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Showing content with the highest reputation on 09/13/2025 in all areas
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1 point
Version 1.0.0
21 downloads
This mod will replace and update texture files. To Install 1. Download: Bith HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love -
1 pointSo far, this seems really cool. It has an interesting start. I've only done Ilium and gone to 1 other planet. Is this a final product? Or are there going to be more updates to this in the future? While this is a great mod already, it does seem to be a little empty and so far, doesn't provide a lot of challenge. I just can't find much information about this mod other than the posting here and a couple of reddit pages that state this exists. What videos I can find, I don't want to watch due to possible spoilers. But if there's going to be more updates to this, I might wait until there's more so that I don't ruin an amazing first experience. I'm doing the same with Revenge of Revan. Been waiting on that one for far too long haha. But I do like this so far. Also, I noticed one thing that seemed a little weird. When talking to Yimille, her voice lines seem to change from alien language to english. I only noticed this when talking with her on the Ebon Hawk. I haven't tried to talk with her outside of that
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1 pointAn, almost, full retexture of the entire game. Made with my AI model. Not an "AI Upscale", which is something different. Vurt's KOTOR Visual Resurgence at Knights of the Old Republic Nexus - Mods and community maybe i can upload here once it reaches a more final version.
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1 pointPresumably alpha channel masks for envmaps, like Sith troopers or Mandos, for example. Or the Hawk, both exterior and interior, amongst many others.
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1 pointEdit 9/12/2025 This is ready for beta testing! If anyone is interested please let me know. It theoretically should be compatible with both Extended Enclave and Party Swap, plus most other mods in the recommended build. Installs with TSLPatcher. --- I'm still working on learning the scripting side of things to put everything together, but I finally was able to get my test dialogue, lip files, and edited audio working and wanted to share a snippet! This mod will be fully voiced using less-common and cut original dialogue clipped together to form new conversations, and creates a complete romance arc for Atton and the Exile in the style of the K1 romances. (other mods I use that are visible here: Atton with scruff https://deadlystream.com/files/file/528-atton-rand-with-scruff/TOR ports, Kira Carsen https://deadlystream.com/files/file/1301-tor-ports-kira-carsen-female-player-head-for-tsl/ High Quality Skyboxes 2 https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/ - I need to make some new saves without my usual mod build for when I do real testing and making the actual dialogue files, this was just a test. I play on iPad, so that's the reason for the different UI) Content: I have finished writing the dialogue and editing the audio for seven new main conversations that run from Telos to a final scene just before heading to the Ravager, as well as four shorter repeatable flirting options, two conditional conversations (one if you trigger Atton and Mira's jealousy conversation over Disciple meditation with the Exile, plus one short bit if you have Atton in your party during the Handmaiden Battle Circle), plus a few extended options to flirt back/continue with several comments Atton makes to the Exile in the base game. Currently I am planning to use fade-to-blacks for kiss scenes to match K1 (and also because I have no idea how to animate that in the locations the scenes will be in). Compatibility: This mod will only require the TSLRCM, but I will be using TSLPatcher for installation and hope to make it broadly compatible if possible. Any advice on best practices to achieve this is very much appreciated! I will be testing it with PartySwap at minimum but would like to make it compatible with the full mod build if that is possible. I am leaving out gender checks for all of the new dialogue and am hoping to make this compatible with Leilukin's Atton and Male Exile mod so everyone wanting to romance Atton will be able to regardless of PC gender. I usually play on an iPad so this mod will work fully on iOS. Current progress: With the dialog and audio done and the lip making process set, most of what I have left is figuring out scripting and conditionals enough to put it all together. I need to find out: (updated 9/11/25) how exactly fade in and out of black works regarding the pacing and speed options (I got the initial fade out to work here, but I had to cut the scene off there as the fade back in is not the way I want it to be). How to set up TSLPatcher How to manage compatibility with the mod build. If anyone has advice/tutorials for any of those it would be greatly appreciated! As mentioned above under compatibility, I would also welcome advice on how best to set everything up to be less likely to cause issues with other mods. I'm editing Atton's global dialog file which I know may cause problems with anything else that modifies it, but will be making small changes to several other dialog files too throughout the game. I know I will need to figure out TSLPatcher (thank you ZobiZob for making that video guide to get me started!), but anything I should keep in mind regarding file location/names/formatting/anything else would be wonderful! Credit: Huge thank you to JC, as the SithCodec was absolutely essential for me to be able to do any of this, along with creating multiple things to help with making lip files that saved me a ton of time and effort, plus repeatedly answering my questions in the Discord server when I hit problems I couldn't troubleshoot on my own. 2 months ago I was still not understanding how mods even worked as I am not remotely a computer person, and this is my first attempt at any sort of game modding, but the countless tutorials folks have posted and the supportive community here have been amazing and incredibly helpful! If anyone is interested in beta-testing when I get the scripting and installation figured out, or if you have any other thoughts/suggestions/advice, please let me know. Thanks!
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Version 1.0.2
77 downloads
2x Upscaled Vanilla Textures Compressed and optimized for highest quality and lowest size This is not a 4k/8k super high-res remaster of the textures. Priorities were optimizing vanilla textures first, while also doubling the resolution. This should act as a base texture upgrade. Then I suggest you still use other texture mods and bug fixes on top of this. Every texture has been doubled in resolution with the exception of textures that were already large. (Those will be released as an optional package). GUI and icons are also included. All textures are packed as compressed TPCs and then bundled in two .erf files. To install extract the 2 .erf files to your game directory\TexturePacks (NOT IN THE OVERRIDE DIRECTORY) Optional Large Textures go in the override folder This will overwrite the existing vanilla texture files so back them up if you wish. BUGS: - if you find any textures with weird glowing outlines, let me know and ill fix it. I think i got them all -
1 pointHello! It seems almost impossible but only today did I realize that there is a black hole narrative plot in the game. To access the hangar at Davik's where the Ebon Hawk is parked, the Player needs to disable the hangar door's lock mechanism and that needs to be done via computer terminal. So far, so good. But in order to fly away with the Ebon Hawk, the Player should also need the security codes to disable what Davik in the intro tour calls "the state of the art security system I've had installed to protect her." I dismissed those words when I played, but they are significant and they are practically hinting at the existence of a very sophisticated alarm system. Other than Davik himself, the only other person able to bypass the alarm system is the Ebon Hawk's pilot Hudrow, currently being tortured at Davik's and kept in a cage. If you free him, he will reward the Player with sharing the security codes that SHOULD BE NECESSARY to fly the Ebon Hawk. But that is not the case. The Player can just disable the hangar door's security at the terminal just using spikes, enter the hangar, fight David Kang and happily leave with the Ebon Hawk. I'm very surprised that nobody else noticed it or spoke about it before me. Or perhaps I never found a topic about it. If there is an ongoing discussion I have overlooked, I'd be grateful to be pointed at it to learn what others would say. I'm locally going to do something about this to rectify the situation. Thanks!
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0 pointsyeah i know i have made remasters before this one, my morrowind remaster likely had 20 updates and it still has a few issues, its a lot of work indeed.