Leaderboard


Popular Content

Showing content with the highest reputation on 10/17/2022 in all areas

  1. 1 point

    Version 1.0.0

    733 downloads

    1. Download 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love.
  2. 1 point

    Version 3.2b

    925 downloads

    Beautified Sabers for TSL Reskinned Saber blades: More pronounced cores for all blades. Sharper appearance for all blades. The silver crystal is now referred to as a "Kaiburr" color crystal. Four new color crystal types with unique blades: Indigo Obsidian Pink Rakatan (Neon Yellow) Retextured saber hilts for each type of saber. All work done by 90SK Permissions: Please contact me for further use permissions other than personal use. Compatbility: This is generally incompatible with all other saber mods, as it overhauls upcrystal.2da. Other than that, all mods are compatible. I used TSL Workbench Upgrade Screen Camera Tweak by DarthParametric to take the screenshots, it is not included with the mod. Giveitem Codes: u_l_colo_99 : Obsidian Color Crystal g_w_shortsbr99 g_w_lghtsbr99 g_w_dblsbr099 u_l_colo_98 : Pink Color Crystal g_w_shortsbr98 g_w_lghtsbr98 g_w_dblsbr098 u_l_colo_95 : Indigo Color Crystal g_w_shortsbr95 g_w_lghtsbr95 g_w_dblsbr095 u_l_colo_91 : Rakatan Color Crystal g_w_shortsbr91 g_w_lghtsbr91 g_w_dblsbr091 If you want easier giveitem codes, after installing the mod: Make a copy of u_l_colo_99/98/95/91.UTI in Override and rename it whatever you want the code to be. TSLRCM Compatibility: Unknown. If you install this mod after installing TSLRCM they both should work. Special Thanks: LucasForums, DeadlyStream, Fred Tetra ---- THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSORS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. 1 point
  4. 1 point
    Working on a little something: While doing so, the thought arises: what are those "wings" meant to be exactly? Giant Wi-Fi antenna?
  5. 1 point

    Version 1.0.0

    222 downloads

    ------------------------------------------------------------------------ Knights of the Old Republic - The Sith Lords ------------------------------------------------------------------------ TITLE: Effixian's Class Outfits from K1 for K2 (R) AUTHORS: Effix(ian) CONTACT: PM me on the forums or find me on Steam ------------------------- INSTALLATION ------------------------- 1. Unzip somewhere and run the file "Effixians_Class_Outfits_from_K1.exe". 2. Manually copy the files from one of the 3 subfolders in the "Manually_copy_to_override" folder to your override folder. I chose this manual part approach so that it's easier to switch to another one of the 3 class outfits. You don't need to do anything with the file in the source_script folder, that's a resource for other mod makers. ----------------------- DESCRIPTION ----------------------- Not to be confused with my KotOR 1 class outfit reskin mod, I did reuse the screenshots because there's little difference. This mod lets you add a light armor (you can only use 1 of the 3 at a time). They are the pretty much the same as the default class clothing that you get in KotOR 1. This time they do have some stats, are upscaled and I redid/added alpha layers (which parts of the texture are reflective/shiny). Atton has this item in his personal inventory, you'll be able to equip it once he joins you. The stats are mostly based on Mira's Jacket. Scoundrel Jacket / Scout Jacket / Soldier Outfit (cheatcode: giveitem classfit) Feats Required: Armor Proficiency - Light Usable By: The player, Atton, Disciple, Handmaiden, Mira, Visas Defense Bonus: 5 Max Dexterity Bonus: +5 Damage Resistance: Resist 5/- vs. Bludgeoning, Piercing, Slashing Regeneration: 1 Upgradeable (Like light armor) --------------------------- COMPATIBILITY --------------------------- - (R): This mod replaces the Revan/Star Forge model, so it's not compatible with any mod that does the same (for example my Bastila Robes, Mission Vao Jacket and more). Make sure you always read the mod description to look out for this. - Steam: This 3-in-1 mod is superior to my similar Steam Workshop versions which are all "male or female only" mods to keep things compatible with the Workshop version of TSLRCM. But, you can apply this version to your Steam version. If you use the Workshop version of TSLRCM then you need to point the installer to its workshop folder (workshop\content\208580\485537937). If you don't then you point it to the main game folder. -------------------- SWITCHING -------------------- You can overwrite the files in your override with those from one of the 3 options in "Manually_copy_to_override", to try another option. You don't need to run the installer again. However, once you've acquired the item the title and description will get saved in your savegame. You can cheat in a fresh item to get one with the new title and description. -------------------------- UNINSTALLING -------------------------- Remove from override: a_addatton.ncs classfit.uti ia_revan_051.tga PFBJ51.tga PFBJ51.txi pfbjm.mdl pfbjm.mdx PMBJ51.tga PMBJ51.txi pmbjm.mdl pmbjm.mdx Place back into override from the created backup folder: appearance.2da (If you haven't added any mods that changed this file after this mod) ------------------------------------- DISTRIBUTION NOTES ------------------------------------- You can use the files from this mod in your own mod if you simply credit me. --------------- THANKS --------------- Stoffe and Fred Tetra for the needed tools and tutorials ----------------- Donations ----------------- My mods are free. If you would like to show your support then you can buy me a coffee at ko-fi.com/effix ----------------- THIS MODIFICATION IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY BIOWARE, OBSIDIAN, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY LLC AND/OR ITS LICENSORS.
  6. 1 point

