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Showing content with the highest reputation on 07/30/2023 in all areas
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1 pointYes, my Juhani Dialogue Restoration was made specifically for players who want the cut Juhani dialogue but do not want to use K1R. You may integrate my mod into your KotOR 1 restored content mod if you want to. Don't expect mods that make the KotOR protagonists fully-voiced will happen. It will require extremely extensive work, involving not just in creating voice-overs for every single dialogue option for the player characters, but also editing most dialogue files of the entire game to find a way to play the PC's voiced lines after selecting a dialogue option. This will conflict with almost all existing KotOR mods that edit dialogue.
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1 pointThanks for making a restoration mod that is compatible with the K1 Community Patch. I don't care what anyone says. I think restoration mods like K1R are essential and add a lot of replayability to the game. I disagree with "most players." Personally, I find cut content is fascinating and I think it's worth restoring if feasible. Anything that adds more content to the game and enhances the experience is fine by me. It was really frustrating not being able to play K1R and K1CP together and have both mods working on a permanent override folder. It really annoys me how some people on another website actively discourage players from playing K1R and belittle all the hard work that went into developing it. I hope this mod carries forward the legacy of K1R and retains a lot of the great content that it restored while adding more and providing a more seamless experience. I'm really looking forward to it! By the way, the new AI voiced dialogue for Carth sounds great. It makes me excited about the prospect of having fully voiced protagonists for these games one day.
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1 pointExpanded Galaxy Project 1.0.7 Update ( Project & Patches available on ModDB, NexusMods & Discord ) Demo Available on DeadlyStream. https://deadlystream.com/files/file/1717-expanded-galaxy-demo/ Currently that I know of RoR, K1 & K2 can now all be played through in full under the same installation using the templates I provide to swap between them. ( I haven't tested the RoR demo in a little while now but it should still all work fine, I have tested K1 in full multiple times throughout the course of working on 1.0.6 & 1.0.7 as well as have tested K2 up to leaving Telos Academy and tested the latter half of the game multiple times before ) I also have a template that works and allows you to install TJM at the same time as well, but I am awaiting permission to release it. It is also now possible to use the RoR heads in K1 & K2, by installing the Expanded Galaxy Project ( you don't have to install the port, but the templates will be required to swap between K1, K2 or RoR. To do this simply install Expanded Galaxy Project for K2, then install RoR on top of that, then use the template from the Port to swap back to K2 ( K2E Install Template ) Then copy appearance.2da, heads.2da and portraits.2da from the RoR template or install over to the override folder. https://drive.google.com/file/d/1K3RvDkG5n_8Dp66Gd3KX5FYlitwKmbZy/view?usp=sharing The above template allows you to swap back to playing RoR. Hopefully this makes sense to people and is a valid enough excuse to bump my own topic. The overall goal of the project once again is to improve both games as much as physically possible within the limitations of the original engine. Random Desktop Backrounds! Thanks to everybody that has helped the project so far and continues to do so, though it is still just me working on the project for the best part I continue to see new and interesting releases every day as well as receive useful / helpful advice from many, now with the majority of the issues out of the way I can finally begin building on the first game as much as possible and importing variables over from savedata that will allow for changes to be made to the second game using the save importer by lachjames which can easily be modified to import other variables. It is my hope to have the overall outlook of each planet in the first game reflect the initial outlook of each planet in the second game. As well as have a strong story revolving around the main character / companions and another simple galaxy crawl and search for this or that. In the case of K2 that will be the Padawans to the Masters that were on Katarr during the devastation of the Jedi, or something along those lines. For K1 that will be something surrounding getting in contact with the Council for better or for worse to discuss what happened to you. For now the RoR heads / species is optional and do not have specific stat boosts in K1 or K2. Thanks for reading and keeping up with the project. This is a short trailer for the KotOR Port a part of the Expanded Galaxy Project, made for me by CatDaddy407, so a big thanks to them for that! I thought I would drop a link to the video here for people to see, though it doesn't show anything special it does highlight the state of the project quite well. Note : The port is currently not available on DeadlyStream and is only available on ModDB or NexusMods. Note : The port is an add-on for the Expanded Galaxy Project. UPDATE : Brotherhood Of Shadow : Solomons Revenge Preview Upcoming Port Patch Notes ( Dialogs Fixed, Missing Scripts Decompiled & Recompiled + Animations Fixed & More ) Construction Complete! The Expanded Galaxy Project or at least it's foundations are finally! no longer under construction... This means a lot of things. It has also come to my attention that many people think Shadow should be voiced due to being such a main character. Which means I might be starting to look for voice actors to help with the project. ( Primarily to voice Shadow and replace Voiceover from Brotherhood Of Shadow : Solomons Revenge ) As well as Writers, Modders, Modellers, Texture Artists and Testers. From here on out I am looking to write a story or set of stories that tie both games together. As well as continuing to enhance what already exists in both games as much as possible. And beginning to focus on implementing new content and merging content from all three parts of the project in order to allow for greater freedom in future mods. I will also be releasing all of the source from both projects or rather I will continue to package the .nss scripts with each and every module as well as the Override folder until the project is much more complete which means people can use all of it to learn from and use to make mods for the game. If and where possible I will write more tutorials and continue to document whatever I work on for the project to the best of my ability. Thor110 Quick Update : I have fixed the broken walls of Sleheyron and Manaan! Kashyyyk's broken level was fixed some time ago. The only level that remains broken isn't even a part of the Port project, which is Taris from Brotherhood. In which you get to play a random Twi'lek Jedi Captain of the Republic instead of a main character of BoSSR because I have not ported all of the characters yet. UPDATE : I have finally got the Sleheyron Arena's working, I don't know why I stopped trying before must have been busy with other levels. Awesome to finally run around these arena's myself too!
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0 pointsI wouldn't say most players dislike K1's cut content, I believe that if the players have to chose between just K1 restored content and many bug fixes most players would rather play with K1CP and its many bug fixes. That is the reason why my most recent mods aren't compatible with K1R, K1R is buggy due to the Dev Team being non-existent in 2023 so I might as well stick with the big mod with an active Dev Team that most players already use. But with the release of the RC-K1CP mod, this won't have to be the case... if players want restored content they can now install RC-K1CP on top of the K1CP mod and get the best of both worlds without the hassle. Thank you, I shall get the integration out in the next update!
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0 pointsNot sure if any of the rest of you got in on the Limited Run editions of KOTOR but the Master Editions finally got sent out this week. If you didn't, I made a simple unboxing video to show what is inside! Definitely check it out. The master edition is full of cool stuff, and I'm super happy with it. Best parts of it are the hard cover strategy guide, full of tons of info about nearly every aspect of the game (I'm curious if anyone here knows if any strategy guide from the past was used for it?), the security spike USB drive, the saber replicas, and the Ebon Hawk pin. Check it out!