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Showing content with the highest reputation on 07/12/2022 in all areas

  1. 2 points

    Version 1.0.0

    1,215 downloads

    KotOR Saber Replacement 2022 (KSR) =========================== Author: Kaidon Jorn July 2022 This saber mod was built using the K1CP mod. It is mandatory that it be installed before this mod. You must also upon installation open up the swkotor.ini and under [Graphics Options]change the line "DisableVertexBufferObjects=1" to read "Disable Vertex Buffer Objects=1" putting spaces between words. So here's a little thing I whipped up.... In this mod for Knights of the Old Republic, all Jedi party members and force wielding NPC's will come with their own unique lightsaber models. These hilt models from my stash have been updated with Crazy34's new lightsaber blade models with ambient lighting. There are also several unique lightsabers that will drop from enemy npc's or come as rewards for quests on each planet in the game. All saber textures have been redone to some extent in an attempt to update this mod from the old SotOR mod. =================================================================================================================== Installation: Run the .exe file after installing K1CP. Removal: A backup folder was created in the KSR main folder on installation, just replace all files into their relevant folders. Then delete all lightsaber files and dialog files that came with this mod within the Override folder. Thanks to: Crazy34 for his great work on new lightsaber blade models, and allowing me to convert my hilts to use his blades. Thanks to SithSpectre for the use of his Unstable Blade texture. JDub96 for helping out with *most* of the saber descriptions and giving me ideas on where to place them. FairStrides and Darth Parametric for all the scripting help and suggestions. Permissions: You may not redistribute files contained herein and you may not use these files in your own mod without my consent. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES.
  2. 1 point
    Given the usual quality of said input, he was probably at that stage about a decade ago.
  3. 1 point
    Yeah, (best "Geg" impersonation voice) you have returned! It was a little finicky getting HK separated from his cheap copies in the 2da file, but well worth it in the end. I do think though, that you should probably keep the awesomely scarred and pitted iron texture just for the "obsolete" original. The 50's are meant to be passing as the fancy new model seeded among the Republic diplomatic corp. I'm sure though, that what you will provide us with in the end, Selkath, will be a marvel to see. And we'll all say:
  4. 1 point
    Hi guys, I'm the creator of the original mod (message me on nexus or something if you want proof). I am already working on porting the model to Kotor 2, however I'll obviously need much more efficient UV's to combine everything into 1 texture file. I've got an entirely different texture setup on my high poly model ready for the HK50 droids, and I might even add some extra wear to HK47 to resemble the more beaten up textures in the original. I appreciate the enthusiasm around the mod, and your efforts to get it working yourselves has been quite helpful, but please refrain from sharing any mod files publicly without my permission. If you're curious what HK-50 will hopefully look like, here's the high poly version I've already got. I'm open to questions or suggestions
  5. 0 points
    Looks far too Sith soldier pure chrome to me. And the thing about envmaps is that they vary in effect in every module due to the different lighting.