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Content Count
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File Comments posted by Mephiles550
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Very cool idea and I'm definitely gonna use this, but I'm curious about something. Is there a particular reason for the 25 slot limit? Was it just out of personal preference or was there an actual limit you had to deal with when making this mod?
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I'm so proud of what this community can come together to create
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I think I found the inspiration for your mod
nice lol
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Another exceptional reskin from you, this is one of my favorites that you've done. It still retains the idea the original was going for, that's what I really like about it.
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"The credits you sent ain't enough for Dustil's milk"
*Injects 3rd alacrity stimulant of the day* -
11 hours ago, N-DReW25 said:I theorize that the Kotor Switch port is a port of the XBOX version due to the near identical GUI, however, I also suspect that Apsyr "modernized" Kotor on the Switch by replacing the XBOX modules with the PC modules to remove the NPC cloned appearances of the XBOX and by upscaling the XBOX textures from the low-res 256x256 to the PC 512x512 resolution.
That's a neat theory when looking at the graphics of the Switch version, but I'm doubting that they'd go through all that hoplah just for a prt.
Not to mention, I don't even know if they knew how to do such a task themselves.
I think the analysis by @jacqylfrostis accurate, this is probably the mobile version of the game.
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I did something like this for personal use back when I was new to MDLOPS and I stopped after getting about 2/3 of the way there. I got lazy, lost all my mod files and never got back to it again.
This is a permanent addition to the game, thank you so much! I was really hoping someone would do this!
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This is a really cool mod, great idea
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I am really impressed that you also reskinned the corpse model, good job remembering that. This mod looks terrific!
Would you ever consider making a version of this for the Sith Commando from Kotor 2 (The Sith soldier you see in Malachor V)?
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It's always great when someone makes mods that correct the geometry or spawning issues seen in Kotor modules. This one bothered me for a while, thank you for fixing it!
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Bruh why his head green
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To anyone having the floor bug, remove the file HAR_Fl01from your override folder. There are other files in the mod causing all of the really shiny reflections, but that's the main one for the floor. Looks a lot better without it.
I'm starting to really dislike the Steam version of this game now.
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There is probably no correlation, but isn't it neat how this track was intended to be used for Sleheyron and it's called the "unknown world"? Sleheyron is pretty unknown about if you ask me.
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@JCarter426As a reference. It's definitely shorter than other sabers, even taking Rebel's wacky saber logic into account.
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Sine the Darksaber is a rather short blade, wouldn't it make more sense to make this a shortsaber as well?
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This is one of the best mods ever. It's a perfect remake of Ajunta. A shame we can't make him a little transparent though. I love what you did with his voice, it's much more fitting for both his character and the model.
If you can't make him transparent, could you re-enable the cheesy shield effect maybe?
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22 minutes ago, JCarter426 said:I will make it legal.
(See the official news post.)
Glad to know. Finally, I always hated the low poly models. This is definitely a fine addition to my collection. Those low poly models are genuine garbage. I think they just forgot that they had to make higher poly ones when testing high vs low settings in the game and forgot they missed a couple models or something lol.
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Is this legal? Genuinely curious, not sure how this works. I thought you could "port" Kotor 1 models to Kotor 2 cause the models were still technically there but for TSL to Kotor, you have to rip files from one game to another.
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Dang, I'm still learning new stuff about Kotor.
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Perhaps an alternative addition could be considered?
Pwitty pwease?
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Another great mod, but I'm away from my PC right now and can't test it. I've got a question, do the added Jedi NPCs have dialogue and lip syncing along with it?
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Nice mod. Should be included in K1R, to be honest.
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I have no interest in download 800MB or whatever it is to find out, but I assume this is only a texture issue? Specifically the tank glass texture, LSI_Bact03. I'm curious as to what the "glitchy mess" is, exactly.
That's because Kainzorus Prime is a naughty boy and didn't set up his installer for compatibility. A quick glance suggests the only issue is the forced overwrite of the module, so the easy solve should be to install NPC Overhaul first, then this mod afterwards. My mod will patch his existing module file.
The mod comes with several MDL/MDX files, some of which might be for the Kolto Tanks. I don't know what the model name is for it, so I may be wrong on that. I'll redownload the gargantuan mod and look for it later tomorrow.
Anyway, here's what I got with that mod installed.
The strangest part is how the other soldiers don't even spawn in.
I mentioned ERFEdit because while installing your mod first does ensure both mods work together, the effects of the NPC overhaul mod will not fully work on this specific module. That's where ERFEdit saved the day and I just copied and replaced the UTC files from Prime's MOD file to yours.
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The NPC Overhaul?
Ya, that. My bad.
NPC clothing M
in Mods
Posted
"What? Why are you speaking to me? Can't you tell by my clothing that I am of the nobility?"
Not before you Tarisian bastard but I can now.