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  1. 2 points
  2. 1 point

    Version 1.1

    25,709 downloads

    Author: Kainzorus Prime, Darth DeadMan Mod Name: KotOR Prequel Robes Replacement 1.1 ************************* Under NO circumstances is this, or any of my other, mod(s) to be posted on ANY site other than by myself. ************************* 1. Info =========== This mod replaces the default Jedi and Dark Jedi robes with the styles seen in Episode I-III. Includes new icons, texture for Qel-Droma robe, optional replacement for Jedi robes worn by NPCs, as well as optional replacement for Star Forge/Darth Revan’s robes. 2. Installation: ========= Copy the files from the Main Mod folder into the Override. Overwrite all if prompted. Install optional components from specified folders into the Override as you want. 3. Credits: =========== Special thanks to: Holowan Laboratories - For all the great resources. Varsity Puppet - Discovered the cause of model crashes on macs; fixed half the models. Fair Strides - Fixed the other half of the models; relayed information between Kainzorus and Varsity Puppet. 4. DISCLAIMER: =============== This Mod is not supported by LucasArts, Bioware or Obsidian. Please do not contact them for support of this mod. Copyright: Star Wars: Knights of the Old Republic, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Star Wars: Knights of the Old Republic: The Sith Lords, characters, items, etc. are trademarks and copyrights owned by their respective trademark and copyright holders. Bioware and the Odyssey Engine are trademarks of Bioware Corp. Obsidian are trademarks of Obsidian Entertainment. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.
  3. 1 point
    That makes sense. And also, Davik most likely fought against the Mandalorians during the Taris Siege seven years before KOTOR takes place. I could see him getting some official commendations from the Tarisian government for this.
  4. 1 point
    I'm afraid not as the script would need new complicated data to make that work. Are both lightsabers normal or can the player have a normal and short lightsaber in each hand? If the latter, which lightsaber is held in what hand? Is the short lightsaber in the left or the right hand? And if the player does have a normal and short lightsaber does which hand will Atris wield the normal and short lightsaber? Plus, the ultimate reason the Exile cannot have dual lightsabers is because in the Jedi Council scene Vrook refers to the players weapon as "Your lightsaber, surrender it to us" (suggesting the player only has one weapon) and Atris also says "I have always kept it" (Again suggesting the Exile had only one lightsaber). I'm sorry if this wasn't what you were expecting.
  5. 1 point
    To quote the readme: That means that, if you say something like "It's been so long, I cannot remember" then the game picks Cyan for you.