TK-664

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File Comments posted by TK-664


  1. On 6/22/2025 at 8:27 PM, jc2 said:

    An outstandingly creative idea, I absolutely wonder just how impactful this will be on fights against Sith Lords and Jedi Masters, and how much it will effect force power choice with player consideration to alignment decisions. 

    Not many Jedi to duel with though ;'(

    • Sad 2

  2. On 9/15/2022 at 1:05 PM, potatonator said:

    Does the Carabine having worse stats the the default blaster rifle make sense when the carabine is the more expensive one?

    On paper, no. By playing the game however, the first blaster carbine you can get is on Dantooine as loot. The middling carbines aren't purchaseable and manage to best or compete against their rifle counterparts of the same tier, and the higher end ones are more powerful than the best blaster rifles. Besides it's just a 3m range difference in a game where combat distance can be closed in so easily it may as well be irrelevant.

  3. Misc. Nitpicks

       371    11

    11 hours ago, JCarter426 said:

    wmocompat.ini is missing instructions for File7=g_w_dblswrd002.uti.

    (It was below.)

    Oh yeah, I was supposed to remove that from the list entirely. Same thing with g_i_drdsecspk003, the band is below but commented out on the instructions

  4. Misc. Nitpicks

       371    11

    3 hours ago, ConansHair said:

    Oh, ok...Thanks for the clarification, and I apologize for any confusion that I may have caused...Was just following the general rule of "warnings are ok, errors are not"...

    No no, thanks for bringing this to my attention. And yes that's the rule, I should pin this exception somewhere.

    • Thanks 1
  5. Misc. Nitpicks

       371    11

    21 hours ago, JCarter426 said:

    TSLPatcher's log is sometimes off by one. I'd suggest checking the section before or above for errors too. I forget which one it is because off-by-one errors do that to me.

    I had this happen before but it was always some typo with the name or bracket. Nothing of the sort here though, double checked.

    @ConansHair Both are incorrect, as in, they're not needed at all. It's not like they're doing any harm anyway, I ended up replacing that uti altogether and that's something I didn't want to do on the model compatible option so the name doesn't update there.

    Your install log shows that despite those errors the files are being successfully modified.

  6. Misc. Nitpicks

       371    11

    On 7/16/2022 at 8:33 PM, ConansHair said:

     

    I just installed this; the WMO compatible option and got a couple of ERRORS, which I know aren't good but not sure what to do...here's the install log:

    installlog.rtf 17.77 kB · 6 downloads

    Weird, I reread the ini again and the only thing in common with the instructions throwing errors are the commented out lines after them. The files are getting updated despite the error so it's harmless.

  7. Weapons & Armor, Uncut

       1,600    6

    On 5/30/2022 at 3:42 PM, ElvenLace said:

    Could you please give a bit of a hint to the undisclosed item? At the very least, perhaps, what planet it might be on? or is it more obvious than I'm thinking it is?

    It's not hidden by any means, it can be purchased at the "premium" shop

  8. Weapons & Armor, Uncut

       1,600    6

    On 5/10/2022 at 6:20 PM, ElvenLace said:

    Okay, it appears that I have ran into an erroneous error, and believe to be the only one posting about it. So, the error in question is when installing the base version of the mod, not the plus, and I do not know how to fix it. It is saying it's missing a file and just completely skips over everything else because this file isn't in the download. I have downloaded it twice, but I'm affrade to install it again to see if the outcome is the same due to not knowing how to revert the changes already made up until the error.

    The actual error, and the file missing, reads as follows: Error: Cannot open file "D:\[2] Kotor Mods\8. Weapons & Armor, Uncut\(Kotor) W&A Uncut\tslpatchdata\g_brakatan06.utc". The system cannot find the file specified (EXT-0)

    I am also including my error report as an attachment to this file for help in reverting the matter. I'm not sure if I'm the only one experiencing it, but if I'm not, then this is a rather grave error.

    installlog.rtf 34.57 kB · 0 downloads

    Came a little late but I had a look and sure enough I was referencing something that didn't exist. Updated it now.

    • Light Side Points 1
  9. TK-664's Korriban

       197    6

    10 hours ago, PoopaPapaPalpatine said:

    Damn, do I wish this was K1R compatible! I really like your mods!

    It may be compatible, i set it to No as a preventive measure

  10. Misc. Nitpicks

       371    11

    On 8/5/2021 at 4:53 AM, StellarExile said:

    Hey, what exactly does NPC Items no longer drop mean?

    Saul Karath and The One don't drop their npc-only weapons anymore. A bit counter nature for most to intentionally gimp themselves with this change, I know it's off putting, but it bothered me since they were obviously not supposed to drop.

    • Like 1
  11. Honest Merchant (TSLRCM)

       8,768    6

    On 7/5/2021 at 1:25 AM, Pope_Duwang_I said:

    While I like this mod and that it revert him back to what it should be, I wish they made the character inherit some of the products from his brothers shop and add it to his inventory so then we'd be somewhat more willing to help him.

    He runs his brother's shop if you arrest him

    @todevuch Can't say I'm qualified enough to tinker with the random loot system, but I could be able to do something about the salvager trader. Don't remember her selling any unique crystals though, the only ones that come to mind are the Hurrikaine and Qixoni.

  12. K2 Armor Nitpicks

       592    7

    51 minutes ago, StellarExile said:

    Love this! Especially the Neophyte Armor and new icon for the Gammorean one who's name I couldn't hope to pronounce. Just two questions, is the Khoonda armor obtainable in multiple places, and is the new Mandalorian armor texture redrobs?

