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Posts posted by Mephiles550
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At last...
At long last...
The fix has been made! Thank you so much! Instant download.
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I'm also having the metallic gold armor at the workbench instead of the correct armor. I think that's just a problem with the workbench itself, and cannot be fixed.
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I've got a custom modeled door that's pretty wide. So wide that it disappears before the camera clears it. When I turn the camera, the door "hides" when it should still appear to be there. Anyone know how to fix this?
Out of curiosity, is this door the one you used for your Sleheyron map?
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I interpet alot of what early Yoda says to be attempts to get Luke to stop whining and stop thinking of the force as a muscle but instead as an extention of will power and thus limited only by imagination.
If anyone could use the force then force users wouldn't be a rare breed; also, if the force was something that anyone could do then Ulic Qel Droma would have been able to get his force powers back.
Would it really matter in the long run though if force users were no longer rare? All life is touched by the force in one way or another and the force is an energy field created by all beings, as Kreia and Obi wan both say (or at least they say something similar). If this is the case, than everyone should be able to use it. Things would probably still be the same regardless of whether or not Midichlorians existed or not. I doubt the idea of Midichlorians even existed in Good ol' Georgie's head before Phantom Menace (if this is wrong though, I would love to know where the concept of Midichlorians were used prior), and before that came out, what was life like in Star Wars? Hardly anyone could actually use the force because they didn't know how to use it, believe it, or even know what it really was. Besides, some people didn't want to waste away their life as a jedi or sith anyway. Some people hated both groups, never wanting to associate themselves with any of their capabilities. The Midichlorians felt shoehorned last minute into the Phantom menace as a plot device to explain how Anakin was better than the rest of the jedi.
I'm also bringing back up the comparison to Qi energy: not everyone knows how to use it, most people could care less about using it, and some people might not be able to understand it ever. The energy is still there though, and the body could still, technically, be able to use it.
I suppose it doesn't matter. Logically, the idea of Midichlorians makes sense. I just greatly prefer the force to be something more mystical and universally adaptable as opposed to just lolgeneticgift.
I also know little to nothing about Qel Droma, so I don't really have a proper explanation for that. XD
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Guess it's time for my first request here. Well, here it goes: can someone make the Soldier, Scout and Scoundrel basic clothing as separate models and items that any class can wear? I'm asking this because I always prefer playing as the scout for various reasons, but I like all three different options of basic PC clothing. I'm also asking this because I've got my appearance.2da file set to make the basic clothing for all classes the standard republic uniform, which I prefer, but I also like the regular clothing also. It looks more fitting for, say, Taris or Korriban. There are also a lot of good re-skins for those clothing models out there that I'd like to use for them.
If it has already been done before, can someone link the mod here?
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Well I only keep one single save from before the area. I have no save from before entering the area. Am I screwed? I can still leave the zone, I saved right before the crash area. Maybe re-installing it as said above works?
The crash happens just as I enter the Serroco area and walk near the 4 guys, I imagine a cutscene triggers.
I believe the crash happens as a result of the Bandon head mouth animations being messed up or something. I'm probably wrong on that one though.
Sorry, but I think you have to be in a different module for the changes to work.
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Yes, exactly. I reported-it to Kain and asked others to confirm they had the issue, but nobody else did at the time. Now that we can confirm the bug happened for 3 different persons, maybe it will motivate him further to find a fix.
IIRC, I believe the problem had something to do with the Darth Bandon head, which is the head that the Serroco leader uses in the Overhaul mod. Re-installing the Overhaul mod's appearance part fixed the issue for me, I think.
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Yup, it's NPC Overhaul. Find your backup of "302NAR.mod" and drop-it back into the override. Then load a save from before the first time you entered the refugee sector area. I'm actually glad someone else than me had that problem...
Does this crash happen when you try to talk to the Serroco Veteran leader? I had one or two crashes when I tried to talk to that guy with the NPC Overhaul mod before.
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As much as I dislike the idea of midichlorians and would much rather view the force as a concept similar to qi/chi, Yoda might have just been referring to Luke and himself when he said "we". I don't really see this as good evidence against midichlorians.Listen to Yoda's speech in Empire. The biggest point he makes that just says "no to midichlorians" for me is simply "Luminous beings are we, not this crude matter (touching Luke's arm). You must feel the Force around you."
That alone to me makes me believe that the Force is mystical and not biological. I, personally do not agree with the midichlorians. I always viewed the Force as something you had to concentrate on to draw from or feel through training and understanding, not the amount you have in your body like a power up handicap or level etc.
But, that's just me. To each their own.
While I may not like the idea behind midichlorians, I think that they are most likely what allow force users to actually feel the force. The Rakata researchers were trying to find biological reasons for their loss of the force due to the "plague", and the information they need is in their temple. If Revan gives it to them, they claim that they might now know the reason why the Rakata have lost the force. The reason, if genetic mutations were behind their force loss due to the plague, most likely means that their midichlorians were altered. (It's been a while since I've done this side mission, so sorry If I'm missing a few key points)
Again, I dislike the idea of midichlorians, and I would prefer that anyone could be able to use the force, provided they are capable to be trained, but there are multiple clues that point to midichlorians being the cause for force sensitivity.
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Huh... I started removing files in the override folder one by one to see if any in particular was the problem. Deleting KOTOR2Logo.tga got the game running normally. The version number no longer appears on the main menu, but Kreia mentions the Ebon Hawk by name and there's a vibrocutter on one of the first corpses. Seems like the issue's resolved.
