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Showing content with the highest reputation on 05/21/2024 in all areas
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3 points
Version 1.0.0
164 downloads
Created by: Sith Holocron (and others listed in the credits section) Game: Knights of the Old Republic 1 Version 1.0 Uploaded: 20 MAY 2024 The Brotherhood of Shadows: Solomon’s Revenge Textural Reinterpretation mod was designed to upscale and/or enhance the textures seen in the mod. It is an extensive mod pack (as might be indicated by the size) but as seen listed below, it is not a complete overhaul. Just a note: I have included upscales of the loading screen. However, if someone wants to take at recreating the loading screen in color, I thoroughly support that effort. I say “load screen” rather than “load screens” as the same loading screen is used for all of the BOS:SR areas. On N_DarthRevan01 (TGA and TXI): The mod doesn’t appear to add anything notable to this skin and the game already has this one available. Though I upscaled the texture, you may safely discard it if you covet another texture instead. If folks do want to change the texture of the traditional Darth Revan, there are so many fine reskins available. In addition, I suggest researching the Flowing Robes mod when researching alternate textures. What’s not included and why: All textures with the header m80, m81, or m82. As upscaling these textures will not improve their quality, I have not done so. You should leave these textures in the Override as-is. fx_Smoke02.tga: Upscaling this texture will not improve the quality. Leave this texture in the Override as-is. Skybox textures (trs_Bsky01.tga, trs_bsky01.txi, trs_sky0001, trs_sky0002, trs_sky0003, trs_sky0004, trs_sky0005, wst_sky0001, wst_sky0002, wst_sky0003, wst_sky0004, wst_sky0005, zzz_sky0001, zzz_sky0002, zzz_sky0003, zzz_sky0004, zzz_sky0005): I highly recommend using Kexikus’ mod instead of using the skyboxes included with the Brotherhood of Shadow: Solomon’s Revenge mod. (https://deadlystream.com/files/file/723-high-quality-skyboxes-ii/) However, if you insist on using the original skyboxes, you’ll be able to find them in the folder named “Original BOS Skyboxes.” From what I have seen in game, both the original skybox textures and my upscaled versions of them are NOT compatible with Kexikus’ skybox mod for BOSSR. If you encounter issues, you have been forewarned. Shadow’s textures I have not made upscales for the character and clothing textures for “Shadow”. I highly recommend using Dark Hope’s mod instead. All added portrait textures: I have not made upscales for any of the added portrait textures for the portraits added with BOS:SR. I highly recommend using ndix UR’s portrait mod instead. Installation: The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. Make sure that mod is downloaded and installed according to its installation directions before installing mine. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/ After reading the caveats implied in the “What’s not included and Why” section, then add all of the textures you’ll be using into your Override folder. Allow my textures to override the files there. There are 3 TPC files in my mod: aaa_bla01.tpc, fff_lobla01.tpc, and ooo_lobla01.tpc. Make sure to delete the TGA and TXI files of the same name in the Override folder. I won’t be providing an uninstall guide as the shear number of files that’ll be replaced defies an easy way to explain it. Thanks / Credits: I have used a few of the textures from Dark Hope’s “international Global Mod” who has kindly provided blanket permission for their use. Thanks to Dark Hope for allowing me to do so here. n_sithcomf01, n_sithcomf02, and n_sithcomf03 in the Optional textures folder is derived from textures from Thor110’s ”Topaz GigaPixel AI Upscales - K1 1.0.0.” Thanks to Thor110 for providing his upscales to the community as a Modder’s Resource. https://deadlystream.com/files/file/2160-topaz-gigapixel-ai-upscales-k1/ The “twilek_m02d.tga” texture has been both upscaled and converted to be compatible with Ashton Scorpius’ mod “K1 Better Male Twilek Heads” and requires its use to work properly. That mod can be found here: https://deadlystream.com/files/file/1430-k1-better-male-twilek-heads/ Thanks to Ashton Scorpius for his permission to use his Twi’lek male head template to fix this texture. Any issues with this mod – other than the previously stated skybox issue with Kexikus’ BOSSR skybox mod – can be left here on the download page. Please tag me when reporting those errors as that will speed up the timeliness of my reply. Thank you. Enjoy the mod. (This section reserved for when I get around to making an overview video for this mod.) I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. -
2 points
Version 1.0.2
113 downloads
