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Posts posted by Mephiles550
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Well i'm still not satisfied with the DoF so no release as of yet. Still tweaking it. However here is a few more screen shots. These are of Dantooine.
http://i.imgur.com/b2lIW4y.jpg
http://i.imgur.com/JHhGdxV.jpg
http://i.imgur.com/1Xjczdg.jpg
Amazing Screenshots! I love the additional texture pack you added to Dantooine, but it's one I don't recognize. Can you tell me where I can download this texture mod for Dantooine?
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I'll probably be Re-installing Kotor again when both this planet mod and a K1R comparability patch are released.
I love how you made your modules a near perfect recreation of the Sleheyron screenshots prior to Kotor's release. Great job!
Any chance on how the story for this planet will work out? Will you include a star map, and if so, where would you put it?
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I don't have permission for it.
Same here.
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http://www.lucasforums.com/showthread.php?t=210702
I have the original CD release, so I've never had to deal with any of the Steam verion's issues. Try following the instructions in the link above.
If that changes nothing, try re installing Kotor Tool. I've had directory problems even with the original CD version.
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I really like the Sion skin, although I think the face looks a bit... off. It's kind of hard to describe. The quality is great, but I don't really see Sion's face from it. I see a man with a baby face who's suffered numerous 3rd degree burns and sword cuts. Besides the face being slightly off, I absolutely love what you did to Sion.
Your Visas skin is pretty much perfect and your T3-M4 skin is fantastic!
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I take it your using the convert2DA tool, right? That tool has come in handy quite a number of times for me when dealing with and merging conflicting 2da files.
To get the original game 2da file, you need to extract the file from Kotor Tool by Selecting the BIFs category, then the subcategory 2da.bif, and finally the 2D Array subcategory. The appearance file should be one of the first ten you see. From there, simply press the extract button and choose a location to send the file to. The file is duplicated, not removed from the game altogether.
Kotor Tool can be downloaded here on Deadlystream and can also be used to view and edit the contents of a 2da file.
I'd also recommend making a properly named separate folder for each individual 2da file so that you know where the files you're merging are located, lest to avoid confusion and annoyance.
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Has no one else ever tested the mod up to that point before and noticed the same problem?
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I've never used the mod up to that point of the game, but I'm thinking that the G0-T0 overhaul mod may be the culprit here. If not that, than it's either the NPC overhaul mod or the movement animation mod.
Try finding a way to remove the G0-T0 overhaul mod, than restart Malachor.
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Beautiful renders! I prefer the second one, personally.
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I've had people tell me the game is better without TSLRCM.... Yep.... Proves that some people are insane
To be fair, I've played TSL a few times without the Restored Content mod because I was downloading and combining several different mods that were all incompatible with TSLRCM. I did try to make up for this by using the original version of M4-78, though.
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Yes!
KOTOR2, at least to me, is one of the greatest stories ever told in an RPG.
It's complexity and their characters (Kreia, Visas Marr, Atton, Handmaiden, Hanharr, G0-T0, Bao-Dur, Atris, Darth Sion, Darth Nihilus, Zez-Kai El etc) form a base for one of the most compelling moments in the Star Wars - Expanded Universe.
It's meditation about the events of the first game and about the Revan character were a stroke of genius.
Anyway, it's nice that more people know the awesomeness of this game.
Indeed, TSL is all that and more... if you have the restored content mod.
If not, the game can arguably be considered a garbled up mess in terms of the story, with good potential but a flawed execution.
It almost makes me wish the official PC releases of the game came included with TSLRCM from the start so that everyone can experience the mod, but I'm sure most people who have the game already have the mod by now anyways.
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I'm almost completely positive that this is all BS.
The initial trailer for this mod only showed a compilation of Various Kotor trailers and early pre-release footage. Hell, it even included a moment from JediShemLs "Revan Kisses Bastila" video, which shows several different mods from Sheml.
One of their videos lets you hear a brand new remastered piece of music for the game/mod/whateverthehellthisis, accompanied by pictures of various different mods that can be found on Kotorfiles. Ironically, some of which show the game at low graphical settings.
Their channel also has two visual comparison videos, comparing the original game to the "remastered" counterpart. I'm 99% that all that's being compared here are the games low graphical settings and high graphical settings.
Is this supposed to be for the Xbox version, or what?
They're also planning to add new plants and, above all things, multiplayer to this? Pfffft
I mean, if this ends up being something fantastic with multiplayer actually being part of the game one day, I'll be amazed, but what I'm seeing so far is ridiculously unconvincing.
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What the hell was even changed with this mod?
I'm looking at their Vanilla vs Remastered gameplay comparison video, and hardly anything appears to have been changed.
It looks like they compared the game on lower settings to higher settings.
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As of right now, around 1.85 GB for TSL. Kotor 1 is currently uninstalled.
Back when I would go super crazy with my Kotor mods, I would have an override folder filled with around 2.5 - 3.0 GB worth of files.