Wow. I never expected removing the logo texture of all things would have solved the problem. XD
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Another issue.
I flipped the files as people said was required, but...:
http://cloud-2.steampowered.com/ugc/3244030610504783880/CCC9C24771CEDD210771F0EEF7F27104EAEA22ED/
Should I flip them back? Why did the forum, post tell me to flip them then?
I was looking through the textures and most seemed flipped correctly...? I mean in the image viewer, I found tel_grassfx.tga and it's set upright.
Flip them?
There was no need to flip them to begin with. The textures were perfectly formatted with the map.
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Really? Wow, I mean, it is the only one I've seen like that.
But that is also the generic color of "missing textures when compiling maps" in most games.
Ya. Personally, that purple texture is my least favorite part of the entire texture pack. So much so that, when I still used it, I replaced that single texture with something else. It sticks out so badly.
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I think that's what the textures are supposed to look like. I remember seeing that purple grid texture multiple times in my last playthrough with that mod(which, admittedly, I don't remember the majority of the details).
I could be wrong though.
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Did you make sure to install individual part of the NPC Overhaul mod?
Also, Movies tend to play better in Windowed mode, so try to enable that.
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Laptops are my bane. I bought one with an independent graphic card and TSL is still having trouble with metallic shader... That'S probably your problem. Any graphic card that has Express in its name probably wont cut-it...
Hmm... I remember I was able to get both Kotor and TSL to run on my old laptop, which had both Windows Vista and a fairly similar, if not even worse, hardware setup.
Anyway, maybe you need to lower your graphics settings, or just completely disable certain things, like others said. Hassat was probably right to assume that the the smoke is probably playing havok with your laptop.
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Make the TARDIS as an Ebon Hawk model replacement in the landing areas. It'd be hilarious.
Davik Kang's "pride and joy" that he protects is just a phone booth... I would love to see that in game. XD
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Yay! I'll make sure to make this my first download for TSL once I re-install the game.
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You know this would probably be a huge time sink/ massive undertaking, but I was just thinking; what if you did as Mephiles550 (I believe) suggested and just replaced the exterior Ebon Hawk model with the Tardis, yet did one better.. edited all of the videos where the Ebon Hawk is, and rotoscoped the Tardis model over it?...
Considering how the movies conflict with nearly all of the big texture/graphic mods out there for Kotor to begin with, I don't think the effort would be well spent. A good chunk of people also skip the movies for various reasons anyway, so those people wouldn't need the mod. I would enjoy a mod like you suggested, as I do enjoy the movies to begin with, but it'll be a while from now at the very least.
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Well yeah, it's much bigger on the inside.
I know next to nothing about Doctor Who, but isn't the Interior of the Tardis supposed to be incredibly spacious? Maybe you could replace the Ebon Hawk model with the Tardis, and going inside the Ebon Hawk could still make some sense. XD
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I'm not 100% sure, but I think security spikes work like they're supposed to in the Xbox version of the game. Weird...
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I wonder.. TSL had less time than the first KOTOR but had it fixed how does that even work?
For Kotor, leaving the security spikes unusable was more likely than not just an oversight added in the game while close to its release date. Bioware could have easily corrected that little bug.
Obsidian must have noticed the bug during TSL's development and intentionally fixed it. I doubt it would have taken either team long to fix it.
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I'm surprised that no one has brought this up before. In TSL, security spikes work like they're supposed to, but in Kotor 1, They never appear to be usable. The most value one can get from them is to sell them, apparently.
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Yep, him. the idiot irritating one.
He's also probably the most difficult to fight out of all of the masters, just because of how high his dexterity is (how he can dodge attacks easily) and how he'll always spam force heal when he is at half health.
When I was knew to the game, I had a trick for him. I used an adhesive grenade, which prevents everyone in the trap from using force powers like heal, and repeatedly shot force Lightning on him 'til he died.
Even if I was trying to meet the Jedi at the rebuilt enclave instead of killing them all, I would sometimes kill Vrook just because he pissed me off. XD
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I was thinking about which battles deserve customized music... let me know what you think and how much you feel it's doable.
HK.-50 (Peragus)
Darth Nihilus
Darth Sion (Korriban) & Darth Sion (Malachor)
Master Zez
Master Kavar
Master Arsehole (can't remember his name now)
Revan's Ghost (Korriban)
Darth Traya (duh)
Atris (as Handmaiden)
The Echani Sisters (as Handmaiden)
Atris (as the Exile)
Mira (as Hanharr) (Nar Shaada)
Hanharr (as Mira) (Nar Shaada) & Hanharr (Korriban)
Malak's Ghost (Korriban) (?)
Queen Talia (onderon)
General Vaklu and his men (Onderon)
I cannot think of any more. Opinions? Do you feel it would be doable?
Jek Jek Tarr run (an awesome choice would be the cantina music, the more lively variation
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The 3 Jedi Masters Together on Dantooine (not sure this can happen, but it would be amazing)
The problem is that the majority of these battles don't have their own exclusive theme, rather they just share the same battle theme as the rest of the level. So if you had planned to play some sort of epic theme fitting for only that particular fight, then you'll hear it fighting everyone else in the level.
If there is a work around to this, I would love to hear it.
Master Arsehole...lol. I'm going to assume you're referring to Vrook. XD
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I'm imagining how the Yavin space station was handled in the Xbox version of Kotor, which was paid dlc, on a much larger scale.