, the plot of the game, as well as the number of features that help define it from feeling like kotor2 but like a new game. There is more but can’t talk about them right now… I can’t tell to much. I can say that you are a padawan of master Drayen and you are about become a Jedi Knight. There was just an attack on the space station over Corellia. The space station was destroyed and now you and your master are sent to determine what did this which leads to more issues and problems. Lightsaber creation/progression system, no amnesia PC, Get to choose the PC’s past history, Player has new dlg options as well as now given the ability of Intent. They player will make more active choices in how he/she wants to handle situations plus get ideas and feed back from party members on how to deal with these situations which can open new options to handle quests….and the list goes on… Going to answer these together… Two things motivated me to start this…One was the story I had built. I wanted to share it and allow others to experience it in a game. The story is very deep and layered which allows me to place spots for multiple choices and replay value. The second was because I’m going into the game industry and wanted to make something to show my skills as a designer as well as challenge myself. When I was a baby I never crawled I went right to walking even though I fell often trying to walk I finally did it. I skipped crawling and jumped into walking just as I’m with this project. What keeps me going is that this is my job,..I am a game designer..there is no turning back. It’s a passion and if I’m serious about it being my job, you don’t quit you only restructure and learn. I get a large amount of energy from working with my team as we are all adding to the project and the excitement that comes along with seeing it get closer and closer to release. With all work there are sacrifices in time and deciding to work on the game verse other real life events. But it’s worth it. I know some successful people like my brother who I saw take on a few jobs along with college and stayed in a college which would cause an increase in debit with student loans but this place would give him the skills he needs to become the success he knew he could become. And I have seen this come to fruition. I am willing to do the heavy lifting to make my passions come true. The fans have been powerful for when you are fighting to figure out why there is a bug or how to make the game pace better and with each post back asking about the mod it reminds me that there are those who are waiting for this game, to play it and to experience this project. I want to say thank you to all those who have posted and kept tabs on the project. MORE TO COME..... Logan
  5. Posted some pics, and now doing some reading a postmortem on Minecraft

    1. Sith Holocron

      Sith Holocron

      Anything to report on Sleheyron? It would be nice if Disbeliever had something he could announce! ;)

  6. More Pics..... MORE TO COME...... Logan
  7. Yup, more modding...

  8. I was thinking if we actually don't know what Kaah's saber hilt or color is? Maybe there can be a script placed in where the player can choose it. This could be easily done with talking to a non voiced droid like T3 model where the player can respond back and restate that the droid sensors or security cameras caught a figure with what believed to be a blank hilt with a blank color from the device. This will allow player to choose the saber hilt and color which will give a nice touch. Logan
  9. Took some stuff for my headache, now time to do some modding =)

  10. Time for some TGIF modding

  11. Now home, and it's time for my second job, modding/game development =)

  12. Some more pics: Nindo with a face mask that almost fits. A fight I wonder who? MORE TO COME..... Logan
  13. Day off = Modding

  14. Hey,

    You can send me a sample to tmonahan23@yahoo.com

    You can use lines for kotor1/2 in your own voice as well as new voices like a villain, someone who is weak, sad,..serious..etc.

    Thank you

    Logan

  15. Tired. Did the global game jam this pass weekend , It was amazing and our team created a really cool game =) Wow 48hs to make a game, with 7,000 people world wide,..truly amazing

  16. Getting ready for Global Game Jam tomorrow =

  17. A night of modding and other RoR related tasks

  18. The only issue is that the Exile was on the space ship that activated the mass shadow device. But you could have the shot from above looking down at the planet as if you were on a ship looking over the battle field. This would be triggered seeing the images of the bodies on the surface of Malachor V. See the images then shows a short memory cutscene which is the over look scan of the planet's battle on the surface watching friends fall in battle while other live and then hear the voices of the dead...then silence and one voice of an NPC saying the order has been given to use the mass shadow device...the order is being sent by Revan. This NPC could be Bao -dur (know someone who can do his voice) or just a general NPC- Republic soldier/officer. This would all be done as an over look and camera shots. You don't need to see the Exile actually since it's through his/her eyes. Then end the shot to fade black with an explosion sound effect from the game combined with other sounds.....then silence and then back to the PC there standing with the images of the dead and then you could add dlg as if the player is talking to themselves.....where they can say it was worth it,...feel sorry for those who died-friends. Then the PC can be shaken out of the visions of the past and the pain of what he/she did. You don't need to fight the images since it is used to set the state that the PC has gone through pain/lost/ and in the end doe the Exile regret or feel the action justified, or some other state. I'm not big on the image of the Exile fighting the Exile it was done on Korribian. If it was not done there I would be more open to it. Logan
  19. Hey, whats wrong? Got your message on msn

  20. Hey all! I was thinking since Malachor V is about the demons of the Exile,..and why he cut himself off from the Force. Lets have on the surface of the planet locations where you come across or even fight ghost images of dead Republic and Jedi/padawans who died in the Mando War. Even if we have a point where the Exile see the bodies in a form of image in the mind projected out around him/her- you hear VOs of the dead saying or reaching out to the PC.. to drill in the pain and horror of the choice to use that mass shadow device. This is mainly aim to create the mood of the planet and bring in the mental state of the Exile which has been discussed over and over about the connection to Malachor V and the deaths on the Exile's hands. Logan
  21. Modding and getting ready fro ramping up

  22. Doing some research and getting ready for GameJam