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Showing content with the highest reputation on 02/12/2025 in all areas

  1. 2 points
  2. 2 points
    Well, I have to apologize for that. I just checked my source files and it looks like the mdl in the uploaded zip files is an older one. The same goes for P_KreiaH.mdl (but I don't know what it is actually used for in-game). I guess I can attach the correct ones here for now. If you uncover more errors that I made, then someday I can release a patch. Hopefully there won't be so many that it requires a full version update. I suppose it's bound to happen when there's over 1000 files to keep track of. Maybe a site modderator has a suggestion on the best way to patch the mod? P_Kreia1hBB.mdl P_KreiaH.mdl
  3. 1 point
    A few days ago, I decided to start turning the Coruscant cutscene level into a functional landing pad for Coruscant. It has taken quite a lot of work but I have got the model itself to an acceptable state, at least, as it appears in Blender, however I haven't got it in-game yet because there are some issues with geometry and the walkmeshes moving when exported from Blender. The focus of this project has been to improve my skills with Blender, but I would also like to finish this and get it in-game to replace the Nar Shaddaa reskin from the Coruscant mod. But, it might end up being an overhaul for the Coruscant mod, only time will tell. For reference, here is a screenshot of the original level. And this is how it looks now. So far I have put around 15-20 hours into this and I think it looks good, I need to add some more buildings and do some work with the surrounding area, but it's coming along nicely. I have re-used the hallway from the council chambers to create this cross section corridor and the elevator from Peragus to be used to access different parts of Coruscant. It took quite a while to get these corners made and looking right, as well as the floor and ceiling textures. While it's not perfect, it was the best I could manage with the geometry and textures available to me. I also noticed that on the Nar Shaddaa landing pad and these landing pads, they are missing the safety barriers, which I think is fine for Nar Shaddaa, but not for Coruscant. As seen here, there were no barriers at three of the edges of the landing pad, but I added them in. The Ebon Hawk is now fixed, not sure what happened to the texture previously, I have also included the changes made by WildKarrde which gives the Ebon Hawk transparent windows. And that's everything so far, I am not entirely sure if I will finish this, but if I don't I will release the .blend file as a modders resource. Though I am hoping to fix the current issues and get it in-game! Thor110
  4. 1 point

