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Posts posted by Mephiles550
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These Nar Shaddaa screenshots are seriously some of the best texture work I've ever seen in TSL, mainly for my own personal reasons. You have no idea how long I've wanted a great Nar Shaddaa texture mod, as it's always been my favorite planet in the Kotor games and one of my favorite locations in Star Wars overall. and I knew for sure that you would be the best person for the job.
All of the animated panels, the HD textures and none of it feels out of place at all! It all wraps around the map nicely and doesn't stick out whatsoever.
I think I felt a tear coming out of my eye when I saw the 5th NS screenshot.
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Darth Sion. The guy is living in constant pain, both physical and mental. Seriously, think about that. The willpower it must take to get along with that body of his. Makes me wonder if it's possible to cut off his limbs, considering all that he's gone through and what he's capable of. That demonic scottish accent is something, I tell ya 'hwut
I heard a rumor that, at one point of the game's development, the mask of Darth Nihilus was supposed to be Revan's Skull. If that were true, that would automatically make him my favorite. He's still third place though. Kreia's my second favorite.
Malak was just a butcher. He didn't really have anything interesting going on about him in the game itself. He has an interesting backstory, but none of that is actually revealed in the game (specific involvement in the Mandalorian Wars, love interest, etc).
Revan... I'm pretty certain that TOR ruined my perception of Revan. TSL left open so many badass interpretations for Revan that could have been left for fans to ponder. Whatever answers we got from TOR left me dissatisfied. I'm not ever sure as to why. I'm sure plenty of people disagree with me here.
Malgus looks cool. That's about all I can say about him. he LOOKS cool.
Darth Bandon exists just to die and give me 3000 credits
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Still never going to buy this. I'm not going to pay $110 for any game to be complete, whether it be Battlefield or Battlefront, and I'm not going to buy half of a game that's pretty much only online.
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Atton Rand; I don't think any character was more hilarious and manipulable than that guy. I could just kill some random guy we talk to and he'll be like, "Next time, warn me about that" and I'll still get +influence with him. I can keep killing as many innocent people as I want with him there and still convince him to be a Jedi. XD
It sucks doing that with Kreia, though. I keep losing influence from her because of that.
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If need be, you could just delete or edit the line where Bastila mentions the planets. It doesn't really matter.
What I'm wondering is how you'll make Sleheyron's star map not break the game.
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It had to happen eventually. ): We have complete backups of JK2/JK3 files via MrWonko. I hope we can create similar backups for Kotor/TSL.
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I thought the best way to make money in Kotor was to play Pazaak with Suvam Tam. Isn't his max 750 credits per game?
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The plot of this movie is that the Rebels are trying to steal the Death Star plans, right? I hope that they include maybe a few reference to the first Dark Forces level. Ya know, the level where the Death Star plans were stolen by... Kyle... Katarn?
I miss him already. ):
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I loved this episode. Maul's introduction and absolute domination over nearly everyone, the new Inquisitor, Ezra's introduction to the dark side and especially the emotional fight between Ahsoka and Vader created a perfect finale for this season. I love this show and I can't wait to see more in the future. That said, I couldn't help but notice how some people here have responded to how Malachor looks like. We went from the classic crumpled up mess of a planet that more resembled a compact meteor field into a more generic looking planet. Ya, it's quite obvious that one of these things looks nothing like the other. Even the older & whole version of Malachor shown in TOR didn't look like this.
Oddly enough, I thought that Oosalon's surface looked a lot more like what I would have expected from Malachor, what with the dark sky, cracked rock floor, stalagmites, lightning and all.
That's pretty much exactly what Malachor looks like in TSL... What happened?
