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Showing content with the highest reputation on 10/15/2023 in all areas
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2 pointsHi everyone, I'm finally back. Not in pristine condition. But the flame still burns. Also, my back. I also want to thanked everyone who showed me support in this project. I did work on the project in the last three days. I'm not satisfied with my texture work. I overdid the reflection and lost a lot of details. Some parts are not textured the right way. It's all my fault at this point. But I will try to get there soon. Then after the datapad itself. I will do some animation test. But as for now...
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1 point
Version 1.0.1
190 downloads
NOTE : This is included with the Expanded Galaxy Project already. So I noticed this once before somewhere but never came across it again until testing some things recently. The shadow stretches across the screen for this model. It was a simple fix, just recompiling the model from the first game for the second game. ( thanks or DarthParametric for the suggestion on how to achieve this quickly ) Very noticeable, but I don't think it's visible in the main game due to always being in close proximity to the Gammoreans on Nar Shaddaa. Installation : Unzip and drop the four files into the override folder. Uninstallation : Delete the following files from the override folder. c_gammorean.mdl c_gammorean.mdx c_gammoreanp.mdl c_gammoreanp.mdx Thor110 -
1 point
Version 1.1
11,605 downloads
Bastila Romance Scriptfix for Kotor 1 (GOG/retail) by Markus Ramikin version 1.1 ******************* Readme contents ******************* I. The bugs (SPOILERS) II. The bugs - technical description III. Installation IV. Other mods V. Old savegames VI. Changelog VII. Disclaimers and permissions. ************************* I. The bugs (SPOILERS) ************************* After you've kissed Bastila, you can have a final conversation with her where the romance gets put on hold "until Malak is defeated". Two later dialogs potentially have lines that bring up the romance. These dialogs have bugs: First, confronting Evil Bastila on Temple Summit, on Rakata: - if you've had that post-kiss conversation with her, the game will not recognize the romance, and you will miss out on certain dialog options. Second, the final confrontation with Bastila on the Star Forge has an opposite problem: - If you've sunk the romance completely, for example by saying "Sorry, Bastila, that starship won't fly", the game will mistakenly give you the romance dialogue option. Of course Kotor 1 players have known for years that Bastila's romance is buggy, and several attempted fixes already exist. But these modify Bastila's dialog file from the Ebon Hawk conversations, so 1. they don't fix the second situation, on the Star Forge, and 2. they don't help a player whose savegame is already past the kiss+conversation part. This modification fixes both situations directly. Now you will get romance-related dialogue options on Rakata and the Star Forge regardless of whether you've discussed the kiss with her afterwards, but you will not get these options if you've shot her down. ************************************* II. The bugs - technical description (you may safely skip this) ************************************* The romance is controlled by the variable K_SWG_BASTILA. Once you've completed Bastila's plot it should have one of these values: K_SWG_BASTILA = 12: kissed Bastila = romance active K_SWG_BASTILA = 13: kissed Bastila AND talked afterwards = romance active K_SWG_BASTILA = 99: romance sunk (or unavailable because the PC is female) The Temple Summit dialog only recognizes the romance if the value is 12, which is why common advice to players is to not talk to Bastila after the kiss. The Star Forge dialog only recognizes the romance if the value is greater than 12, which means it will mistakenly recognize it even if it's 99, and may fail to recognize it if you didn't talk to Bastila after the kiss. To further complicate things, some of the Temple Summit dialog's endings run a script that sets the value to 13, even when it was 99. This mistakenly restores a killed romance for players who wanted to just stay friends. My fixed scripts recognize the romance at values 12 and 13 in both dialogs, as well as prevent the mistaken reactivation when it was 99. **************** III. Installation **************** Unzip, copy the files from Override into your game's Override folder. ***************** IV. Other mods ***************** Compatible with any mod out there that doesn't modify the same script files, or redesign the romance too much (i.e. the K_SWG_BASTILA variable behaves the same way). Compatible with K1R. At the time I'm writing this K1R contains a different Bastila romance fix, but that simply becomes irrelevant if my mod is present. Its changes to Bastila's dialog file neither hurt nor help. For authors of mods that allow a female PC x Bastila romance: I provide a version of my fix that removes the gender check. "Use it well. Use it for good." Players should note that this does NOT automatically make my fix compatible with such mods - it depends on how these mods are written. Consult the authors to be sure. The mod was tested with the GOG version, and I expect it'll work fine with the old retail/CD versions too. I will not be testing the Steam version, and I make no guarantees about it at all. (PSA: Don't get gaming classics from Steam, kids - good old games are the speciality of Good Old Games, duh.) ******************** V. Old savegames ******************** Compatible with pre-existing savegames, including past the kiss+conversation on the Ebon Hawk, up until the Temple Summit confrontation with Dark Bastila. Savegames from past the Temple Summit may fail to benefit from the fix fully, especially if your character's relationship with Bastila is supposed to be platonic. ***************** VI. Changelog ***************** 1.0 -> 1.1: - Players who were deliberately NOT romancing Bastila could still sometimes get romantic lines in the second confrontation, on the Star Forge. This is properly fixed now; there was one more offending script to take care of. - [by request] added a variant without a gender check, so that this fix can (potentially) be used with mods that allow a female x Bastila romance. ************************************ VII. Disclaimers and permissions. ************************************ The usual stuff applies. The mod is provided as-is and with no guarantees; by installing it, you accept it may melt your computer, cause nuclear war, and hasten the heat death of the Universe. Distribute freely, including incorporating it in your mods, as long as you give credit. -
1 pointIt was an idea I had many years ago. Never found the time to go through the concept. Then Lucas forums closed. But now I have some to wrestle this. Since 2023, everything is in HD, 4K, AI Upscaled. So I thought, why not make a new texture for the datapad for the Dantooine cutscene. I've redone the texture of both datapads models (regular and with severed arm). I tried to upscale the textures with some success. Now I don't have a working 3DS Max license nor the will to re-learn the tools of Blender 3D. So I didn't unwrap the UV Mapping to see where everything goes. But it a start. I was inspired by this concept. I also plane to add animations choices for the display screen. I will also rework the texture of the datapad on the severed arm. My broken screen don't real shows and I want to add some random damages on the metal. It surely had been dropped on the floor, if the arm was ripped off or something in this line of idea. Here are the results Addendum... DarthParametric has answered a call to aid here, by remaking the severed arm model and by providing me the UV Mapping images of both datapads models. I'm adding his great contribution to this project as stipulated in the request.
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1 point
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1 pointYou can either tone down the intensity of the alpha channel, or switch the envmap to a different one. I assume you are using CM_Baremetal? You could try mycube instead. That tends to be a little less intense.
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0 points