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This mod seems to break Xarga during the Dxun Sith Tomb quest. He repeats the same lines and this completely prevents progression to the next part of the game. I was able to fix this by removing the xarga.dlg file from my override folder, which came from your mod. Might wanna look into this. I use the latest version of TSLRCM (1.8.5) from the workshop.
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I had the same issue with Dxun and just ignored that part, but now the Sith Academy on Korriban is completely broken. Sion is just chillin in the main room (passive, no cutscene) and you can't even interact with the computer. I'd stay away from this mod if anyone is using TSLRCM. Now I gotta figure out which files are causing this mess without breaking my game.
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I see the training sabers, but the option to create the lightsabers is not in my game. The lightsaber quest appears to be unchanged too. Latest TSLRCM (Steam workshop), used TSL patcher successfully on the regular override folder and the TSLRCM override folder. Does it require a completely new game to function properly by chance? I'm thinking this might be why it's not working for me. Because initially, I pointed the TSL patcher to the regular override folder and not the TSLRCM override folder, but after about an hour into a fresh file remembered that I needed to do that and did. EDIT: I was able to fix this by manually removing the completed vanilla build a lightsaber quest with KSE, and reloading a save right before I talked to Bao-dur. I noticed a problem though: the Sith Assassin prestige crystal incorrectly requires the Watchman class to use once it's put in a lightsaber.
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Uh what? No one asked for a link lol. But since you mentioned it, you can get it here from the OneDrive link: http://deadlystream.com/forum/topic/2627-downloadspacealexs-k1ep-invisible-head-fix/ I think the mod originated on Lucasforums, but I'm sure you already know the deal with that. A proper fix would be great though! I'm probably going to continue playing through for now after I reinstall BoSSR just to see how bad it really is. EDIT: If anyone decides to look into this I can provide any files if necessary. Feel free to PM me and I can send whatever. With the work the original modder did, this mod really deserves a reboot/fix, and a proper place on the forums (but I guess that's not up to me).
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Hey guys! My KOTOR itch started again so I decided to do a fresh Steam install and try out some new mods that I have yet to try out. I installed the following mods, all using their TSL patcher with no issues reported: Classes, Feats, Powers & Skills Tweak High quality Blasters 1.1 BoSSR (and the patch) K1 Enhancement Pack SpaceAlex's K1EP - Invisible Head Fix At first it seemed that everything installed fine, but unfortunately it seems that my game is suffering from the invisible head issues caused by the Enhancement pack, despite installing the fix. It seems to affect Twi'lek females, especially unique ones such as Zaerdra. But oddly enough, it seems to have turned some NPC's into female Twi'leks too, even males. Some of the undercity dwellers also seem to be in Sith uniform now too, which I can live with that, but I assume it's not supposed to happen (I'm thinking BoSSR compatibility issue maybe?). I just know that If i'm already seeing issues on Taris, they most likely will not be the last. I've attached some screenshots here so you can see what's going on. Among the examples, the gate guard in the undercity is now apparently a female (still has his usual voice) with an invisible head (kinda funny but definitely annoying too lol). Due to how much content BoSSR and the Enhancement pack changes, it's certainly not a surprise to me that something like this happened. The K1 Enhancement pack did come with a BoSSR compatibility patch, which I also installed. Any Ideas how I could maybe fix this? I know this file was also on the Lucasforums so I tried looking for an answer on there, but the site seems to be completely down. Any help would be appreciated and can provide any additional info/files if needed. Thanks!
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"Not sure what is causing this, I defeated the assassin droids and made my to enter the academy. The cut-scene with the handmaiden sisters walking over to Bao-Dur triggers, and right before the academy loads, I see a black screen flicker a bit and then I'm at the main menu. I can't do anything at the menu either, I'm forced to close the game. I have a few mods installed (including the workshop TSLRCM). I tried renaming the override folder and trying again without the mods too, but it's still glitching to the main menu at the same spot. Any ideas?" I posted that on the Steam discussion board. Apparently a lot of people are having the same issue and as far as I can tell TSLRCM seems to be the only common denominator. There are 4 people trying to solve the problem right now lol Update Posted 11FEB2016, 06:38 PM [EST] Just confirmed TSLRCM is causing this issue and apparently several others (I guess the latest update messed some things up?). Uninstalled the RCM and got in just fine
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Help me find Bryan Wee's T.W.O mod!
