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Showing content with the highest reputation on 03/04/2023 in all areas

  1. 3 points
    Yeah, RedHawke's Mod is one of my primary inspirations for making the one that I'm making. Basically I loved the concept of what RH had done, and a lot of the work, but I wasn't so much a fan of the actual execution of it. RedHawke's version was immersion breaking personified, with everything from the way things where written, to the fact that you couldn't even exit conversation, and basically only have the option to press "1" from start to finish. Which to me, made it feel little different from just adding the Jedi class manually outside of the game. However the concept for what RH had created was great, and so was the groundwork and amazing textures that RH had created for Mission's robes (despite me technically not using them like they were supposed to, and instead forcing a bug interaction to create a truly unique robe for Mission with). The stats on my version of the robe, is fully balanced, and only has a minor advantage over a Jedi Master Robe. So given that I'd always wished there was an immersive option ingame for turning Mission into a Jedi, and that I'd stumbled over RH's version of this, I figured I'd try my hand at my first Kotor mod, and see if I was able to create something else entirely, that'd behaved non-immersive breaking, while adding a bit of quality content (hopefully). Thanks to the efforts of both RedHawke and Chainz, I've already used a few things from RH's mod (namely the robes RH made, that I force to create a bug interaction to create the unique robe that's going to be a part of my mod). I also used a few minor misc files that saved me some time. However the Vast majority of what I've been working on with my mod, is obviously all my own creations (bar the ocassional assistance I've recieved from various helpful individuals of course). ^^ In regards to you wanting to hear a voice clip, I wouldn't mind showing you two quick lines real fast. I'll attach it to this message. The "Final" clip is Mission speaking, and the "I'm so sorry" clip is her cousin Seelah speaking (based on Vette from SWTOR). What do you think? Final I Wont Forget Finished Spliced Wav.wav v2 Im so sorry mission.mp3 Small progress update: I've exhausted my monthly quota (again), and managed to finally convert 100% of all text to audio, from the Dantoine section of my mod (Mission's Global Dialogue still needs to be voiced). However I still need to do a lot of splice work, encode everything, create .lip files etc, so I'm still a bit off from completing the Dantoine section. However this should be the last that I need to do, to have fully completed all aspects of the Dantoine section of my mod ^^ Below is included an additional voice line from Mission for comparison. MISSION Listne I know were busy and all.mp3
  2. 1 point

    Version 1.0.1

    417 downloads

    This mod changes the hologram-overlay texture used by TSL [mostly] for the holo-logs. It is mainly inspired by combination of movie-style and SWTOR's. Preview Blue - Movie-style [STATIC] Description This version uses a static-texture sized at x512. It has an alpha-channel used for scanline effects, which diffuse used mainly for diffuse-color. Blue - Movie-style [ANIMATED] Description This version uses an animated-texture sized at x256/frame It consisted of 25 frames to a 5x5 layout sized at x1280 It is set to cycle procedurally in-game at 12.5 FPS It has an alpha-channel used for animated-scanline effects, which diffuse used mainly for diffuse-color. Disclaimer What's seen in the preview is an end-result from also using a visually-affecting mod, that is DarthParametric's "Fixed Hologram Models and Admiralty Redux for TSLRCM". Requirement It is required for users to have TSLRCM v1.8.6 installed to their game for this mod to be working as intended. K2CP is not strictly-required, but is strongly-suggested to have as this mod were made with CP’s availability in-mind. See `Disclaimer` section above; hence it is required for user to also install the aforementioned mod to have the optimum result. Fixed Hologram Models and Admiralty Redux for TSLRCM - Mods - Deadly Stream Compatibility Compatible with any mods and builds -- long as not affecting `holotex`. It is advised for user to remove any instance of TGA, DDS, or TXI format of the said file in their `override` folder before install. Installation Install `holotex.TPC` to the `override` folder. Overwrite when prompted. Uninstallation Remove `holotex.TPC` from the `override` folder. Known Issues N/A Final Remarks There's always room for improvements; reviews, critiques, comments, suggestions, questions and feedbacks are much appreciated. PM me here, write them on my feed or leave any on the mod's page as you please. And thank you! for downloading, and using this mod. Hope you enjoy the mod as much as I do! Redistribution Do not redistribute this mod or re-release it on any websites. I'd love providing direct support to my work, which wouldn't be possible if they're scattered in the Unknown Regions. If you are to re-use the assets to a project you will be releasing, please be kindly to ask for permission first -- that way I know what's up. Credits The Almighty Force. BioWare, Obsidian Entertainment, and LucasArts for "The Old Republic" video-game franchise. DarthParametric for past-present knowledge, and all his creation that I learn from. JCarter426 and Inyri Forge for all their work that I look up to. I learned a lot from their mods and been approaching a lot using their method. Fred Tetra for KotOR Tool. ndix UR for tga2tpc and tpcview. Cortisol for Holocron Toolset. All the Tool Makers wasn't mentioned -- can't make it without y'all! All streamers of DeadlyStream. All modders either active or inactive. DeadlyStream for being a home -- a place to hang-out, to discuss and hosting my work, and all their staffs for tirelessly improving-maintaining the site. DeadlyStream's #modding [Discord's] channel. -eb
  3. 1 point

