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Showing content with the highest reputation on 05/27/2022 in all areas

  1. 1 point

    Version 1.0.0

    16,004 downloads

    New interface for terminals. Sdub & Effix materials were used. Resolution 2048x2048. 1. Download: Upscaled Computer 2. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 3. When/if prompted to overwrite files, press okay. 4. If you like the mod; leave a comment or endorse! (It would be much appreciated)
  2. 1 point

    Version 1.4

    33,902 downloads

    This mod makes some alterations to the arena in the Taris Upper City cantina. The primary change is the removal of the original low quality crowd sprites. In the vanilla game these are VFX nodes. It appears that Bioware's original intention was for these to be animated, but that was likely disabled due to performance issues on the Xbox. Subsequently, most of the sprites are lacking arms. Another issue is the scaling. The sprites are completely out of scale with the rest of the game world, appearing to be about half the height of an average human. This was possibly an attempt to skew the perspective, an attempt to make the arena look bigger than it actually is. The original sprites have been completely removed in favour of better quality crowd sprites ported from The Old Republic. Additionally, the bays housing the crowd have been resized in order to fit proper human-sized figures. To comply with recent local ordinance changes, transparisteel safety screens have been fitted for the crowd’s protection. Other minor changes include some texture swaps on the roof section and a dummy door model to hide some unsightly fog on the original. Additionally, players participating in duels should now correctly face their opponent, and give an alignment-specific emote when they are announced. Opponents will now politely wait until their name is announced before giving their little fist pump. After some complaints by their union about a lack of proper medical services, defeated opponents are now healed back to full health post-match rather than being left to limp around. The view screens in the cantina have been upgraded to have a dynamic display of the current arena rankings. These will change as the player progresses up the ranks. The placeable computer screens have all had their positions adjusted so that they properly contact the walls they are supposed to be mounted to, and to align them with one another. Ajuur the Hutt’s dialogue has also had some minor surgery performed on it, to better deal with player and party positioning. Carth should now properly face Ajuur and the player during his relevant interjections, and won't be replying from across the room. N.B. - Because alterations are made to the module's GIT file, the mod requires a save before entering the Upper City cantina for the first time. It is thus best suited for a new game. If you load a save after having entered, none of the screens will line up properly with the computer placeables. Known Issues: If you initiate a conversation with Ajuur while the party is standing in the corner with the medpac bin, you will likely see them jump out of frame as they are moved to their now scripted fixed positions directly in front of the Hutt. That's an unfortunate consequence of the way it was handled, but the camera angle should mask the transition from pretty much anywhere else. Acknowledgements Thanks to @bead-v for MDLEdit Thanks to @ndix UR for TGA2TPC Special thanks to @JCarter426 for helping with some scripting, particularly extended troubleshooting of the Ajuur party positioning script Thanks to @Salk for alerting me to the TSLPatcher problem with v1.0 Thanks to @A Future Pilot for pointing me to the fixed version of TSLPatcher Thanks to @Publicola for informing me about the ability to click through announcement animations Some screenshots feature @Sithspecter's High Quality Blasters The video features @ndix UR's KOTOR High Resolution Menus Crowd and glass textures ported from The Old Republic MMO
  3. 1 point
    @Jacksonnn KOTOR 2 Spoiler-Free Build from Reddit will be useful for the first modded playthrough. Link: https://www.reddit.com/r/kotor/wiki/kotor2modbuildspoilerfree It isn't necessary to install all mods from the list, but TSLRCM, KOTOR 2 Community Patch and, perhaps, Extended Enclave should be your first priority.
  4. 1 point
    You guys think that Disney's pumping out just too much Star Wars stuff at this point? They're making a new show based on Andor from Rogue One and I just don't care anymore since they've got like 6-7 other series coming out and more movies about to come out. I've lost so much interest in modern Star Wars, not because it's necessarily bad but because there's so much of it. It's OK to take breaks now and again.
  5. 1 point
    You're using the Aspyr update for TSL. That's not compatible with the old exe. You'll need to switch to the "legacypc" version under the Betas tab. Right click on the game in the Library list -> Properties -> Betas, select legacypc from the drop-down menu. This will involve redownloading some of the game assets, so any mods you already installed will be nuked. If you have installed any mods, you'll want to delete your Override and Modules folders, then from the Properties menu go to Local Files -> Verify integrity of game files. After all that is finished, you can replace the exe with the WS patched one. That said, the Aspyr version should have native widescreen support anyway, so patching the exe is unnecessary. But the Aspyr version is full of bugs so it's not worth using unless you absolutely must have achievements and/or controller support.
  6. 1 point
    This is just a suggestion, Having an Item of your choosing to have Bonus Feat: Force Jump and Weapon Specialization: Lightsaber for this new Mandalorian NPC. Also Talk to JCarter about using his DarkSaber Mod for this mod. Well I do think This Mandalorian NPC should be a boss tiered NPC. Side note: you can use the scripts from Jedi and Jedi Classes if you need too.