I thought this was a bad change at first, but considering how the planet is referred to throughout the whole episode as Malachor and not Malachor V, I'm assuming that this is just another planet in the Malachor System that was controlled by the Sith while not undergoing the damage that It's TSL counterpart endured during the Mandalorian Wars. There's another problem with this theory though, All of the stone bodies we see of what I'm assuming are all former Jedi and Sith that were fighting in some War, likely the Mandalorian Wars again. If the Mass Shadow Generator didn't turn all of those people into stone, what did? Or was that even a side effect of using the Mass Shadow Generator. Maybe the Sith pyramid that Maul said was also a battle station had something to do with that. We still don't know what it's capable of.
Design wise, I'm really liking how Malachor's new surface looks. It's a beautiful and surreal flat landscape with Sith Pillars that somewhat resembles Stonehenge to me. It has a very dream-like atmosphere.
Some of my critiques are small and relate mainly to how lightsabers were incorporated into the episode. Were you especially interested to see how the Green Crossgaurd lightsaber would be implemented into the whole thing? You got a 2 second clip of Ezra holding the thing and that's it. Maul's lightsaber was wierd. It looked like a broken 1/3 of an Inquisitor saber with a boring design on the opposite end. What happened to the Black Saber? They should have made Maul's lightsaber a double blade with one end being the Black lightsaber and another being a red saber. What a waste.
The worst part about all of this was the stupid saber-copters. I've seen people predict this as a joke earlier on in the show and I can't believe that they actually put it into the show. Seriously, when the Eighth Brother tried to escape using his lightsaber and it broke on him, I must have laughed myself into a coma seeing him fall. This has to be the dumbest idea the whole show has pulled so far. -1 for inquisitor respect, +2 for comedic value.
Regardless of his laughable exit, I think that the Eighth Brother lived. We've seem how long falls pretty much kill no force-wielders. It would be a waste just to kill him now anyway.
As for the Holocron, My bets are that it'll show Darth Revan. Kreia/Traya would have made more sense, but Revan's Popularity is something that will be easy to exploit.
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Probably the best Korriban textures I've ever seen. That skybox is breathtaking.
I'm getting a Majora's Mask feeling just from looking at it, especially with that circular/spiral texture you used for the walls.
Your evil Bao-Dur also puts Darth Maul to shame.
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Isn't this the same issue that the cyan lightsaber had? I know we've had mods that fix that. Maybe you should compare the original cyan lightsaber model to to the mods that fix the problem to try to find a fix.
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Heavy PM incoming.
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What about accepting donations under the guise that this is a remake of a Star Wars game? Seems a bit unethical, no?
I suppose it is a bit unethical, yes. Legal, IDK.
Wrong. It's still infringement.
So no one could make a fan game using the Star Wars name? What if someone made a fan game for Mario or Sonic the Hegehog(which there are plenty of)? Would that all fall fall under infringement?
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And for using the Star Wars name?
Using the Star Wars name alone shouldn't be a problem if the thing in question isn't making a profit off it it, right?
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That Nihilus shirt is beautiful. Price is worth it.
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Thank you all for your help and suggestions. For now, I'm just going to make my current PC's head as the one in use for the mod's entry in the appearance.2da. If I start a new game with a different male head, I'll just change the number. Until I find a better, more permanent fix that doesn't involve having to edit files each time or needing additional items besides the armor itself equipped to get it to work, this will do for now.
I'm using this mod as a template now. It's much easier to work with than other Bandon-style armor mods. No transparency issues as well.
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I've always wanted to be able to wear Darth Bandon's robes in Kotor, especially since the armor on his corpse was just a lame combat suit reskin. There are actually several mods out there that make it possible to wear his armor. Problem is, not a single one of them works. At least, not for Kotor, and not without replacing anything or being buggy in general. TSL hasn't been to problematic in the past.
I don't have this problem for TSL because there is an armor variant, which is the armored flight suit model I never use, that I replace with the Bandon armor model and I don't recall having transparency issues. I don't really know for sure though, as that was a couple years ago since I last tried to mod the armor into TSL.