    Version 1.0.0

    1,318 downloads

    Spoiler-Free Description: Nobody likes to see a group project go to waste! This mod allows you to repair your speeder once and for all upon completing the Nar Shaddaa main story, and restores some of Obsidian's original game dialogue along the way. Rather than being told that the speeder has been sabotaged beyond your ability to repair, you will be told specifically which part that you installed needs to be replaced, and given an opportunity to find it at a location made available towards the end of the Nar Shaddaa main story (for the exact location, see step #8 of the full walkthrough provided below or attached images). This mod restores original dialogue for certain party members, and the opportunity to gain/lose influence with them as you see fit. You should install TSLRCM prior to installing this mod. For an existing game, use a save file made before visiting Nar Shaddaa for the first time (this mod won't affect any areas of the game you have already been to). Full Description (Contains Spoilers): Installation: Download the 7z file and extract to somewhere on your computer that is easy to find. 7z files can be extracted with Archive Utility on macOS, or with free programs like PeaZip on Windows and Linux. For full compatibility and your own personal convenience, this mod comes with an installer which comes highly recommended. Simply run the installer, and direct it to your TSLRCM installation. For Steam installations, direct the installer to "Steam\steamapps\workshop\content\208580\485537937", and not the main game folder with the executable. The installer is an executable file that can be run natively on Windows or with free programs like Wine on other platforms. If for whatever reason you have trouble with the installer, open the "Manual Installation" folder and follow the instructions of the ReadMe file inside. Uninstallation: Follow the instructions within the ReadMe pertaining to your installation method. Compatibility: Users should expect full compatibility with any other mods, so long as they make no modifications to any airspeeder-related files or affect the new airspeeder cameras for other purposes (automatic installation) or replace the included files installed manually. Requires TSLRCM 1.8.3 or higher. Modifications (Automatic Installation): Modifications (Manual Installation): Full Walkthrough (Contains Spoilers): Acknowledgments: Big thanks to Fred Tetra for KotORTool and Cortisol for the Holocron Toolset for making file extraction, module editing, and .mod file building easy, Fair Strides for the DLG Editor, JdNoa and Dashus for simple script decompiling with DeNCS, Blue for the KotOR Script Editor, and to Stoffe and Fair Strides for easy .mod extraction with ERFEdit, and for making inter-mod compatibility infinitely more feasible with TSLPatcher. It really does take a village to make one speeder fly. Have a bug to report? Visit this mod's "Get Support" page and let me know! This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  5. 1 point
    It sure would, but I have a lot of other things to attend to as well. Will see what I can do.
  6. 1 point
    Overall, a fantastic mod. The suits all look great (the black flightsuit does a lot to set Twitch apart from all the other Rodians, Ice's suit goes with her hair amazingly, Marl's looks classy as befits a seasoned champion...) and I think the new heads work as well, especially Marl's (having that beard suits the grizzled vet). It's also neat to be able to buy replicas - being denied unique NPC gear can be grating. The only thing I question is Bendak's new look in Part B. At least to my tastes, using the yellow-paldron variant of the whitened Mandalorian armor ends up making him look drab and stand out less than his vanilla appearance, which seems to run counter to the mod's purpose. That and I don't think unadorned white plays nicely with the Neo Crusaders' Royal Guard-esque helmets. But that's just my opinion, not sure how others feel. If one wants to pick and choose who gets more than a new suit, it seems like it would be possible to do some texture finagling in the Part B folder. But I haven't messed with that yet myself.
  7. 1 point
    There are a bunch of other items like this in the game: - no unique name - no unique item description - not upgradable - stronger then their standard counterparts These type of items are used by enemies, but these ones never drop, except these 2. Because of this i think these type of items only ment to make the fights harder, but not to be lootable.
  8. 1 point
    First of all I'm sorry for not writing much in this forum. As I said in my review for the KOTOR files, real life issues here in Brazil, but I still love these two amazing games. redrob41, I can't stress enough how much care and detail your work add to the animations and how great they look in-game. They are remarkable. I hope that you kepp working and complete the corrections and textures for both games (including the Community Patches when necessary) and the TSLRCM 1.8.6 textures files as well. Thanks for this great community keeping these two amazing games alive in all those years. May the Force be with us All
  9. 1 point
    found a problem. this Mod doesn't just edit the first body's contents but 3 others as well. the biggest problem being the body in the mess hall that has the datapad about the secret weapon stash has it's items replaced with the HK parts. Just wanted you to know.
  10. 1 point

    833 downloads

    Original Review on Filefront: Before we get into the review, we should all give a big hand to mjpb3 and Oldflash for making these robes possible. Now you're wanting to know what I'm talking about, I'm sure. This mod gives a set of playable Atris-style robes for the female Exile. That's right! Those same robes Atris wears. Well, not the same. These robes, a Jedi and Sith version, are brown and black respectively. They also have some very nice stats, but there are quite a few of them so I won't list them here. Just take my word for it that they're handy stats to have. You will receive these robes in normal gameplay when Kreia joins your party. Shem uses his usual wit to come up with a great way to have these puppies drop into your inventory as soon as she joins your party by placing them in Kreia's shield slots. Since this is an incompatible item for that slot, they simply "fall off" right into your inventory! Is that ingenius or what? So yes, you will receive both of these robes, relatively early on, without needing to use cheats. "But I've already started a game!" you might say. That's where cheats or the KotOR savegame editor will come in handy. To use cheats, simply type "giveitem exilef1" for the Sith robes, or "giveitem exilef2" for the Jedi robes. Shem has also made this mod compatible with his own Prequel Style Robes mod. One last goodie is that there are two versions of this mod: one for black females and another for asian/caucasion females, so you won't have to worry about having caucasian hands if you play one of the black female characters! This mod is a must have, as is the original by mjpb3, so if you're looking to spice up your TSL experience for your female character I strongly recommend it. No sense in letting Atris have those cool robes to herself, is there? Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future. ~Inyri
  11. 1 point
    Was this supposed to allow Bao-Dur to wear jedi robes? Because all that happened was he had his own robes but he couldnt wear any other robes. And also when he has no clothing on he has normal cream colour citizen apparel but when he wears clothing he has republic armor. And also if he wears armor then takes it of he looks like he wears different coloured citizen apparel. My mods are: TSLRCM 1.8.4 M4-78 EP 1.2 TSL Loot and Immersion upgrade Extended Enclave Cortosis Armor Merchant And this one Please contact me if this should not be happening.