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Showing content with the highest reputation on 12/18/2022 in all areas

  1. 1 point
    Well you're the one that has decide that, since you made the request. But from my own perspective it looks fine to me. It's not something I have ever noticed in-game personally, although I don't use those sorts of reskins as a general rule, so I don't know how obvious it is with the vanilla texture.
  2. 1 point
  3. 1 point
    Given how uniform it is, I would suggest that was a deliberate choice.
  4. 1 point
  5. 1 point
    That's a tricky question to answer because a lot of what can be changed doesn't affect just the player. So for some things you can't change them without changing them for other characters too, and it's not immediately clear what the side effects are. Generally, though, here are some things that can't be changed at all (without savegame editing).. Attributes: Character creation only gives you a certain amount of points and forces you to use all the points you're given, whereas with NPCs you can give them whatever. Conversation: Kind of a non-issue, but the player can't have their own dialogue file. Faction: The player is always of the Player faction. Gender: The player can only be male or female. Level: Of course the player has to start at level 1. Movement Rate: It's always Default. Name: You can input this in character creation, of course, but in K1 this is bugged and your whole name gets set as your FirstName. Natural AC: This isn't used very often, but it's possible to give an NPC a bonus to Armor Class without equipping an armor item. Phenotype: The player has different appearances for small, medium, and large body sizes, depending on their starting class. Race: Human, of course. Scripts: The contents of these scripts can be changed, but the set that the PC uses is fixed. Soundset: The player is always given Player_Female_W or Player_Male_W soundset, based on their gender. Tag: The player has no tag. There are also a few trivial matters that can't be changed in character creation, but can be done once the game starts... Alignment: The player always starts at 50. Credits: The player starts with no money. Equipment: The player always starts naked. Inventory: Nope. The rest can be changed to some degree, but may change other aspects of the game, such as... Starting class Number of skill points Starting feats & number of bonus feats Number of Force powers These are all implemented by changing the level up system, which may also affect party members. Party members never "level up" to level 1, so it's possible to change some things on a player starting class without affecting any party members in K1, at least. In K2, party members can multiclass to Jedi classes, which are the same as your starting classes, so it's a little more complicated.
  6. 0 points

    Version 1.0.0

    123 downloads

    The old Naga Sadow PC Head mod should be iconic to some of us as being the head of Lord Scourge in Smash City Studios' Kotor trilogy fan films. Unlike most of Miro42's mods, the Naga Sadow PC Head mod is not hosted on Deadlystream.com and was instead found hosted on his seemingly abandoned personal website. In the event that his website's domain expires, the Naga Sadow PC head mod would be lost to history... since Miro has authorized free use for his mod in his OG description I've decided to upload the Naga Sadow PC Head mod here on Deadlystream for Archival purposes. The original author of this mod is @miro42 and I took no part in the creation of this mod. Miro42's original readme.