zbyl2

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Everything posted by zbyl2

  1. Last night, me and Hassat have sneakily uploaded an update for TSLRCM 1.8.4 to Deadlystream and Steam, so grab the new installer and install a new version Or, if you're using Steam Workshop version - just start Steam and it'll update automatically. The biggest change was that we fixed audio skipping issue for Steam users. Other fixes include: * Fixed "double Sion" bug by undoing changes to .ncs (this is the vanilla file). Moved "Elite Sith" further back so it wont ignore you. Fixed Sion lipsyncing Kreia. * Corrected Suulru having the vanilla dialogue attached to him rather than the 1.8.4 version. * Corrected red X missing texture being visible in Tobin call pre-Freedon Nadd's tomb. * Resized TSLRCM logo and hyperspace texture. This should fix several (framerate) issues certain configurations had with them. * Added eye-flashing of HK's to all HK-50 encounters. * Fixed infinite lightside and Atton influence exploit in the Telos Academy. * Fixed an issue where some subtitles wouldn't appear in Peragus holograms for non-English version of the game. Enjoy!
  2. It's not my mod, so I won't be patching it. You can try converting its audio files to mp3 yourself or contact original authors.
  3. Ah, so you didn't use WAVs, just renamed MP3s? I know that's what KOTOR does, but honestly I have no idea how or why that works. We just saved them as wav in whatever program we used to record or edit audio files and they worked.
  4. Last night The patch is already out both here and on Steam, we just haven't made an announcement thread yet. I'll make one later.
  5. 44100 Hz Stereo works fine. It's what we use now. For VOs or some other sound effects? Obviously our custom WAV VOs worked fine.
  6. It didn't matter before Aspyr's patch, though. WAV or MP3, it all used to work fine.
  7. Hahaha I know. I still wonder how it's possible nobody tried that before.
  8. Custom WAV files no longer worked with Aspyr's patch. Solution was embarrassingly simple - we had to convert all our audio files to MP3. Patch for both TSLRCM and M4-78EP coming tonight or tomorrow, by the way.
  9. I found a solution to VO skipping issue. Patch coming soon.
  10. M4-78 only works with English version of the game.
  11. zbyl2

    WTF Steam?

    Well, it's your fault for talking to people who consider Skyrim the best RPG ever Laughed so hard at this. I don't even like coffee.
  12. zbyl2

    WTF Steam?

    "what was your job on that project? did you brought the coffee?" OK, that made me laugh. (I'm not sure why you bother replying to some of those threads)
  13. It's impossible not to get chills just listening to that music. It's interesting how Luke has been absent in both official poster and the trailer.
  14. HK's definition of love works just fine in TSLRCM on steam as well. Got that achievement last night.
  15. You know you're doing something right when an official patch makes changes just to make a game work better with your mods.
  16. I watched Rece's video of the mod - hillarious. Should've known I'd be a droid. Although my quote would probably fit Hassat better than me
  17. It's problem with the current Steam version of the game. It's not just M4-78, same thing happens with Kaevee and some other modded places. At the moment there is no solution, hopefully next official patch (which might be coming out this week) will help.
  18. It may be coming to GOG as well sometime soon... but we probably won't know more for next few weeks.
  19. It's much easier to install TSLRCM using Steam workshop. We always overwrote all the files, anyway. For all other mods, you're welcome to keep them here and not use Steam for their distribution - in fact I agree, that in many cases it may be better to keep TSLPatcher version.
  20. Unfortunately, workshop can't merge files in any way, it always overwrites them. It won't let you upload few separate version of the same file either, so you can't even let people chose to use one file or the other depending on mods they have unless you upload them as a separate mod.
  21. I don't really know how much I can say about all the behind-the-scenes stuff, but it's mostly the fact that every single change Aspyr would make for an official release has to be approved by LucasArts, and approval process takes time. It was easier to just get us to upload TSLRCM to Steam at the same time as game came out.
  22. zbyl2

    TSLRCM 1.8.4 RELEASED!

    We usually hope to be done... when 1.6 was released in 2010, we said it was a final one To be honest I think it'll be mostly the same. If any mods happen to be no longer compatible, they'll be a minority.
  23. There'd be a bunch of problems with having pre-installed TSLRCM on any official release, but thanks to Steam workshop it's easy to install. I have it on a very good authority that TSLRCM will, indeed, work on mobile
  24. What do you mean "pre-installed"? You still have to download TSLRCM for linux, although it's fairly easy due to use of Steam Workshop.
  25. zbyl2

    TSLRCM 1.8.4 RELEASED!

    That's probably a good idea, Kaidon Jorn.