    Version 1.0.0

    401 downloads

    There are two kinds of turrets in the Star Wars galaxy: the up turrets and the down turrets. The up turrets have all the nice geometry a turret needs, while the down turrets eschew their lower geometry in favor of nice shadows, since their undersides are not actually visible to people. A harmonious balance -- or so we all thought. It turns out that there are many opportunities to see the bottoms of the down turrets, exposing their empty underbellies for everyone to see. Their shadows are also incomplete and janky-looking. Let's restore balance to this galaxy! If you have not checked out Khoonda Turrets Model Repair, I suggest you do that as well. That will set the turrets around Khoonda to the up models instead of the down models, as they were meant to be. That will mean that they have all the geometry they need without the extra model shadows, which look no good on the higher-up turrets. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. Uninstallation: Remove the folder "TSL_Turrets_Models_Repair_v1.0" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. I highly recommend using this mod in conjunction with Khoonda Turrets Model Repair, of you have not checked that out already. This mod will fix the lack of geometry issue there as well, but that one will remove the nasty-looking shadow it has. Acknowledgments: Big thank-you to seedartha, Symmetric, Purifier, and Ndix UR for making importing to Blender simple using KotORBlender, and Cortisol for making file extraction convenient with the Holocron Toolset. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  7. 1 point
    Fantastic work. I'd love to see a mod one day that changes all pre-rendered cutscenes to be in-game.
  8. 0 points

    Version 1.1

    6,620 downloads

    ========================================================================== KNIGHTS OF THE OLD REPUBLIC II ======================================================== Visas Unmasked! ================================= Author: Varsity Puppet & RedRob41 For: KotOR II Date: 07.06.2011 ================================= DESCRIPTION: Ever since I first played TSL and recruited Visas, I wondered if there was a way to remove her headdress. This became a mysterious sort of obsession for me. Up until recently, when I acquired some decent modeling skills, it was an impossible feat. But with some new discoveries concerning Kotor models (and alot of help from RedRob, skinning Visas' damaged eyes and pretty much everything above her nose) I bring you, Visas Unmasked! For some ridiculous reason, Visas cannot equip headgear: a devious plot hatched by the game developers no doubt. There is no way to bypass this effectively - nothing short of changing her tag and recompiling a TON of scripts is going to ever fix this. INSTALL: Click and run the TSLPatcher. For compatibility reasons, try installing this mod last (after TSLRCM for sure). The reason I say this is because it modifies her character file in a complex, yet fully compatible way. I just don't trust other people's mods to do the same. UNINSTALL: A backup should be generated after you install the mod. If you ever need to reinstall, you need this. ___________________________________________________________ BUGS: You can't equip headgear on Visas. This is hardcoded. ___________________________________________________________ PERMISSION: You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. However, do please give credit where it's due, and DO NOT release it with any of your mods without my permission. Thanks. THANKS: Fred Tetra's KotorTool Obsidian for making a game to love and hate All of you modders out there who I've consistently studied and slowly learned from. All materials and copyrights belong to LucasArts, BioWare Corp. and Obsidian Entertainment Inc.
  9. 0 points

    Version 2.0.1

    897 downloads

    The Harbinger is a victim of double-sabotage, by both a group of cult assassins and one crazed protocol droid, who did their jobs a little too well. There are missing pieces of the ship's hull geometry, UV errors, lightmapping issues, and broken animations all throughout the ship. Let's fix them up! Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II\override". 7z files can be extracted with Archive Utility on macOS, or with programs like PeaZip on Windows and Linux. This mod also includes an optional 16x upscale of the cracked window texture, which can be found in the "Additional" subfolder. Simply take the .tpc out into the main mod folder to activate it, if you wish. Also, be sure to uninstall version 1.0, "Harbinger Bridge Repairs", if you previously installed it. This mod is made for and tested on PC, so if you are attempting to install this for a different platform, you will have to let me know how it works for you. Uninstallation: Remove the folder "Ultimate_Harbinger_Model_Repairs_v2.0.1" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. For this mod I have fixed up 56 of the shipd's total of 57 submodules, so it will not likely be compatible with mods that replace any of the area models for the ship. The mod is therefore not compatible with "Harbinger Hull Fixes" by DarthParametric, though it fixes the same issues, as well as a great many more. This mod may be compatible with other lighting mods such as "A Darker Peragus REDUX" by Malkior, and "...A Darker Peragus" by Canderis. The four lightmaps included in this mod are all custom-made and named, so there should be no file name conflicts, it is simply a matter of how they look in-game against those mods' lightmaps. This mod is fully compatible with visual improvement mods such as Kexikus' "TSL Backdrop Improvements", and most any texture mods. It also includes an optional upscaled version of the cracked window texture that I recommend, which you can find in the "Additional" subfolder. Acknowledgments: Huge thank-you to Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender, Cortisol for making my life easier with the Holocron Toolset, and ndix UR for making image compression convenient with tga2tpc. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.