Thematic The One Premise The One: warlord; conqueror; latent Force-Sensitive. A charismatic leader of the Rakata and a near-supernatural anomaly among their people. As an added bonus, he also dies in about two combat rounds! In fairness, with a good character build there’s very little that doesn’t go down in two rounds or less in the lategame. But The One in particular irks me—he’s presented as special, a natural leader in Revan’s own mold, a warrior-prince leading both armies and the political structure of his people. Yet despite having all the resources of the hundreds of islands he has conquered and dozens of crashed vessels he has looted, indeed despite having a Sith Tremor Sword in a bin literally RIGHT BEHIND HIM, he uses two regular vibroblades; despite being so charismatic he convinced his own former chieftain to willingly sacrifice himself and allow his tribe to cannibalize him while being so brick-headed he’s sat on a single island for half a decade, his WIS is 18 while his CHA is only 12; and despite being latently Force-Sensitive, his Will saves are abysmal. This was a ripe field for a Thematic project. Like my similar mod for KOTOR 2, Thematic The One’s goal is not to make the fight against The One actually challenging—this is not a difficulty mod. The fight will be slightly harder than in vanilla, yes, but for some builds this change will not even be noticeable; indeed, I took him out in two combat rounds just like normal. Instead, the goal is to present The One as the game insists he is: a charismatic warrior with vast resources and the—albeit unconscious—power of the Force behind him. Changes The One’s WIS and CHA stats have been nearly inverted, from 18/12 to 14/18; he has been given a Sith Tremor Sword in his main hand and an Echani Vibroblade in his off-hand (neither droppable); his Will saves have been bumped up to 15, to make him about as difficult as an average Dark Jedi to land Force abilities against; his alignment has been moved from Neutral to moderately DS, so that the Solari crystal will work against him; and, most significantly, he has been scripted to use Force Valor at the start of the fight with him. I felt this was important to represent exactly how close The One is to true Force Sensitivity, and how it’s clear that the Force has been supporting his meteoric rise from the start. Compatibility As is the objective with all Thematic-series mods, this mod should be compatible with every other mod out there. Even mods that edit The One should be compatible, as long as they edit his data in the module rather than with a direct .utc file drop to the override; at worst, such a mod would only replace some of my changes with its own. Permissions & Thanks As with any mod “I” have made or will make in the future, this mod has completely open permissions: modify it, redistribute it, reupload it, do whatever. So long as you give me credit for the idea and for the balance settings if you choose to retain most of mine, go for it. You don’t even need to ask me. Particular thanks to JCarter426, who made this entire mod at my request but then told me it would be funnier if I uploaded it like it was my own. Ok. -
1 point
Version 1.0.0
54 downloads
This removes the visual “cloud” around your character and the musical sting that occur whenever you gain dark/light side points. This patches visualeffects.2da to remove the visual effect and guisounds.2da to point to a new silent audio file. I wasn't sure if just leaving the reference to an audio file empty was a good idea, so I went with an empty sound file. This should preserve any other instances of the light/dark side music stings playing, since it removes just the GUI sound associated with point gain. Why Because having this play as a cloud of red death manifests around you just because you told some overconfident thug that their skull is overdue for a date with the pavement is ridiculous. Likewise, having this play accompanied by blue air freshener mist because you chose the only dialogue option that makes you sound even remotely like a human being devalues what "light side" is. This doesn't fix the core issue of light/dark side points being handed out in dollops for the slightest actions, but at least this makes the game guilt-trip and gaslight you slightly less. Installation Unzip, read the ReadMe.txt, open Install.exe, follow the instructions. Uninstallation Instructions are in the ReadMe.txt Compatibility Should be compatible with everything, including other mods that change visualeffects.2da and guisounds.2da. Known Issues None. However, as I have not yet finished the game, if VFX_IMP_DARKSIDE and VFX_IMP_LIGHTSIDE are referenced as an effect anywhere outside of creating the cloud around the player character, those instances will be made invisible as well. Tools used Holocron Toolset TSLPatcher -
