Mephiles550

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Posts posted by Mephiles550


  1. Nice, I'm awesome at Pazaak. You need 3 things: skills, a focused mind and a little bit of luck (maybe a TON of luck).

     

    “Another pathetic excuse for a card-player?”

    Mandalorians surely can do that way better.

    I consider myself fairly good when it comes to Pazaak. Let me tell you though, you only need two of the three things you listed. There is absolutely no skill required from any player whatsoever in Pazaak.

    It's 70% luck that the game actually decides to give good cards to use, 20% reliance on the extra cards you buy yourself, and 10% on a focused mind to make sure you don't let valuable opportunities pass.

    Unless you can predict which card the game will draw next for you or your opponent, I don't see any skill in this game at all. 

    • Like 2

  2. What about Brotherhood of Shadows areas like Mandalore's command ship above Malachor V?

    Mandalore's ship was just a flashback, with the actual ship most likely destroyed. Going back to that ship would make just as using the galaxy map to return to the endar spire.


  3. Amazing! If all of the modules are to be as high in quality as the example screenshot, I've got a good reason to look forward to this!

    That, and added to the fact I've always wanted to see what a completed Sleheyron planet would be like, your planet mod will probably have a permanent place in my game whenever you release it.

    Will you be using part of this older landing video for the mod, also?


  4. My order, at least 90% of the time, goes as such:

     

    1. Dantooine (I went here the first when during my earliest playthrough just because it was the one planet I knew best from the first game, but I also think Dantooine has the easiest way to set up building your lightsaber)

    2. Korriban

    3. M4-78

    4. Nar Shaddaa (Getting G0-T0 in your party can help protect you from some bounty hunter ambushes)

    5. Dxun

    6. Onderon (This way, immediately after I come back from my first trip on Onderon, I get to head back to continue the civil war. It doesn't make that much sense, but oh well.)

     

    I really need to try playing the game in different level orders...

    • Like 1

  5. This glitch is pretty darn common, actually. I've had it happen to me multiple times myself, with and without mods, both on the PC and Xbox versions. While I'm not positive about what the cause is, I think it has something to do with the timing of when you equip a certain item right before the sparring begins, or you have to do something else specific during the transition from the conversation to the sparring.

     

    This bug also has a few variations depending on how you set it up. Sometimes the Handmaiden will stay invincible during the fight, sometimes the door won't lock during the fight, and the tier doesn't matter, I think, on whether or not the glitch occurs. Eitherway, you kill the Handmaiden, or she will kill you.

     

    What confuses me is how you got 125XP, as I've normally seen people get just 25XP from her.


  6. I believe mines only give your either 25 or 50 XP. I only have good memory of the game while playing difficult mode, so I don't know if the difficulty level may have something to do with the XP being gained or not, though I'm doubting it.

     

    Because your total demolition skill at this point is 5 points, I'm guessing you're using normal difficulty? Difficult mode requires a lot more points (Which is annoying as hell, I think, because Peragus has so many mines, but I don't want to have to waste so many skill points so early in game on just my demolitions skill).


  7. On a less serious note, I'm gonna miss the Hssiss spawn glitch :((((

    Lol, I used to love that glitch when I first heard about it! So many easy experience points just instantly popping up, until I eventually spawned so many Hississ at once that the game actually crashed. XD

    • Like 1

  8. M4-78 for scrapped for time constraints. Planet itself was even shown in the game's official trailer few months before release - I believe the trailer was first shown at E3 a week before droid's planet was cut.

     

    Saying "50% different story" is very misleading, as only things left in game files were some main plot points. I'm actually gonna go into some details on what was left, as I don't know if I ever properly explained it.

     

    I wasn't sure what remnants of the original M4-78 were left over in the games files, story or level progression wise, so I suppose me saying a "50% different story" was probably a fairly inaccurate guess on my part. I knew how the overall basis of the idea behind finding Master Vash was relatively the same, and how a good chunk of M4-78's puzzles were moved into G0-T0's yacht, but pretty much nothing else.

     

    It's definitely interesting to hear that some voice files from the original IS-24 were still left in the final game. Maybe I'll check those out some time.

     

    I don't know if anyone remembers this, but in the original M4-78, Master Vash had a second Padawan, an orange female Twilek, who would attack the player no matter what. She was found in the Industrial Zone in what's now the droid testing area, the place where you would see combat droids doing target practice on different types of holograms.

    I'm going to assume this character was completely fan made, right?

    Here's the video I was talking about in my earlier post, showing off the original version:

    (The Orange Twilek I was talking about can be found be found at the 1:50 mark)


  9. I'll admit, I thought the same way which you were thinking about this level. I ended my first full playthrough of the M4-78 Mod with negative impressions. I thought that the quests were unclear, repetitive, boring, annoying, and all the time I had to spend going from one side of the industrial zone to the next was considerably annoying (I know that this issue is addressed for the most part with the Escord Droid, but I don't believe it covers all the parts of the Industrial Zone).

     

    Of course, I thought that there were plenty of positive aspects about the mod overall, such as all of the dedication and hard work put into it, the overall complexity of the quests themselves, how the quests could extend beyong M4-78 into Telos, and how the mod made such creative use of scrapped modules.

     

    When I uninstalled M4-78, I actually decided to give the older version on Filefront a chance, as I've seen a video that showed off the majority of the level, and how the the overall straight-forwardness of the original version was 10X higher than that of the newer version. The original version pretty much just consists of the rule "Get from point A to point B while killing all of the enemies and finding hidden goodies," with a few extra quests here and there. At first, I preferred this version tremendously, and admired how the simplicity of the level could still make for a fun mod. Eventually though, the simplicity began to bore me, so when I re-installed Kotor 2 again, I decided to retry the newest version of M4-78 at the time, the version before the latest update.