John Starbinger replied to John Starbinger's topic in General Kotor/TSL Modding
Yeah I use that term incorrectly as interchangeable to mean the same thing lol. I know i've used a few of hers in the past. This mod had one for all blaster pistols, some of them were really nice looking. That one with the red textures stood out from the others. Can't remember which vanilla blaster it replaced EDIT: I remember some had like chrome looking textures with a scope on top. I think those were for the Mandalorian blaster line, each type varied in appearance Ahh I think I found it! It was done by Toasty Fresh http://www.lucasforums.com/showthread.php?t=209156 -
I had this one a while back. It was a REALLY well done blaster pistol re-texture mod, but I can't seem to find it anywhere now. I don't remember where I got it from either, it could've been anywhere really, but I'm pretty sure it was not on here. This is the only picture in my Steam uploads that happens to have the pistol textures shown. I'd really like to grab it again
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I'm having some issues with the mod (Steam version, workshop TSLRCM installed). VarsityPuppet and a few others helped me out earlier this year getting it to work with the first big Steam update. It worked fine after I installed the mod to the new location (the workshop content folder). Well, I got far in my playthrough after that, and put the game to the side due to work. Decided to come back to it here recently now that I have more free time. So I started a fresh new game (same installation) but I understand there was another Steam TSL update not too long ago. At first I assumed the mod was still working (Sion had a green lightsaber on the Harbinger, different hilt, the "default" lightsabers have the Dxun hilt). However the issue I am having now is that no items created with the saber console are adding to my inventory. It also does not use up the crystals when creating a hilt. Wondering if any of you guys might know what is up *EDIT* Oddly enough it seems to be working fine now. The only thing I did was switch characters and loaded up my previous save back when the mod was working. Tested it with that file and when I saw that it was working, I loaded my new character file back up to test it there and same story! I have no clue what happened, or why loading up my old file fixed the problem lol
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Thanks for the clarification Hassat Hunter! I was not aware that there was a workshop section with a mirror of the override folders and all that, first time I've seen that before lol so naturally I was quite confused :-p Jango I just installed the mod to the place that Hassat mentioned so Im about to try it right now EDIT: Yep, seems to be working just fine now with the latest steam update and TSLRCM! Will definitely post any problems if I encounter any. Like Hassat Hunter said guys, it seems you have to install mods to that workshop directory located at X86/steam/steamapps/workshop/content/20850/485537937 instead of the main KOTOR2 directory. Otherwise I can definitely confirm that they do not work lol Seems that mods installed to that directory disables achievements though. Either that or the "get your first dark side points" achievement is bugged
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Ahhhh I see! How should I go about doing this since I never have before? Like I have never heard of that before, I have no clue what that even means lol. I assume I need to install it to this section (which I have no clue where it is, or how to install anything to it) and then the workshop will treat it like a workshop mod thus allowing it to work/install correctly? I find it odd that I should have to do this. With any other game with Steam workshop mods you can still also install other mods regularly as you would without the workshop. Which is why I am so confused at the moment lol I am just racking my brain right now trying to figure out what you mean. I wan't aware that you could even "install" anything to the workshop. Im just aimlessly browsing through the TSLRCM workshop section looking for anywhere I can upload or "install" files to
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Is this not compatible with the latest Steam version patch? All I have is TSLRCM and this mod installed. The installer worked fine with no errors, everything in the override folder looks fine, but in-game I do not see the saber console option at any workbenches for some reason. Really sucks cause this is probably my favorite KOTOR 2 mod and I feel like at this point I just can't play the game without it lol
- 313 replies
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Side restrictions-modding/editing
John Starbinger replied to John Starbinger's topic in General Kotor/TSL Modding
Figured it out! Thanks to AnakinSwader