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Showing content with the highest reputation on 06/26/2023 in all areas
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1 point
Version 1.0
712 downloads
Summary This mod gives Czerka Corporation uniforms to several Czerka employee characters in the game who were missing them. Installation Extract files from the downloaded archive. Run Install.exe. Click "Install Mod" and select your game directory (default name SWKotOR). Uninstallation Remove the following files or replace them with backups if necessary: - modules/kas_m22aa.mod - modules/korr_m33aa.mod - modules/tat_m17ag.mod - modules/tat_m18aa.mod - override/appearance.2da - override/g_jordo.utc - override/JC_IthorianCz.mdl - override/JC_IthorianCz.mdx - override/JC_IthorianCz01.tpc - override/JC_RodianCz.mdl - override/JC_RodianCz.mdx - override/JC_RodianCz01.tpc Compatibility This mod is compatible with the KOTOR 1 Community Patch. This mod is compatible with the KotOR 1 Restoration mod. Permissions This mod is released under the Creative Commons Attribution-NonCommercial 4.0 International license (CC BY-NC 4.0). CC BY-NC: This license allows reusers to distribute, remix, adapt, and build upon the material in any medium or format for noncommercial purposes only, and only so long as attribution is given to the creator. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe & Fair Strides ERFEdit – stoffe & Fair Strides KOTORMax & MDLEdit – bead-v NWMax – Joco tga2tpc – ndix UR xoreos tools – xoreos team https://xoreos.org/ BSRGAN – https://github.com/cszn/BSRGAN Disclaimers CZERKA CORPORATION RECORDS ARE AVAILABLE AT OUR REPRESENTATIVE KIOSK ON CORUSCANT. BUSINESS HOURS PLEASE. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps. -
1 point
Version 1.0.0
808 downloads
This mod will replace and update PLC_Kiosk1 texture files. To Install 1. Download: KioskHD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. The mod is used with Kiosk1 Model Tweak 4. When/if prompted to overwrite files, press okay. 5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.0.0
12,222 downloads
This mod will replace and update AstromechHD texture files. To Install 1. Download: AstromechHD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.0.0
1,343 downloads
This mod will replace and update texture files. To Install 1. Download: Duros HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.0.0
1,155 downloads
This mod will replace and update Dia texture files. To Install 1. Download: CommF HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.0.0
934 downloads
This mod will replace and update texture files. To Install 1. Download: Uthar HD.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.0.0
17,670 downloads
This mod will replace and update RepTab texture files. To Install 1. Download: RepTab HD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.2
478 downloads
The KOTOR Revisited Collection: The Unknown World is a critical moment in the KOTOR story and a nice place to explore. With this textures pack I wanted to highlight the contrast between the absolute beauty of this world and the tragic fate of the Rakata survivors, now living among the wrecks of stranded ships. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspiration when creating these textures was the SWTOR game and The Clone Wars serie. This mod DOES replace textures for: - Architecture /Wrecks - Grounds - Rocks - Vegetation - Rakata NPCs and Rancors. This mod DOES NOT replace textures for: - The Republic ship interiors - Skybox (using the great High Quality Skybox II is strongly recommended) - The Ebon Hawk - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.2gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like walls, wrecks,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: This pack does not cover 100% of the Unknown World textures so it is recommended to install it over a vanilla overhaul textures pack to get a complete HD experience. Just make sure you are installing a Vanilla overhaul BEFORE installing my pack. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - ShiningRedHD and his Ultimate Unknown World High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here. -
1 point
Version 1.1
600 downloads
The KOTOR Revisited Collection: I was always a bit disappointed by the yellowish look of Anchorhead in the original KOTOR game. I don't know if there's a lore explanation or something but to me it did just not look good. So this mod started as a personal project to bring at first some small changes to this place, mainly changing the overall color to something more in line with my "tastes" concerning the Tatooine feeling. I've been making textures for games for 15 years now so it had to be a "quick fix" I thought... Here we are a few days later and this "recolor" project has become a full textures overhaul! I'm very pleased with the result so maybe some people here could enjoy it as well. WARNING: if you are a hardcore vanilla supporter, this mod won't be for you (and there are already a lot of vanilla upscaled textures mods available). Not that this mod is not lore-friendly compared to the SW universe (to me at least it is) but it changes most of the vanilla textures by original and home made ones. Click here for a Vanilla VS Revisited comparison My main inspirations was of course the movies/series and also the SWTOR game. This mod DOES replace textures for: - Architecture - Grounds - Vehicles - Animals - Rocks/Vegetation. This mod DOES NOT replace