     

    Upon playing the newest version of M4-78 for a second time, I began to admire the level design, side quests, and fine details added into the levels much more, as I constantly compared the newer M4-78 to the older version available on Filefront. The fact that I also already completed the mod before and knew the majority of what was to be expected also helped the second experience tremendously, I think. I also began exploring for new secrets and attempting all of the side quests the mod had to offer to ensure that I would experience the entirety of the mod. Let me tell you, I enjoyed this second playthrough a hell of a lot more than my first. My third playthrough only impressed me more.

     

    When the latest update for M4-78 came out, I became even more impressed at the modders for how they improved my original experience even more by fixing the majority of bugs I had with the level, and adding in some more content.

     

    TL;DR: It's understandable, to me anyway, that you dislike the M4-78 mod, and I'm sure some others do as well; however, I heavily recommend you play it again in a second playthrough after setting aside all of the confusion as to figuring out what you need to do in the mod. If you don't want to try it again, than perhaps you should try out the original version here:

    http://knightsoftheoldrepublic.filefront.com/file/M478;89207

     

    Also, do we even know why the level was scrapped? Sleheyron was scrapped, but was that for a good reason, or for time constraints? Sleheyron originally contained an additional Star Map - would that have ruined the experience, or improved it? M4-78, if included in the final vanilla version of Kotor II like Obsidian intended, might have proven itself a great addition to the game. There's also a chance the level could have been the worst part of the game. We just won't know, and we certainly can't determine why a level was scrapped based off of a mod that's probably 50% different story wise than Obsidian originally intended.

    • Like 1

  10. Not sure if this will help, but in your list of mods, do you remember the order you installed each, or at least some of them? If so, do you remember if the NPC Overhaul mod was one of your first or last mods you installed in the game?

     

    IIRC, The NPC Overhaul Mod modifies each individual level not through the override, but put's changes in the Module folder itself (I could be wrong about that though. It's been a while since I've used that mod), so renaming the Override folder might not help much. Eitherway, try re-installing the Appearance and Telos parts of the Overhaul mod, then get a save before entering Slusk hideout and try again.


  11. And if you're confused as to why the Ubese model is labeled as "Sithassn", than look at some of the TSL pre-release game shots.

    kotorII_1t_1089852849.jpg

    The Ubese were the original Sith Assassins. Obsidian probably decided to redesign the Assassin during the middle of the game's development, or had planned to use the current Sith Assassin as the Ubese model at one point until they decided to swap their places, resulting in the current Sith Assassin.

     

    I honestly prefer the current model we have as the Sith Assassin. While I do wish the Ubese could have had some more game time, the current Sith models with have now looks more like a Sith should than the Ubese do. I suppose that's debatable, though.


  12. So, what will it be now? Microtransactions? Tacked on multiplayer/co-op? Day-1 DLC with important story characters?

     

    Place your bets.

    I'm imagining how the Yavin space station was handled in the Xbox version of Kotor, which was paid dlc, on a much larger scale.


  13. I interpet alot of what early Yoda says to be attempts to get Luke to stop whining and stop thinking of the force as a muscle but instead as an extention of will power and thus limited only by imagination.

     

    If anyone could use the force then force users wouldn't be a rare breed; also, if the force was something that anyone could do then Ulic Qel Droma would have been able to get his force powers back.

    Would it really matter in the long run though if force users were no longer rare? All life is touched by the force in one way or another and the force is an energy field created by all beings, as Kreia and Obi wan both say (or at least they say something similar). If this is the case, than everyone should be able to use it. Things would probably still be the same regardless of whether or not Midichlorians existed or not. I doubt the idea of Midichlorians even existed in Good ol' Georgie's head before Phantom Menace (if this is wrong though, I would love to know where the concept of Midichlorians were used prior), and before that came out, what was life like in Star Wars? Hardly anyone could actually use the force because they didn't know how to use it, believe it, or even know what it really was. Besides, some people didn't want to waste away their life as a jedi or sith anyway. Some people hated both groups, never wanting to associate themselves with any of their capabilities. The Midichlorians felt shoehorned last minute into the Phantom menace as a plot device to explain how Anakin was better than the rest of the jedi.

     

    I'm also bringing back up the comparison to Qi energy: not everyone knows how to use it, most people could care less about using it, and some people might not be able to understand it ever. The energy is still there though, and the body could still, technically, be able to use it.

     

    I suppose it doesn't matter. Logically, the idea of Midichlorians makes sense. I just greatly prefer the force to be something more mystical and universally adaptable as opposed to just lolgeneticgift.

     

    I also know little to nothing about Qel Droma, so I don't really have a proper explanation for that. XD


  14. Guess it's time for my first request here. Well, here it goes: can someone make the Soldier, Scout and Scoundrel basic clothing as separate models and items that any class can wear? I'm asking this because I always prefer playing as the scout for various reasons, but I like all three different options of basic PC clothing. I'm also asking this because I've got my appearance.2da file set to make the basic clothing for all classes the standard republic uniform, which I prefer, but I also like the regular clothing also. It looks more fitting for, say, Taris or Korriban. There are also a lot of good re-skins for those clothing models out there that I'd like to use for them.

     

    If it has already been done before, can someone link the mod here?


  15. Well I only keep one single save from before the area. I have no save from before entering the area.  Am I screwed? I can still leave the zone, I saved right before the crash area. Maybe re-installing it as said above works?

     

    The crash happens just as I enter the Serroco area and walk near the 4 guys, I imagine a cutscene triggers.

    I believe the crash happens as a result of the Bandon head mouth animations being messed up or something. I'm probably wrong on that one though.

    Sorry, but I think you have to be in a different module for the changes to work.