Leaderboard


Popular Content

Showing content with the highest reputation on 05/18/2022 in all areas

  1. 2 points
    Thanks to advice from both TamerBill and DarthParametric, I finalized Mission's unique feat (tested and working): Survival Instinct Unique Ability: Mission Mission grew up on the streets of Taris where she learned self-preservation. She gains a +1 bonus to dodging and saving throws when she is the last one standing in combat.
  2. 2 points
    Have you tested that? Editing an include file will not, on its own, do anything. You'd need to recompile the scripts that use the include.
  3. 1 point
    So it turns out healing items have been bugged for the entire duration of both games. Whoever wrote k_sup_healing assumed (logically, to be honest) that GetSkillRank() returned the raw number of skill points invested, and was adding the attribute bonus manually on top. In-fact it returns the full skill mod; this is correctly accounted for everywhere else, as far as I can see. So all medkits have been healing for an additional 1 to 3 times the user's Wisdom bonus, and likewise for repair kits and Intelligence. I wouldn't really care except I obviously assumed the basegame scripts were correct, so I've copied the same error into all of my stuff >.<
  4. 1 point
  5. 1 point
    Nice bookmark for the heads: Next to those names you have the dark side transition variations, it's similar for the portraits. For example PFHA01.tpc/tga is the neutral/light side version, then there's PFHA01D1 for half way towards dark, and PFHA01D2 for max dark (I don't think it's actually 50% and 100% dark, but something like that). The appearance.2da info here helps for the other things: There you can find that for example column modela points to the underwear model, texa to the accompanying texture. Now on to the actual filenames, for example the first player entry in appearance.2da "P_FEM_A_SML_01" has PFBAMA in the texa column. Those letters come from Player Female Body A (the underwear column) M is a bit of a leftover from K1, which has different underwear for different classes (S, M, L) A for Asian/Hispanic (btw B = "Black" & C = "Caucasian") Finally there is a number, a texture variation number that's in the item file (.uti). For underwear it's just 1 (always 2 digits so 01). Final filename: pfbama01.tpc/tga (case insensitive). For other outfits there are different texture variations. Advanced: To find which texture an item uses you first again use "Detailed info of 2da files" to look up the column. For example the n columns are for the Jedi Knight/Master model. In column texn you find PFBN (Sticking with the P_FEM_A_SML_01 row, although the skin colour is not relevant here, there's no A for Asian). Now you need to find the texture variation number for a certain item (robe). You need to find the item template file (.uti). You can look it up at GameBanshee. Random example: Dark Jedi Knight Robe -> Template: a_robe_14 Now you open that item template (Kotor II -> BIFs -> templates.bif -> Blueprint, Item -> a_robe_14.uti), you find that the texture variation is 4 (-> 04). Final filename: PFBN04.tpc/tga. I hope this is a good intro, good luck! Feel free to ask more questions here or on the Discord.
  6. 1 point
    View File K1 NPC Immersive Feats K1 NPC Immersive Feats by Sdub Version: 1.0 Description: In TSL certain items can be limited to certain characters, In K1 however that is not possible... until now. I sought to create a workaround to limit certain items to certain characters. Especially for when modders create items. The solution I came up with was creating unique feats for the NPC's that do not have one. Four NPC's already have a unique feat with. Bastila - Battle Meditation Juhani - Force Camouflage T3M4 - Blaster Integration Zaalbar - Wookiee Toughness I created one for each: Carth - Decorated Pilot Mission - Streetwise Canderous - Regenerative Healing Implants Jolee - Hermit HK-47 - Assassin Droid One important thing to note. These feats are for immersion only. They do not have any active effects attached to them unless the active effect already exists for the characters, like Canderous and his regen. This mod is intended to be used as a resource. I'm planning on releasing a few mods that will require this as a base. Feel free to use it as well, all I ask is that proper credit is given. A huge thanks to @Effix for helping me get the mod properly setup with the TSL patcher. Please let me know if you have any issues. Installation: Run TSLPatcher.exe and locate your swkotor folder Uninstallation: Delete UTC Files for characters, icon images, and replace the dialog.tlk with the one in backup from patcher installation Compatibility: This mod should be compatible with all mods K1R Compatible: Yes Tools Used: TSL Patcher ChangeEdit TLKEdit KOTOR Tool Holocron Toolset Big thanks to the KOTOR Modding Discord, Deadlystream, and @Effix Submitter Sdub Submitted 05/05/2022 Category Mods K1R Compatible Yes  
  7. 1 point
    Yeah, no worries, if you know that much you're alright.
  8. 1 point

    Version 1.0.0

    7,904 downloads

    This mod aims to fix all* the stretching that occurs in widescreen (16:9) resolutions. There have already been other mods to fix the main HUD, but there are a lot of other elements in the game that are in need of correction, such as the pause menu, galaxy map, loading screens, etc. *For now, I recommend that you download "Widescreen UI Fix for Knights of the Old Republic 2: The Sith Lords" by Achilles to fix the HUD, and combine it with this mod to un-stretch everything else. I have included my own experimental version of a 16:9 HUD, but right now I think most people would prefer Achilles' version.
  9. 1 point
    You'll probably need to edit k_hen_damage01 and do a HP check. They don't have an OUD or OnDeath script assigned aside from Canderous, who has an OUD with an OnDeath event for his regen.
  10. 1 point
    *Dusts off the cobwebs on this account* Hi! Just finished my college semester lol