StellarExile

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File Comments posted by StellarExile

  1. Ebon Hawk Doors (K1)

       72    5

    I really like this idea! Do you know if it’s compatible with other mods that affect the Ebon Hawk interior like Parry Conversations?


  2. Good call. I was thinking of doing something like that for a separate install.

    11 hours ago, JasonRyder said:

    One more thing you could add is Thorium Charges to the dead Mandalorian on Dxun. The datapad he carried indicated he was attempting to blow open the cache with them. 

     

  3. K2 - Animation Fix

       220    2

    Out of curiosity what exactly were the animation bugs? I don’t recall seeing any related to these powers specifically 🤔.


  4. 8 minutes ago, WildKarrde said:

    Yikes, that does not look good.  I can’t reproduce it on my end, could it maybe be partly some kind of system-specific rendering issue?  Are you using the Steam version of the game?  I take it no other models have gone haywire like that?  I’ve tried importing and directly re-exporting the model with a couple of methods to see if one of them might magically fix it, can you please try the attached files and let me know if any of them work?

    Does DVBO = Disable Vertex Buffer Objects?  I haven’t had to deal with that myself, what’s the general fix for that?

    Possible Korriban Fixes for Testing.7z 3.5 MB · 0 downloads

    Yes. @Jiiprahreported the issue. I had the same issue when I set DVBO off but it was fixed when I turned it back on in the ini. It’s Aspyr’s doing.


  5. 15 minutes ago, Kaidon Jorn said:

    So you're using SLM 2021 and Bao-Dur's Liberator armor?

    Honestly I can't see the problem. I'm looking and looking but don't see it. It's just the generic "a_give_item" script granting the saber, so it should work.

    I could say try this one baodur.dlg but it's really the same dialog. Even if you don't have a color crystal it should give you a green one anyway.

     

     

    Don’t have SLM installed. I Installed it after and it worked (the lightsaber appeared in my inventory). It looks like this mod isn’t compatible with vanilla TSLRCM. The issue being once you craft your lightsaber it won’t be added to your inventory.

    Is it possible to add a vanilla TSLRCM version?

  6. PartySwap

       42,788    127

    I keep getting errors when installing this mod. Could you help me understand why?

    EDIT: Sorry, I discovered it is an incompatibility with he TSLRCM Dialogue Overhaul mod. Note to all users these two mods are incompatible.

     

     

  7. Human/Alien NPC Diversity

       219    2

    6 hours ago, N-DReW25 said:

    Why not just copy the details of the readme on the mod page?

     

    Not only that, there is no readme in the downloaded .ZIP folder. There is an installlog.txt and uninstall/backup folders that are all generated after a HoloPatcher install. The only way I was able to find the readme was by opening the info.rtf word doc inside the "Main" folder. I would suggest removing the installlog.txt and the uninstall/backup folders and adding a readme.txt or readme word document for us to easily access.

     

    I want it to be clear that I do like what you've done with this mod through the screenshots provided, but you know how you said you were inspired by Leilukin's mod... where you aware of my mod called the Galaxy of Faces mod? One that does something similar to this mod?

     

    I've looked into the files of your mod and I've noticed some oddities.

     

    1) There are a bunch of .UTC files even though your HoloPatcher doesn't install them anywhere, these should be deleted to reduce filespace.

    2) In addition to RedRob's Combat Suits, you have armor textures from K1EP and Master Waffle's "The Lower City Merchant K1" armor texture in it. Do note Master Waffles armor is free to use, but I do think you should credit him for the texture. If the texture I am referencing is NOT from his mod, feel free to let me know.

     

    (From your info.rtf)

    Can you tell me which exact Sith this is?

     

    (From your info.rtf)

    Here are some mods I've made I think may be incompatible to a degree:

    Unused Head Restoration Pack- It currently replaces the Sith Governor, though in a future update I do plan to switch it around so that the head is used by another NPC.

    Unique Sith Governor- This mod is only compatible with your mod if they install it after H-NPC-D.

    Heart of Beskar- The file "N_Mandalorian06.tga" is used in HOB as the Mandalorian Heavy Trooper skin whilst "N_Mandalorian05.tga" is the Mandalorian Marauder skin. Your mod uses the Mandalorian Marauder skin from K1EP as "N_Mandalorian06.tpc" which would cause problems with my Mandalorian Heavy Troopers. You'll have to tell me which NPC uses "N_Mandalorian06.tpc" in your mod so we can arrange a compatibility patch between our mods.

    Galaxy of Faces- Many K1EP design decisions were copied by both our mods, so you can go to the main mod page of my mods and see duplicates of things you've done on my mod page. I wouldn't recommend installing our two mods together because my mod has a few creative differences that'll clash with your mod - like Sunry's head being used by Dorak in my mod so if our mods are installed together Sunry and Dorak will be twins.

    K1 Clothing Pack- Your mod clashes with this mod because your mod uses the same texture filenames as my mod. All you have to do is rename your clothing to use different number variables, set the UTI files to match your new variables and you'll be able to use this mod with your clothing with my mod.

    Czerka Redux- The use of RedRob41's Czerka Combat Suit and, more importantly, the unique appearances introduced in your mod conflicts with the designs of Czerka Redux. The Tatooine Port Master has a new uniform in CR whilst your mod gives him a Czerka Combat Suit. If your mod allows for the Czerka Combat Suit to be obtained then there remains the possibility of a player obtaining two different Czerka Combat Suits introduced in our mods. I do think a compatibility patch to give your unique appearances my Czerka Redux uniforms would make your mod compatible with mine.

    NPC Diversity Pack- My mod relies on the K1CP mod for the .MOD files, I don't see why your mod doesn't do the same but I'll ignore this point. I've looked into your files and HoloPatcher and from what I can tell your setup should work with the NPC-DP should you install my mod first.

    Thank you for pointing these out! I did plan on including Waffle’s armor in the mod but it seems I forgot to delete it. I’ll revise it as soon as I can with the incompatibilities noted and the updated readme/description!

    The Sith in question is the apprentice  on Korriban who says "once you become a Sith you can do anything!" It's one of the students with the medallions.

    I was aware of Galaxy of Faces. I'll add that as an alternative.

    • Like 2

  8. I installed this mod and it works perfectly. The only thing off I noticed was two NPCs wearing regular Sith uniforms with the Back in Black patch. Just thought I’d let you know. 
    Amazing work as usual!