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Everything posted by Basil Bonehead
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I still live. Just finishing up my semester. Still have no idea what I'm going to do next in terms of the next mod analysis entry
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Why not do N-DreW25's GenoHaradan Legacy DEMO? You've already covered the other GenoHaradan mod by Exile007. Now you not only get to cover a different take on it, but can also compare and contrast between the two versions.
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I'd rather wait for it to be finished to compare and contrast every aspect about N-DreW25s version, Exile007s version, and the TSLRP version
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Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Currently wrapping up my semester, whether or not I make a new mods analysis video is a mystery since I have no idea what mod to make a video on. -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
thanks man, also i don't expect everyone to watch the video in its entirety, even i skip through certain parts of my videos lol -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
If anyone has a spare moment and a steam copy of battlefront 2, please read this -
I am looking for players for a multiplayer session with a mod for Star Wars Battlefront 2 called Humans vs Bots 3 as it is a mod that's intended to be played with multiple people for a cooperative experience If you are interested, let me know.
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if you're going to reskin Marlena you should also do the same to Tannis
- 37 replies
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- k1
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Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
For Halloween, the next entry of mod analysis will be covering a few mods for star wars games (not just kotor) that share a similar theme -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Yavin IV items showcase video uploaded, check the original post Sorry if this felt cobbled together, this was kind of tedious to edit together -
Well... Sherruk's original voice lines have a filter on it so you can't have a helmetless version of Sherruk
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- mandalorian
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I feel like the filter used for "Legends" Sherruk fits well with the rebreather mask he's wearing. I also guess there will be some changes done to the placeholder head texture for him? maybe give it some new details in the textures like a few more grey patches in the hair and/ or give him a different skin pigmentation to show he's aged over the years, something to add an element of making Sherruk look cold and menacing.
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- mandalorian
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Sherruk "legends". interesting choice. Hopefully he uses those lightsabers he collected instead of those echani foils he has for some reason
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Next mod analysis video won't be for a while. It'll be a micro analysis of all the (or at least the more interesting) loot from the Yavin IV mod. The next mod after that. I have no idea. All I know is that I need to get my head straight due to college metaphorically putting me in a body cast and my mental health being on the fritz.
The next mod analysis will happen. Don't know when but it'll happen.
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Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
New entry. enjoy. Credit to @Sith Holocron for the beautiful intro and thumbnail for the video. -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Here's a two-for-one special episode of Mod Analysis (fixed) -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Here's a two-for-one special episode of Mod Analysis EDIT: when I get out of bed, I’m going to delete the video, brighten it, and reupload it because dummy me didn’t think about how dark it would look EDIT 2: video privated, re rendering it, will get it uploaded later this evening -
Blog #83 - GUI elements from the Star Wars movies
Basil Bonehead commented on Sith Holocron's blog entry in Sith Holocron's Blog
I think it depends on the environment, obviously ranging from a damaged, dimly lit to fresh and well kept. As well as the modders know-how on the engine which leads to very impressive lighting the add some extra elements of immersion to the world. It still feels like it was used. If it looked ultra clean and covered in baby oil, then I would agree it wouldn't look like star wars and more akin to generic sci fi pre star wars -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Expect the next entry in Mod Analysis, specifically the 2nd half to be... angry and ridiculous EDIT: video editing is done, rendering it now. -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Interesting, do you have anymore information @N-DReW25? -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Haven't made the thumbnail yet (or i'll let sith holocron do his magic instead) as it's late at night at the time of writing this is what I'm gonna do for the next mod analysis video, after this video and one more KOTOR mod analysis video, I'll try to get the kotor 2 situation fixed so I can make some Mod analysis and showcase videos for TSL as for the mods i'm going to showcase: one of them is alright the other one is-- AAAAAAAAAARRRRRRRRRGGHHHH -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
For K2, i tried xuul's tutorial and when i changed the resolution in the ini and booted up the game from the patched exe, it just looks like the game went back to 800x600 -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
reuploaded with fixes and thank you @Sith Holocron for the criticism and advice so I could improve my content. -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Gonna reupload later, fixed a few things -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Thanks man, currently working on another video of an old mod. I agree, it could have worked, maybe have bodies lying in the streets of manaan and have some sith soldiers with a group of commoners like they are being held prisoner and you could give the order to execute them or something. maybe have the enemies less spongey and more fun to fight -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
I could adjust the image in vegas to the 16:9 setting (which i should have done from the start even though it would possibly cut off parts of the screen) but i'd rather use a widescreen mod to make this less of a hassle. -
Basil Bonehead's Mod Analysis Facility
Basil Bonehead replied to Basil Bonehead's topic in General Kotor/TSL Modding
Yeah, I’m not using a widescreen mod or anything like that. Is there a widescreen mod that is heavily preferred? What I find on here regarding to widescreen is just for the UI, not the actual resolution