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File Comments posted by Mephiles550
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I always thought it made sense for everyone in the academy EXCEPT for Yuthura and Uthar and I guess technically Jorak to wear robes, while the 3 I mentioned should wear the dark/worn Sith officer uniform. Unlike the other Dark Jedi, they are military officials representing the Sith Government within the academy. I'm really glad you made this, thank you!
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1 hour ago, jenkeee said:
@Commander Awesome
You brought up a very valid point.
The site rules do not allow me to attach the original mod file that I used as the base for this release.
What Yavin versions are you referring to? Could you send me the links? I’ll check which one matches the version my release is based on.
If Cyrillic doesn’t scare you off and you don’t mind using your browser translator, you can download the original mod version I used here:
I think he's referring to the old Yavin IV mod that was just a remade Marka Ragnos tomb module attached to the Yavin Space Station. That one I think is older than the 2008 mod you edited here, that one is completely different.
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Thank you so much for making this, this mod was desperately needed for consistency with the skybox mod.
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I've been meaning to try of The Jedi Masters for some time, but I've always thought the texture work of that mod was just kind of rough, so rough that it actually kind of put me off from wanting to play it.
I might actually give the mod a chance with this now. Your reinterpretation of the texture work is so much better, especially with those Nar Shaddaa edits. This definitely looks like something that everyone who plans on playing TJM should at the very least consider using.-
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30 minutes ago, The_Chaser_One said:
Especially on Steam because I have that version too.
emphasizing this. I'm actually surprised that this Windows 8 compatibility thing worked for me.
Also I doubt this matters, but running Kotor on resolutions higher than 1440p crashes nearly all the time on many modules. Stick with 1440p or 1080p for resolution hacks only. -
"What? Why are you speaking to me? Can't you tell by my clothing that I am of the nobility?"
Not before you Tarisian bastard but I can now.
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Very cool idea and I'm definitely gonna use this, but I'm curious about something. Is there a particular reason for the 25 slot limit? Was it just out of personal preference or was there an actual limit you had to deal with when making this mod?
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I'm so proud of what this community can come together to create
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I think I found the inspiration for your mod
nice lol
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Another exceptional reskin from you, this is one of my favorites that you've done. It still retains the idea the original was going for, that's what I really like about it.
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"The credits you sent ain't enough for Dustil's milk"
*Injects 3rd alacrity stimulant of the day* -
11 hours ago, N-DReW25 said:
I theorize that the Kotor Switch port is a port of the XBOX version due to the near identical GUI, however, I also suspect that Apsyr "modernized" Kotor on the Switch by replacing the XBOX modules with the PC modules to remove the NPC cloned appearances of the XBOX and by upscaling the XBOX textures from the low-res 256x256 to the PC 512x512 resolution.
That's a neat theory when looking at the graphics of the Switch version, but I'm doubting that they'd go through all that hoplah just for a prt.
Not to mention, I don't even know if they knew how to do such a task themselves.
I think the analysis by @jacqylfrostis accurate, this is probably the mobile version of the game.
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I did something like this for personal use back when I was new to MDLOPS and I stopped after getting about 2/3 of the way there. I got lazy, lost all my mod files and never got back to it again.
This is a permanent addition to the game, thank you so much! I was really hoping someone would do this!
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This is a really cool mod, great idea
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I am really impressed that you also reskinned the corpse model, good job remembering that. This mod looks terrific!
Would you ever consider making a version of this for the Sith Commando from Kotor 2 (The Sith soldier you see in Malachor V)?
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It's always great when someone makes mods that correct the geometry or spawning issues seen in Kotor modules. This one bothered me for a while, thank you for fixing it!
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Bruh why his head green
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To anyone having the floor bug, remove the file HAR_Fl01from your override folder. There are other files in the mod causing all of the really shiny reflections, but that's the main one for the floor. Looks a lot better without it.
I'm starting to really dislike the Steam version of this game now.
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There is probably no correlation, but isn't it neat how this track was intended to be used for Sleheyron and it's called the "unknown world"? Sleheyron is pretty unknown about if you ask me.
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@JCarter426As a reference. It's definitely shorter than other sabers, even taking Rebel's wacky saber logic into account.
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Sine the Darksaber is a rather short blade, wouldn't it make more sense to make this a shortsaber as well?
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This is one of the best mods ever. It's a perfect remake of Ajunta. A shame we can't make him a little transparent though. I love what you did with his voice, it's much more fitting for both his character and the model.
If you can't make him transparent, could you re-enable the cheesy shield effect maybe?
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22 minutes ago, JCarter426 said:
I will make it legal.
(See the official news post.)
Glad to know. Finally, I always hated the low poly models. This is definitely a fine addition to my collection. Those low poly models are genuine garbage. I think they just forgot that they had to make higher poly ones when testing high vs low settings in the game and forgot they missed a couple models or something lol.
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Is this legal? Genuinely curious, not sure how this works. I thought you could "port" Kotor 1 models to Kotor 2 cause the models were still technically there but for TSL to Kotor, you have to rip files from one game to another.
TATOOINE - THE LOST TEMPLE
in Mods
Posted · Edited by Mephiles550
I actually brought HK with me to help me there, I expected he would need to translate for the Tusken. I definitely think this side quest could use an update, maybe involving a translation component, some additional speeder parts scattered throughout the temple, and maybe a reward on completion.
This mod is amazing by the way, what an amazing thing it is to actually play this module with fleshed out content and I really liked how the story worked. As far as the story goes, the only thing I thing I can think of that could benefit from an expansion of the top of my head would be giving that Rakatan droid a bigger role in the quest.
If I had any gripe with the mod, the one room with the Rancors is definitely a beginners trap. Carbonite turrets, T3 as one of your needed party members (thankfully you can switch party members in the module for combat), the hardest beast animals in the game, and Tatooine often being your first planet post Dantooine? That was a little rough. Made the fight with Calo Nord a few minutes earlier look like an absolute breeze.