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Showing content with the highest reputation on 09/05/2022 in Posts

  1. 4 points
    The best thing to do is report the issue to the author of Holocron toolset in the proper thread. This is a very promising and very actively maintained tool we're talking about, with an author that's been very present and receptive to feedback since start.
  2. 2 points
    Ah, the foreman droid's eye flash is a lot easier to see, given the size. I guess the construction droid's eye meshes need a little more surface area. Edit: Created new eye lens mesh, although there's not much to work with in terms of the texture. Also tweaked the position of the camerahook. TSL_Construction_Droid_Talk_Anim_v4.7z
  3. 2 points
    This is v3 in action and I will grab a recording of the Foreman droid in just a moment. And the Foreman Droid.
  4. 1 point
    We released a surprise new patch recently. If you're subscribed to the mod on Steam workshop, it should have auto-downloaded for you. Otherwise, feel free to grab either the new installer or the updated mobile version in usual places. Patch notes below. May contain spoilers if you haven't played the game yet. * New logo by @Sith Holocron * [PC Installer] The installer will now always ask you to confirm install location * [Mobile] Fixed tutorial popups using PC controls * Fixed a possible dialog break when talking to Kreia * Fade out/fade in animation instead of a sudden black screen when teaching companions force forms * Telos: Lt. Grenn turns to the player when talking to him after Batu Rem's death * Telos: No longer possible to trigger mercenaries / Lorso cutscene as B-4D4 * Telos: Removed a random black screen and immediate fade in when Atris takes out your saber * Telos: Atris no longer plays "talking" animation when standing silently * Telos: Changed a camera angle in a cutscene where Atris talks to Handmaidens to avoid an awkward jumpcut * Telos: Handmaiden no longer uses "talking" animation when thinking * Telos: Added autosave before Handmaiden fights her sisters, so you don't have to sit through four different cutscenes again if you die * Telos: Atris and Handmaiden stay with lightsabers active and in "ready" pose after their fight, until Atris lightnings Handmaiden * Telos: Rebalanced the HK Factory * Telos: Asking for a finders fee when delivering fuel no longer grants less XP than other dialog options * Nar Shaddaa: Removed animated camera from the Red Eclipse boarding cutscene * Nar Shaddaa: Fixed an issue where two music tracks sometimes played at the same time during the Red Eclipse boarding * Nar Shaddaa: Party members will no longer randomly activate their shields and/or stand up when getting knocked out by the Red Eclipse * Nar Shaddaa: Party members now play "working on computer" animation instead of just standing next to the galaxy map in the Red Eclipse cutscene * Nar Shaddaa: Added missing lip animation when Ratrin boards your ship * Nar Shaddaa: Randomized Duro VO in the cantina cutscene * Nar Shaddaa: Fixed a skipped animation when Atton warns the party * Nar Shaddaa: Removed Visquis' sound from an empty line when he releases Kath Hounds * Nar Shaddaa: Atton can no longer pick T3-M4 as a third party member if he was sold to Kodin * Nar Shaddaa: You can now try again if you didn't have enough money to bribe Kaalanah the first time * Onderon: Atton now pilots the ship in planet's intro * Onderon: Soldier in the palace no longer starts a dialog for a single line, uses a "bark" instead * Onderon: Fixed a typo in Kiph's dialog (two dots instead of three) * Korriban: Sion no longer uses "talking" animation before approaching player * Korriban: Fixed fade-out animation after escaping Sion * Ravager: Lightsabers don't turn off for a cutscene halfway through the Nihilus fight * Malachor: You can now fast forward through "precognition" cutscene of your party members in cells * Malachor: Fixed Sion & player sometimes not jumping to proper positions for post-fight dialog, therefore not being visible * Malachor: Restored a previously skipped shot of player approaching Kreia * Malachor: Some additional animations in party vs Kreia cutscene, like Visas holding her weapon ready when Handmaiden/Disciple attacks Kreia * Ebon Hawk: HK-50 torture scene now fades out at the end, instead of hitting you with a sudden black screen in the middle of HK's line * Ebon Hawk: Fixed Handmaiden's empty {frowns} line always skipping instead of playing animation before training her as a Jedi * Ebon Hawk: You return to the cargo hold instead of being moved to the cockpit after training Handmaiden as a Jedi
  5. 1 point
    Ok man it's ill right I guess I'll try it again
  6. 1 point
    Here is the video for these edits, looks a lot better now.
  7. 1 point
    Although it is slightly complicated in this instance due to the fact that C_ConDrdL, like a number of other TSL models (and the occasional K1 model) lacks a neutral/t-pose. Hence the screenshot of it being in the midst of an animation - that's it default pose. Anyway, here's a readjustment of the hook. The vanilla positioning was way too high. Edit: I know it isn't part of the request, but since I already edited it anyway I''ve updated the foreman droid with the revised self-illum keys for the talk anim and added a camerahook which the vanilla model lacks altogether. Edit 2: Removed outdated construction droid model. TSL_Foreman_Droid_Talk_Anim_v2.7z
  8. 1 point
    KotOR Tool as described by many in the community is a great can opener, but not a great tool as it's incomplete and has bugs here and there. Ultimately that is all I use KotOR Tool for, to unpack the original files, other than that K-GFF Editor and a few other tools are really useful to have. KotOR GUI Editor is also another new tool, very much worth having in my opinion. My point is realistically you can't rely on one tool to do it all, though I think we all have high hopes for the Holocron Toolset to do it all in the near future.
  9. 1 point
    I've been modding Kotor for years, but stuff like Kotor tool in my opinion are absolutely some of the worst tools I've ever used. It was good for the time but I will never go back to it even if it's helpful, but thanks for the response.
  10. 1 point
    View File KotOR1 Polished Crystal Icons Pack AUTHOR: Sith Holocron ORIGINAL RELEASE: 21 AUG 2022 GAMES: Star Wars Knights of the Old Republic 1 [This mod will not work in Star Wars Knights of the Old Republic 2 as intended. Instead, use this mod specifically made for KotOR2 instead.] Description: So . . . this is a part of another mod that I’ve had on my computer/s for some time but I hadn’t gotten around to putting out there to the public. Until now. This all started out with getting higher resolution icons for crystals in TSL. There are way more crystals in that game than in KotOR1. However, it seemed logical to narrow the focus of that mod by releasing a pared back version and release it as a KotOR1 stand alone version. That’s what you have here – a test run for a possible TSL version later on. I found source pictures of many crystals over the years and took care to try and match the color, crystal type and - when possible - the orientation of the crystal to match what you saw in vanilla. Yes, I included the Mantle of the Force and the Heart of the Guardian crystals. And yes . . . I included the Krayt Dragon Pearl. From the pictures you’ve (hopefully) seen on the download page, you’ll notice that some of the crystals appear to be duplicated. That’s how it is handled in the game and it wasn’t an error on my part. Installation: Drop the TGA files into your Override folder. If you are using this mod with other mods that include re-texturing of the crystal's icons, install this mod after them. Uninstall: Remove the TGA files from your Override folder. Legal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission. Special Thanks: Thanks to @EbonHawkStowaway999for archiving the smaller texture version of the mod so I can bring it to all of you. Thanks to YOU for giving this mod a chance! Won’t you leave textual feedback on the download page? (I like to know what I’ve done right , you see…) Submitter Sith Holocron Submitted 08/21/2022 Category Skins K1R Compatible Yes  
  11. 0 points
    True, It just shows that devs are far superior at making creation tools for there projects and I wish Kotor had developer made tools instead. I am grateful though that there's at least someone trying to make them in the community.