    Version 1.0.0

    232 downloads

    -ABOUT- So this is something that's bothered me for years. Basically, the UV mapping around Revan's mask is a smidge wonky. The indentation on the mask's mesh indicates the visor part of the texture was meant to line up in it. But for whatever reason, no one decided to correct it during development. The only times I've seen this fixed were in the fan film "Knights and The Darkness Part II" and the mod "Brotherhood of Shadows." So I decided to just go ahead and make a dedicated reskin just to correct this little nitpick. Hope you chuckleheads get some mileage out of it 😆 -INSTALLATION- Simply copy/paste the texture files into your Override folder located in your "swkotor" directory. -UNINSTALLATION- Simply locate and remove the files. Go ahead. Do it. I dare you. -COMPATIBILITY- This reskin is not compatible with any mod/texture pack that alters: -N_DarthRevan01.tga -N_DarthRevan01.txi -PERMISSIONS- You may use this mod for whatever project you want, so long as you credit me. -CREDITS- Cortisol - Holocron Toolset ndix UR - TPCview
  4. 1 point
    Thanks for saying so Parametric. I use the "Elevenlabs" website to create these voices with, and I (sadly) agree entirely with you, in relation to all the other AI voices that I've personally heard as well. Small note though, that new accounts can't make these voice clones anymore, and now it's only a paid service to be able to produce these with new accounts. However with that being said, they've added a new "Design your own voice", that has roughly the same quality level as the clips I provided, best I could tell from a "glance" at them. These you can create as a free account, so I'd definitely give it a look if you're interested in potentially making your own voices as well. In terms of alterations to the voice, there's a decent amount of "re-generations" involved in getting just the right emotional inflection on words, and generally alter the voice to sound roughly how you'd want it to sound (even with using voice clones like I do). I'm probably feeling compelled to splice several generations of the same text manually together, for roughly around 30% of it, to get it all sounding just right. Innately, Elevenlabs only supports sliders for "Stability", and "Similarity/Clarity" to directly manipulate the overall voice with for each generation, however with that being said, there's several ways you can attempt to make the AI add a specific emotional inflection to the way it says things. Say if you wanted it to SHOUT something, then you could write it as "She shouted: "Insert Text to be shouted", or "She said sadly: "Insert text to be said with sad inflection". This doesn't always work, but has a high degree of working. Generally the AI will try its best to add the emotional inflection to words that it thinks it should, but it's very hit and miss, and either takes some re-generations to randomly get, or prompts like the one described just above. In relation to using Cat Taber to voice both people, I personally don't think that you'd ever think it's the same person speaking, from just listening to it (I've yet to hear anyone point this out to me, unless I've specifically told them which template I based the two voices on). In relation to her work as Vette, I'll say that yes I agree that there's a lot of similarities, but after having listened to near all of her voice files many times over, I personally believe that for the most part of her performance there is actually a genuinly (subtle) difference, despite obviously having used her Mission VA work as a foundation for creating it. Given that the AI only uses around 8 minutes of audio, I just picked the voice files where I felt it was most pronounced, to try and give it that "same but different feel" to the point of sounding like two similiar but completely different people from one another. I also think that if someone wanted to make a K2 voiced Mission mod, that if you went and took all the files from Vette where she sounds the most like Mission for the template, that you'd end up with the perfect voice for "An older Mission" fitting for a K2 setting (lowkey a dream of mine in the back of my head, if I ever manage to fully realize my goals for this project).
  5. 1 point
    If I were simply limiting myself to the vanilla KotOR1 and TSL modules, then I'd say: Yes, you can find these all online. But if you check out the logs below, you'll see I didn't limit myself to those vanilla modules. It is in fact why the blogs were made in the first place. Check out the beginning of this blog for information! And check out this one too if the idea of the first blog interests you. Edit: Looks like I've got my answer via KOTOR Reddit Discord thanks to @Leilukin and @JCarter426.. Let me quote liberally so others can know how to do this too. Leilukin answers my first question above with: Then JC and Leilukin answered my follow up question: I'm using this to find warp codes in mods that aren't vanilla areas. Must be they be installed in the game before using Holocron Tool?
  6. 0 points
    Bravo. I can say with all honesty that this is the first AI generated VO for a game mod that I have heard that doesn't sound like complete and utter garbage (even that Geralt mod that had a custom model created by an AI site was pretty ropey). What website/service are you using to generate it? I'm also curious as to the level of alteration you can apply, since you said the second voice was derived from Vette's lines, yet she is also voiced by Cat Taber and is using her regular voice (albeit a decade on from K1).