1 pointView File Thematic The One Thematic The One Premise The One: warlord; conqueror; latent Force-Sensitive. A charismatic leader of the Rakata and a near-supernatural anomaly among their people. As an added bonus, he also dies in about two combat rounds! In fairness, with a good character build there’s very little that doesn’t go down in two rounds or less in the lategame. But The One in particular irks me—he’s presented as special, a natural leader in Revan’s own mold, a warrior-prince leading both armies and the political structure of his people. Yet despite having all the resources of the hundreds of islands he has conquered and dozens of crashed vessels he has looted, indeed despite having a Sith Tremor Sword in a bin literally RIGHT BEHIND HIM, he uses two regular vibroblades; despite being so charismatic he convinced his own former chieftain to willingly sacrifice himself and allow his tribe to cannibalize him while being so brick-headed he’s sat on a single island for half a decade, his WIS is 18 while his CHA is only 12; and despite being latently Force-Sensitive, his Will saves are abysmal. This was a ripe field for a Thematic project. Like my similar mod for KOTOR 2, Thematic The One’s goal is not to make the fight against The One actually challenging—this is not a difficulty mod. The fight will be slightly harder than in vanilla, yes, but for some builds this change will not even be noticeable; indeed, I took him out in two combat rounds just like normal. Instead, the goal is to present The One as the game insists he is: a charismatic warrior with vast resources and the—albeit unconscious—power of the Force behind him. Changes The One’s WIS and CHA stats have been nearly inverted, from 18/12 to 14/18; he has been given a Sith Tremor Sword in his main hand and an Echani Vibroblade in his off-hand (neither droppable); his Will saves have been bumped up to 15, to make him about as difficult as an average Dark Jedi to land Force abilities against; his alignment has been moved from Neutral to moderately DS, so that the Solari crystal will work against him; and, most significantly, he has been scripted to use Force Valor at the start of the fight with him. I felt this was important to represent exactly how close The One is to true Force Sensitivity, and how it’s clear that the Force has been supporting his meteoric rise from the start. Compatibility As is the objective with all Thematic-series mods, this mod should be compatible with every other mod out there. Even mods that edit The One should be compatible, as long as they edit his data in the module rather than with a direct .utc file drop to the override; at worst, such a mod would only replace some of my changes with its own. Permissions & Thanks As with any mod “I” have made or will make in the future, this mod has completely open permissions: modify it, redistribute it, reupload it, do whatever. So long as you give me credit for the idea and for the balance settings if you choose to retain most of mine, go for it. You don’t even need to ask me. Particular thanks to JCarter426, who made this entire mod at my request but then told me it would be funnier if I uploaded it like it was my own. Ok. Submitter Snigaroo Submitted 05/21/2024 Category Mods K1R Compatible Yes
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1 pointI was wondering if this is a good idea and if someone might like to do it or give me instructions on how to do it myself though I might not understand them. force crush was my favorite power in Kotor 2 and I saw a animation from TSL ported to kotor so maybe force crush can work too. As for mind trick / force confusion I think good jedi need more combat powers
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1 point
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1 pointThanks, if you have any thoughts, ideas or suggestions feel free to let me know. In regards to updates, I keep my DIscord server regularly posted with progress on the project. But the latest change as of an hour or so ago is that I finally managed to change the colour of the dialog and the hardcoded text colour values in the executable. Took a lot of creative thinking to get there but I got there in the end! The majority of these values are accessible and can be edited with ease in the .gui files, but for whatever reason some of them are hard coded into the executable file. Frustratingly I still have to track down the dark green which is used for the border of some buttons that are also hard coded into the executable. But very soon I will finally have 100% of the GUI recoloured, while I could have just left the dialog green and put the time towards fixing other things, I just couldn't handle it, it drove me nuts and just had to be done. Everything has to be perfect! Still hoping I can get a section on the forum specifically for this mod project as I would love to put out a range of polls about what to add or not to add and how to consider tying everything together, as we all know the possibilities here are endless and tackling all this solo has been mighty troublesome, time consuming and stressful. Really want these games to be the best they can possibly be. Once I have tracked down the next set of values that need changing, I will be sure to add that information to my tutorials. Thor110
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0 pointsI was messing around with something, as seen in the linked Discord discussion, but it never really went anywhere beyond a basic proof of concept. The top section is a little questionable, but the bottom looks ok to me. Or at least the lefthand side anyway. They did actually make that part an extension of the original with new artwork. They only made it for 16:9 though, so it doesn't solve the issue for ultrawide aspect ratios. So you'd have to do some custom work regardless. You could use it as a starting point perhaps.