    Many thanks StellarExile! Two sets of militia armor are currently obtainable when you gain access to the Khoonda building garage. The mando armor is a mix: the marine colored leather/mesh underlay is a heavily edited redrob's while the front light cyan pieces are purely his (edit: also the side purse). The rest was just me.

    I'm not sure I'm certain how it's pronounced either, my best bet is a series of *oinks*.

    • Light Side Points 1
  13. K2 Armor Nitpicks

       592    7

    I always differentiate when I'm doing something another modder has done before me, otherwise it would be redundant (not to mention sleazy on my behalf).

     

    3 hours ago, N-DReW25 said:

    I actually like your choice here a lot more than Hassat's mod not going to lie.

     

    You seem to do something that modders who seek to create "pure restoration" mods would *never* want to do (And would only do so in dire circumstances), use custom content. In this case, you've diversified the original items which had repeated textures and tried to give them a unique spin with vanilla appearing reskins.

     

    Even though I'd consider myself a "die hard restoration perfectionist" your mod here is still a very tempting pick for my restored content playthroughs.

    I try to refrain from changing stuff too much, but the Yusanis shield icon was a tad overused. And the Beast-Rider flight armor, as you know, was just a lousy combat suit so I couldn't help it.

     

    3 hours ago, N-DReW25 said:

    I noticed 502OND.mod inside the mod folder, my best guess is that Geg the merchant sells yours? But if you modified Geg's merchant utm file, why have a .mod to begin with when you could inject the .utm directly into the .mod (Which should be present as most users should be using TSLRCM).

     

    Here I am calling myself a "die hard restoration perfectionist" in my other reply, in my Onderon Item mod I remember replacing all of the Beast Rider NPC armor with the flight suit with an optional install to replace the Sith Beast Handler in the palace (the one zapping the Drexl) with a Beast Rider wearing the armor.

    You would be right. The .mod inclusion was just to be on the safe side, bandwidth not being too much of an issue these days I figured it was worth the trade off to have a bigger file size but being able to provide to users who don't use TSLRCM. Also, you *did* make those replacements (you would know after all), it was me that did a quick glance at it and just saw the docking bay guy.

    Interesting decision to involve the beast-riders into the Onderon conflict by the way, the beast handler change was the most tasteful one could possibly do to integrate them in. I think it would be pretty cool to have a mod to feature them more heavily, I really appreciated their faction in the ToJ comics. Perhaps have some inner conflict between them, some Beast-Riders taking the loyalist side since they're not particularly fans of the Sith.

     

    3 hours ago, N-DReW25 said:

    So while my mod simply restores the unused icons for the D-Packages only, you've created unique D-Package icons for each and every implant whilst also implementing fixes to other implants. Very good!

    Well, they're not D-package like, I just restored two unused icons from CON 12 and 14 classes while also giving some much needed variety to others with leftover k1 icons.

    As for the militia armor I just went with the most hassle-free route to be honest. Oh there is one thing I forgot to change also, the Reinforced Fiber Armor and Echani Shield Suit are swapped in value, I'll leave that for the next update.

     

     

  14. K2 Armor Nitpicks

       592    7

    Hey thanks for the feedback! I was aware of most of those mods, there are some differences in how they are implemented however:

    Hassat Hunter restored the armband as-is and placed it in the Telos academy while I gave it a new vanilla-like icon and placed it on the Hawk hidden compartment. Both your mod and mine provide a partial restoration to the beast-rider suit as in appearance and descriptions were come up by ourselves and not Obsidian (And stats in my case). Besides the difference in where the suit is obtained, your mod also restores other items which I don't intend to and alters the Beast-Rider on the docking bay.

    Our choices for the d-package implant variations are different and I also restore and modify icons for other implant categories, and fix the cardio package and pheromone packages being swapped in usefulness (and price) as far as the loot and crafting systems are concerned.

    5 hours ago, N-DReW25 said:

    In addition to those, where did you restore the Khoonda Militia Armor and the +/- 1/2 Pazaak Card?

    The militia armor can be found inside a new box in the Khoonda building garage and the pazaak card can be bought from Dendis Dobo on Telos. I originally wanted for it to be bought on Onderon (missable), but I couldn't find a way to place it that satisfied me without going into too much work just because of it, so I gave up on that for now. Might change it again later though...

    • Thanks 1
  15. Honest Merchant (TSLRCM)

       8,768    6

    Yes, it was about when I caught Aleema Keto's robes on sale that I decided to do something about it. Also a save is required before first talking to Dendis, you might add.

  16. Recruit T3-M4 Early

       13,207    20

    I won't ever *not* do the military base last, but I appreciate the fact that you offer that option with your mod! A cool add-on that also works with K1R for all restored content enthusiasts.

    • Like 1

  17. On 2/16/2021 at 2:16 PM, TopWarmachine said:

    I just added the files to my override folder manually.

    Mhm there's the problem. Your upgrade.2da didn't accomodate the new entries because the patcher takes care of that.

    Use this: upgrade.2da

    Keep in mind using this file will make my mod incompatible with whatever else uses upgrade.2da


  18. On 1/17/2021 at 8:03 PM, TopWarmachine said:

    I was able to install this on m IPad and was also successful in using KSE to add the additional crystals into my inventory.  I was not able to use a workbench to use the new crystals to upgrade any light sabers though.  Oddly enough, I was able to sell the crystals and buy them back from different shop keeps.  I was also able to breakdown the crystals for components.  Just no luck using them in a light saber.  Any help in this matter would be much appreciated.

    How were you able to install the mod on an iPad exactly? I imagine you didn't run the tslpatcher and moved the files to override?