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Showing content with the highest reputation on 05/14/2026 in File Comments

  1. On a different note: There is a bug with Carth's unique blaster textures. Whenever I have that option installed, everytime I open the equipment menu, Carth's Blaster icon only appears as a white square. I wasn't sure originally, wether this is due to a mod conflict or not but apparently a different user has already reported the same issue back in 2024, so it seems to be an older bug with this mod
    1 point
  2. Huh. I will have to investigate this. Do you remember the exact moment the crash happened? I know I restored some Bastila lines during the cutscene but I do recall there were very specific crashes happening because of the K1CP mod due to its fixes of the Star Map model being incompatible with Mac or Linux or something like that. I have been in deep thought in regards to many of the restored appearances in this mod, and as such I do believe this might be a possibility going forward.
    1 point
  3. You can definitely put another texture mod on top of his, like for example this one : https://www.nexusmods.com/kotor/mods/1271 You also have a commando troopers mod here : https://deadlystream.com/files/file/2215-sith-commandos-k1/
    1 point
  4. Damn, definetly a mod I should try with my new playthrough, though... I need to learn how to properly install all other mods in perfect order without messing anything.
    1 point
  5. Hello. Is it possible to make the White Sith Trooper textures an optional component? I've been trying this mod and found myself not being the biggest fan of them
    1 point
  6. Looking forward to trying this after kotOR 1 Restoration 1.2 failed me. Thanks.
    1 point
  7. On a clean install, with just K1 Community Patch installed, my game is crashing after the first Star Forge map, just as I leave the ruins and the game tries to load
    1 point
  8. My bad, her direct input was my thought but you're right, I can leave that up to the modder I'm reporting to. Yes, they're the same install. Odd. I don't think I have NPC Overhaul mod in this install, if my memory serves me right Sasha was never an outcast child in my previous playthroughs that used to have NPC Overhaul. I have no idea about the armor though. Might be worth a test maybe?
    1 point
  9. Now that you've restored Shuma the Hutt to Dantooine, and are adding the cut Echani Mercenary on Mannan as part of the "K1 Alien Pack" mod, all that's left on my list of things that I wanted are the Outcast Children in the Taris Undercity, Sharina Fizark on Dantooine, and getting Sith Armor for both yourself and Carth on Taris(like in K1R where you have to get invited to the party and deal with the Sith looking for the missing uniforms). Great progress, keep it up!
    1 point
  10. Yes, that and the Baragwin Ion-X Gun and the Yavin 4 Breath Mask aren't displaying their unique models. I am slowly getting motivated to make the next update of RC-K1CP. When real work on the update truly begins I do intend to post in the WIP thread of my progress!
    0 points
  11. Sharina is already covered in the Kotor 1 Community Patch. Apparently, her not appearing on Dantooine was the result of a bug and said bug is fixed in K1CP
    0 points
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