As for Kotor, I've never managed to get the armor to work the way I've wanted to, so I decided to give it a try now. The mod I used was the most well known Bandon armor mod, This was the best I've gotten towards making the model actually work without replacing an already existing model.
Actually, the best results I've had were having both my PC's head showing on the armor, but the head would vanish once I entered a new module. I didn't take any screens of that though, and I'm not sure how to replicate it again.
This doesn't even take into account transparency issues. TXI files never seem to work all of the time, as some modules will make the armor transparent while some don't. In fact, the transparency issue is probably the second biggest problem I've got. Say I replace some standard robe model with the Bandon armor model, which I've done before; after having to copy and rename missing essential model files that were already missing from the mod in the first place, the armor textures always come off as transparent. I'm not going to turn off any alpha shaders. That just makes the armor look butt-ugly, but the TXI files don't seem to be doing anything.
I'm pretty sure that the only way to get the results I want is through some tinkering with the appearance ands heads 2da files. The modifications I've done to said files are what you see above you. I don't have the edited files anymore. I deleted them along with the Bandon mod files and went back to my backup 2da files instead. I used the "test" row, the second row, as my base for the mod's appearance.
I'd prefer the armor to be stand alone and not replace anything, but if need be, I can replace the Star Forge robes model or maybe even the Iridonian yellow space suit model from Manaan if the head won't present an issue. If someone could guide me as to how I could add this armor properly in the game without transparency, and preferably without replacing anything...
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ShemL's modifications are amazing. I've tried to model my version of Kotor after how he made his.
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The newer version looks so good. Better colors and shading than the original. I'd love to download this
Thank you for saying you'd also replace the Jal Shey robes, but I recommend you give them new descriptions if you do so.
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I'm sorry, I may have worded that poorly/inaccurately. When I said "permission", I really just meant a lack of notification from the original content producer. In reference to my original comparison, the Streets of Rage Remake was allowed to proceed into it's final version with some old betas released in the progress. Sega showed no interest in it, but when the final version of the remake was released, Sega told the remake's developer to cease distrubuting the game, less the remake team want to face any more issues.
Aside from actually finishing their game, what also happened, I think, was that the remake team was asking for donations to complete their project. That's an immediate red flag; I don't believe any profits or revenue from donations can go into the making of a fan product when it's based on an already trademarked IP. Wouldn't that could be considering profiting off of the original IP? The Kotor Remake's website, while saying they won't currently be taking donations, said that they can. Kind of vague, but still.
I don't really have any faith in this remake being complete any time in the future, legal pressure being a factor or otherwise. The project's goal is just too massive. Regardless, what they're doing is probably legal, but just barely. It wouldn't surprise me if the project developer(s) got a C&D anyway.
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Anyone fans of Sega? The same thing that happened with the Streets of Rage Remake will likely end up happening here. The developers have permission to proceed, but If this remake is finished, and I doubt that will ever happen, then it'll get the C&D card quickly.
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Pazaak is all about counting numbers, I find it easy... You just have to be sure, its easy to work the NPC over the 20
That's considered skill? I do that as well.
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Pazaak is not hard or easy, it's all completely lucked based. I call bullshit on anyone who says the game requires skill. Every time I beat someone at Pazaak in Kotor/TSL, It was because the random card draw favored me or I had a good side deck because I forked over the credits to buy the cards. The same applies vice-versa for my opponent.
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I tried to be funny and at the same time saying that I can't wait for that glitch to be gone...
Lol, I liked it. XD
Kyle Katarn Facts (K1 & K2 Edition, includes K1R and TSLRCM)
in Knights of the Old Republic General
Posted
Kyle Katarn got creative to kill the Sewer Rancor on Taris. Instead of putting a grenade with the Hidden Bek's Chemical on a corpse, Kyle just ate a grenade, Let the rancor eat him and let the grenade explode inside of him. The rancor was killed and Kyle came out unharmed.
And Darth Revan shat himself upon witnessing this.