textures for: - Skybox (using the great High Quality Skybox II is strongly recommended). - NPCs - Ebon Hawk cockpit view. - Textures are TGA 2048x2048 pixels (based on my experience there's no need to go highter in resolution in this game. 4K textures on old graphics games is just a waste of ressource to me). The total size is 1.7gb on your HDD once installed. - These textures add maximum details with minimum tilling effect. On a low poly game with no normal/bump maps, tilling REALLY IS your enemy. - I used a soft cell shading style because in my opinion photorealistic textures on low poly meshes just look weird and not that great (but again this is my taste). - Hi quality Reflection effects added to metallic objects like vehicles, antennas,... - On a vanilla unmodded game (if such thing still exist): Extract the file and drop the Override folder in your game install folder. That's it. - On an already modded game: there's a high probability that you already have the same files than this mod in your Override folder. These files can be TGA or TPC (or both). So follow these steps: 1/ Extract the file and drop the Override folder in your game install folder. Overwrite existing files when asked. 2/ Download and use the Removes duplicate TGA/TPC tool (easy to use but make sure to read the description). When asked delete the TPC duplicates. By doing this, you make sure there is no conflict with existing modded TPC files in your Override folder so my textures will appear as expected in your game. NOTE: My mod uses ONE TPC file (PLC_spdrwin01.tpc) which gives tranparency to speeders windshield so be sure it is also correctly installed. - Could you make a TPC version? I've tried to convert the mod in TPC but this format breaks many reflection effects when a texture uses an Alpha channel. As I'm not used to work with this format I don't know how I could fix it and to be honest I don't really care. If a simple solution exists then why not providing a TPC version. - I don't like this or that, could you change it? It is a very personal project from a pre-Disney SW fans so like any old school SW supporter I'm very stubborn and closed-mind. It will be unlikely that I take your idea in consideration, but you may try. - Do you plan "revisiting" others places from KOTOR? I've already done a few planets (see the collection above this page) and more may come in the future. - Kexikus and his High Quality Skybox II mod which I used on my pics. - ShiningRedHD and his Ultimate Tatooine High Resolution mod which I used as a template to help me finding correct files/textures in the game. It was also my "vanilla" benchmark used to calibrate my own textures colors and luminosity. - Many other modders for all the files I'm using on my game and can not list here. -
1 pointView File Repair HK-47 with common parts A simple mod that allows you to repair HK-47 without investing skill points into repairs. Each repair will cost you 10 Parts. Submitter GearHead Submitted 06/26/2023 Category Mods K1R Compatible Yes
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1 point
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1 point
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1 pointReleased version 0.2 of the toolkit, most significant improvement being in NCS decompilation. Decompilation now happens in four steps: Compiled script is parsed into assembly-like list of instructions Instruction list is converted into equivalent language-agnostic expression tree Expression tree is optimized for readibility, making a heavy use of inlining Optimized expression tree is converted to pseudo-NWScript code Decompiler tries to convert instructions into expressions in the most straightforward manner and does not rely on specific instruction patterns produced by the Bioware compiler. Downside is that it doesn't yet know how to detect loops and structures, hence the output is only a pseudo-code and cannot be compiled without some manual refactoring. Known issues: Decompiler hangs on some large scripts, in particular combat-related Comparison between version 0.1 and version 0.2 of the decompiler:
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1 pointNot sure I'm really a fan of grafting it onto important NPCs. If you want to give people cybernetics, you'd be better off porting arms and legs from TOR so they are a bit more unique.
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1 point
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1 pointLooks I forgot to sort the smoothing out. I can see a couple of funky bits here and there. I’ll upload a fixed version in a bit. @ConansHair Here we go. That should look even better. Also exported a version for TSL. I can't think off the top of my head of anywhere it's used ingame, but it's there just in case. plc_kiosk3_fixed.zip
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1 point
Version 1.0.0
20,197 downloads
This mod will replace and update DrdWar texture files. To Install 1. Download: C_DrdWar.rar 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.0.0
1,439 downloads
This mod will replace and update SithAppren texture files. To Install 1. Download: SithApprenHD 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. -
1 point
Version 1.0.0
2,546 downloads
Re-texture of PFHA05, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024. The archive contains 5 textures of the head. 3 textures for underwear. 5 icons and 2 .txi. To Install 1. Download: HD PFHA05 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.