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Showing content with the highest reputation on 10/03/2024 in all areas

  1. 2 points
  2. 1 point

    Version 1.0.0

    42 downloads

    Changes the base weapon damage to be in line with that of KotOR2. Standard Lightsaber: Damage: 2-16 ----> 2-20 Double-Bladed Lightsaber: Damage: 2-20 ----> 2-24 Short Lightsaber: Damage: 2-12 ----> 2-16 Blaster Pistol: Damage: 1-6 ----> 1-8 Heavy Blaster: Damage: 1-8 ----> 1-10 Blaster Carbine: Damage: 1-8 ----> 1-10 Critical Treat Range: 19-20 ----> 20-20 Blaster Rifle: Damage: 1-8 ----> 1-12 Repeating Blaster: Damage: 1-8 ----> 2-12 Heavy Repeating Blaster: Damage: 1-10 ----> 2-16 Ion Blaster: Damage: 1-4 ----> 1-6 Criticalical Multiplier: x2 ----> x3 Ion Rifle: Damage: 1-6 ----> 1-10 Critical Multiplier: x2 ----> x3 Disruptor Pistol: Damage: 1-4 ----> 1-6 Critical Treat Range: 20-20 ----> 18-20 Disruptor Rifle: Damage: 1-6 ----> 1-10 Critical Treat Range: 20-20 ----> 18-20 Bowcaster: Critical Multiplier: x2 ----> x3 Sonic Rifle: Damage: 1-6 ----> 1-10
  3. 1 point
    Brilliant asset & design
  4. 1 point
    We should all know the problem I am referring to. You're playing Kotor 2 with the TSLRCM mod installed and you are in the middle of Telos playing through the game, you finish a dialogue and then suddenly... the screen goes black, followed by this thing entering the frame. After seeing that this thing is is a ship, you are then greeted with an unskippable cutscene. This is triggered when you gain a set number (20-30 maybe?) of LS or DS points, this means the cutscene will play at a different point in the game during each playthrough. The problem with this is that it often times comes out of nowhere, you're talking to Chodo Habat and once the scene ends you're suddenly greeted by the space ship cutscene followed by a two minute unskippable cutscene or you gain Dark Side points after saying you're going to murder someone but the moment you enter combat... BAM, space ship cutscene followed by two minute unskippable cutscene. And the second problem is that, once you get off Telos, all you need to do is travel to a planet and then immediately board the Ebon Hawk and Visas will already be inside the Ebon Hawk even though you've just left Telos. So this mod request has several parts to fix the issues I have listed: 1) Remove the alignment=cutscene mechanic and instead have the cutscene play after the Jedi Council hologram cutscene. My reasoning for having it done here is because the Jedi Council cutscene takes place in the module 950MAL instead of 003EBO (the main Ebon Hawk module), even though 950MAL lacks a load screen most players would assume they're in the Ebon Hawk and not an Ebon Hawk clone. As of right now, the game goes from Telos Academy > Ebon Hawk (Jedi Council Cutscene) > Ebon Hawk. If the Visas cutscene takes place after the Jedi Council cutscene, the game will instead go Telos Academy > Ebon Hawk (Jedi Council Cutscene) > Ravager (Visas Cutscene) > Ebon Hawk. Just give 950MAL the 003EBO load screen and it'll give off the illusion that you're warping from and back to the Ebon Hawk. As it is now with the alignment system, the "disturbance" Visas refers to is the player growing stronger in either the Light or Dark Side though it looks stupid when that "disturbance" is the player committing tax fraud on Telos or some other lowly action. If the scene takes place after the Jedi Council scene, this "disturbance" can now be interpreted as the Exile not only getting stronger but also making plans to find/hunt down the Jedi Masters. 2) Instead of Visas spawning on the Ebon Hawk after the Ravager scene takes place, it should take place after you complete one planet. So instead of leaving Telos, landing on Nar Shaddaa, immediately turning around and finding Visas, you instead have to complete Nar Shaddaa, deal with Zez-Kai Ell, return to the Ebon Hawk and only then you find Visas. 3) This part isn't really necessary, but when you enter the Hawk the party you had outside will be part of your party whilst the other party members are unconscious in Kreia's room. When the encounter with Visas begins, she'll use Force Stasis/Stun to incapacitate these party members so that it's just you alone fighting Visas. This was apparently Obsidian's original intention as there is a dev note that says "{[After a second, she gets to her feet, and she advances toward the player, she will cast a Force Stun at the other party members - like Bastilla in the first game.]}". Again, this problem isn't nearly as bad as the first two problems so it shouldn't really be a priority I feel.
  5. 1 point
    This can easily be done by editing the script "k_align_movie" I had to edit it so that it didn't randomly show up while playing the port of KotOR I have been working on. Here is a version that should only play once you have completed one planet or rather, found one Jedi. k_align_movie.ncs k_align_movie.nss NOTE : I haven't tested it and put it together quickly but it should work. PLUS : I realise that this isn't precisely what you asked for but, it's close as all three of your points describe different potential points at which to place it, regardless the functions and variables you should need to figure out to make it work the way you want it to work are contained in this script.
  6. 1 point

    Version 1.0.0

    12 downloads

    Description: This modder's resource contains 6 air taxi speeders (5 from Star Wars: The Old Republic and 1 created by Viktor Trisjin), each with diffuse and normal map textures. It also contains an AI-voiced protocol taxi droid with a simple custom texture (taxi logo added) and an example dialogue file for him. If you want to use Airtaxi_lp model in your mod, then you must mention that the model was created by Viktor Trisjin and is licensed under Creative Commons Attribution. Acknowledgments: Thanks to DarthParametric for his help and advices. Airtaxi_lp model was created by Viktor Trisjin (https://skfb.ly/ozoLM) and is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Disclaimer THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  7. 1 point