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Showing content with the highest reputation on 08/13/2018 in Posts

  1. 2 points
    Hey, hey! I used to be a member on Lucasforums, back in the day when it was still active. My old name was Phantom Knight, I was most especially active on the Dantooine Theatre Company role-play forums. Chev got in contact with me and told me about this forum. Im pretty excited to be back - its a shame the old lucasforums were shut down, but as they say: one door opens, another one opens :) Warm welcomes to those who were an old member on LF and came here, as well as everyone everyone else here :) With a mix of an active lifestyle on my end, I'll try my best to mingle here every now and then lol
  2. 1 point
    Rarely are things as simple as using KTool. In many ways it's just a can opener (or rather a Swiss army knife). It can get you access to the juicy contents, but it can't make you a meal.
  3. 1 point
    Name: Flint Jaegar Gender: Male Species: Human Cyborg Appearance: 5'7" Muscular Build, Black Hair with grey tinges, stubble, wears pieces of republic armor on his apparel. Class: Soldier Occupation: Republic Mercenary Equipment: Cybernetics (Neural Implants, Right Eye, Right Arm, Both Legs) Custom Cybernetic Arm: built in Blaster, Data Probe, Retractable Blade Cybernetic Legs, with built in jets that grant him a boost when jumping. Essentially granting him a Double Jump. Custom Assault Blaster Rifle with built-in Grenade Launcher Shotgun Blaster Age: 46 Force abilities: N/A Biography: Flint Jaegar is a gruff republic veteran who has served the republic for decades. With rumoured Mandalorian origins, he was a commando who lead units in many battles against the Sith forces. From working in the shadows in Recon and Espionage, to full-frontal assaults - Flint Jaegar has lived and experienced the horrors of war. Throughout his years of service, Flint's body has sustained a lot of damage to the point where he had to replace damaged limbs with grafted cybernetics. He should not be underestimated - he has fought and killed many Dark Jedi and other worthy opponents. He is highly resilient to Jedi Mind Tricks, thanks to his training and neural implants. Being brought back from retirement, Flint Jaegar was approached by his old commanding officer to embark on the mission to retrieve Voleran.
  4. 1 point
    I’ll be interested to see what you’ve come up with! (For the record, that wasn’t a serious suggestion.)
  5. 1 point
    That's because Hanharr is a Wookiee. Alien dialogue in K2 doesn't work like the other dialogue, or like the alien dialogue in K1. The VO_ResRef entry is meaningless, much like how player lines in K1 have them. Aliens in K2 have a set of VO defined in alienvo.2da. The audio played is determined by three parts: the alien race (Wookiee, Duros, Sensor Ball, etc), the emotion (comment, question, seductive, etc), and the take number (1, 2, or 3). The Record No VO Override flag will tell the game to use alien VO when it's set to 1, or at least that's what I think judging by the look of it. It's been a while since I messed with this. The AlienRaceNode flag points to a line number in alienvo.2da to establish the race and which files to use. The Emotion list is what lets you add variety and in part determine how long the node is since many are split up into short/medium/long. Note though that DLGEditor lists all emotions that exist, not just ones available to that race. No VO set actually has files for every emotion. Finally, the game picks one of three takes for that emotion to use, I believe randomly. The lip files are named the same as the the VO files, though they may not work in certain modules due to the lips being missing, so you might have to extract them. This also means it's possible that some VO lines don't have any lip files on account of never actually being used in the game, though I'm not certain of that. Also, in your screenshot, there's something wrong with the dialogue. It looks like all the alien VO data has been stripped from it. On Hanharr's line, No Record VO Override should be 1, AlienRaceNode should be 12, and Emotion should be Question_Medium. Did you by any chance edit the file in KOTOR Tool? It doesn't support K2 dialogues, and might break them.
  6. 1 point
    Deadlystream modders cannot accept donations, modders mod from the kindness of their heart or insanity so close your wallet. Merchants are an easy thing to mod so if you could explain exactly what you want to achieve we can probably teach you to do it yourself.
  7. 1 point
    You would be wrong. TSLRCM is not pre-installed but it available through the Steam Workshop.
  8. 1 point
  9. 1 point
    It's been almost exactly one year since I declared the first version of this mod as finished and started testing it. Well, I just fixed the last known bug! That means it's time for the next round of testing to make sure that I didn't screw anything up with the rather extensive bug-fixing after the first round. Once those tests are done, I obviously need to fix all bugs that were discovered and then I can finally get to the voice overs. It's been taking a long time but the mod is slowly getting to where I want it and that's where you come in: I need you guys to help me test this mod. This requires that you do a full playthrough of the game with some specific choices I need you to make. You cannot use other mods in this playthrough (except for texture mods) and I need you to report every issue you find. Keep in mind that the mod is not completed so there are probably several bugs and it will generally not be a polished experience. Also, playing through the game takes time and while I understand this, I don't want to wait a year for you to complete the game or maybe not complete it at all. If none of that discourages you, please send me a PM and I'll let you know what exactly I need. If you don't feel like playing through the game just for this but would still like to help, I could use someone to read through Juhani's party member dialog for me to check for inconsistencies and other errors. If you're interested to do this, send me a PM. Thanks for the interest in my mod, I'll keep you updated on the progress