A few game breaking bugs started to become noticeable near the 3.0 mark, though. The Ultimate Saber mod is great, but it causes so many conflicts with other mods That it got annoying to handle them all. Whenever I had USM installed, the only restored content I ever had was the original version of M4-78, and some other small bits of restored content.
Good times.
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In case anyone hasn't noticed on LF, Toasty Fresh has now released a preliminary TSL version:
DID SOMEONE SAY TSL VERSION?!
AND I'M JUST NOW HEARING ABOUT THIS?!
Well, this is a pretty damn good Christmas present, if I do say so myself.
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I download the majority of my mods from JKHub, and I've had an account there for a couple of months. It's a great community with a wonderful selection of mods.
I'm really thankful for you guys holding the Dark Forces JKA mod especially, since I wasn't able to find it anywhere else.
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I've had the mobile version of Kotor for a couple of months now. The touch controls take a while to get used to, and your FPS can be a tad bit unstable depending on how powerful the device you're using is.
I really only got this to satisfy the inner Kotor fan within me, but maybe I can enjoy playing Kotor on the go now if I'm on a long trip. Always nice to be able to bring with me one of my favorite games with me wherever I want.
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The forfeit bug is being fixed? I no longer have to go into KSE to fix it each time it happens?! hallelujah!
I don't have any saves ATM, as I've reinstalled the game again with all of my previous save files deleted, leaving me on Peragus. Whenever I get to a swoop race, I'll test whether or not this works.
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Do you know how to extract game files from Kotor tool? If so, extract the original baseitems.2da and upgrystals.2da into a folder or on your desktop.
Then, you'll need to download the 2da converter/merger tool from this website:
http://www.starwarsknights.com/tools.php
You will need the original game's version of both the baseitems and upcrystals, as well as both of the files that are in your override folder and the two files from the mod you need to use(that's six files, three of each).
This tool is pretty self explanatory. I'd recommend placing each individual file in it's own separate and properly named folder so things don't get hectic or crazy when your trying to find the files to merge. Don't delete the files either unless you're perfectly satisfied with the merged 2da files you've made. Keep your original overide files as a backup in case you run into any issues with your new files.
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Meh
Summarized all of my thoughts into one word.
There's nothing new here for me to be excited about!
-We've got Stormies; OK.
-We've got helmetless Stormies in the middle of a tatooione desert; fine.
-We've got HD Tie fighter and Melenium Falcon CGI; alright.
-We've got the return of the Rebel Alliance/New Republic; expected.
What's there to be excited from this trailer, exactly? I think the only scene from this trailer which actually caused some excitement in me was the part were the X-wings were flying low above the water.
It's the same old stuff we've seen before with one exception: the Sith warrior with the most impractical Saber in the universe.
Yes, I know it's fantasy, and yes, I know that lightsabers like this have been done before in the past (which still does not excuse just how damn stupid they look),
But the saber, both in the hilt and the blade's abnormal design, look unappealing regardless.
This didn't lower my expectations for the movie in the slightest, but I don't see how people could raise their expectations of the movie from this trailer, either.
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I was recently playing K1 again or at least played short parts to test stuff and I found myself in one of those random space battles that sometimes occur when leaving a planet.
And the thing I noticed is that you can always see Taris and the Sith fleet in the background. That's obviously perfectly fine for the battle during the attack on Taris and I guess they simply used the exact same module for all later battles. It's no big deal either but I'd love a mod that simply removes those backdrops from later battles.
I also found high resolution textures of all planets. They are mostly recolored versions of the Taris texture and therefor not really useful but I think that Bioware once intended to have different backdrops depending on the planet you are leaving. So if someone wants to take this idea for a mod even further, he/she could implement that feature
Do you have the Brotherhood of Shadow: Solomon's revenge mod installed? I've always had that issue with the space battle backgrounds when I had that mod. I'm not sure why that would be a glitch of all things, but it's a result of that mod, for sure.
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This is absolutely amazing! You recreated and combined the areas from the early Kotor beta screenshots beautifully!
You would have made Bioware proud.
My day was pretty annoying today, so thanks for lifting it up with this.
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Why not leave the blade on the corpse of Mandalorian you kill to save the Wookiee you save? The Wookiee can give the rough cut.
Or better yet, since it's a pretty valuable blade, give it to the leader of the group. It would also make the battle a tad bit more challenging.
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Potentially, but what about giving both?
I don't remember the exact lines he said, nor do I have a save file to re-read them, but I'm pretty sure the way he referred to the reward was in a singular manner; the "symbol of his clan," or something along those lines. The crystal would be more fitting than the Vibroblade, I think.
Maybe you could show the Wookie fighting the Mandalorians using both his regular long sword in one hand and the Echani Vibroblade in the other, if you want to imply that the Wookie pretty much gave whatever of value he had as his reward.
Reshade for Kotor / TSL
in Work In Progress
Posted
I'd love to download this, but my browser keeps insisting that it's virus infested and that I should keep away from it.
For all I know, Chrome may just have a bias towards Russian websites, but you're sure this is a safe download?