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Showing content with the highest reputation on 02/27/2022 in all areas

  1. 2 points

    Version 3.1.0

    1,668 downloads

    This modding toolset is a work in progress and I carry no responsibility to any damage done to your game files or lost work that may occur. Some antiviruses will flag a false positive and prevent you from opening the application. If this happens you will need to configure your antivirus to allow the program to run. Holocron Toolset is a collection of modding tools packaged in a single application aimed at streamlining modding development for KotOR/TSL, drawing inspiration from Kotor Tool and the NWN Aurora Toolset. There are editors available for nearly every file type used by the game. Also included with it is a 3D module editor and a "Map Builder" which the user can use to create new maps by rearranging existing models already used in the game. Discord for suggestions + bug reports: https://discord.com/invite/3ME278a9tQ If you are running Windows 7 or 8 and get a missing DLL error when opening the program you will need to download the Visual C++ Redist from Microsoft. Toolset source File parsing source
  2. 2 points

    Version 1.3.0

    1,043 downloads

    How did the Peragian miners die? Probably the lack of oxygen. Peragus is facing many structural issues, from the gaps in the floors, walls, and ceilings, and other model errors, many of which expose the facility to the vacuum of space. It may be too late for the miners, but it's not too late for you! Let's get to work on patching things up. This mod builds upon the work started by DarthParametric with "Peragus Administration Level Room Model Fixes 1.0.0". I have recreated and improved upon the fixes of that mod from scratch, as well as included fixes to a very large number of other model issues. If you currently have the other mod installed, you should remove "[TSL]_Peragus_Administration_Level_Room_Model_Fixes" from your override upon installing this mod in order to avoid any mod conflicts. Installation: Download the 7z file and extract to your override folder, found in the same directory as your main game executable. For Steam installations, this would be "Steam\steamapps\common\Knights of the Old Republic II". 7z files can be extracted with Archive Utility on macOS, or with free programs such as PeaZip on Windows and Linux. If you are updating from a previous version of the mod, just delete the old "Peragus_Model_Fixes" folder from your override. The version number is included in the folder name. Uninstallation: Remove the folder "Ultimate_Peragus_Model_Fixes_v1.3" from your override. Included Files: Compatibility: Users should expect full compatibility with any other mods, so long as they do not modify/replace the above files. This mod works very well alongside "Peragus Large Monitor Adjustment 1.0" by Sith Holocron, and will correct the same asteroid image and text displacement issue from the asteroid exterior. It will similarly work well alongside other Peragus mods which affect textures or placeable models and lighting, such as VarsityPuppet's "Peragus Tweak 1.4", "A Darker Peragus REDUX 1.0" by Malkior, and "...A Darker Peragus 2.0" by Canderis. It is also compatible with backdrop improvement mods such as Kexikus' "TSL Backdrop Improvements 1.4", Vasilii Zaytsev's "Improved Peragus Asteroid Fields 1.2", and Replacement Peragus II Artwork by Trench 1.0 uploaded by Sith Holocron. This mod is not compatible with DarthParametric's "Peragus Administration Level Room Model Fixes 1.0.0", but fixes the same issues (and many more). Acknowledgments: Big thanks to Fred Tetra for making file extraction easy with KotORTool and Symmetric, Purifier, Ndix UR, and seedhartha for making importing to Blender simple using KotORBlender. I would also like to thank DarthParametric for making "Peragus Administration Level Room Model Fixes 1.0.0". Thanks to DarthRaindrops for pointing out the UV mapping issue for the column texture. This modification is not supported by Obsidian Entertainment, Lucasarts, Disney or any licensers/sponsors thereof. Use of this modification is at your own risk and neither the aforementioned companies nor the author may be held responsible for any damages caused to your computer via this modification's usage.
  3. 1 point
    View File Holocron Toolset This modding toolset is a work in progress and I carry no responsibility to any damage done to your game files or lost work that may occur. Some antiviruses will flag a false positive and prevent you from opening the application. If this happens you will need to configure your antivirus to allow the program to run. Holocron Toolset is a collection of modding tools packaged in a single application aimed at streamlining modding development for KotOR/TSL, drawing inspiration from Kotor Tool and the NWN Aurora Toolset. There are editors available for nearly every file type used by the game. Also included with it is a 3D module editor and a "Map Builder" which the user can use to create new maps by rearranging existing models already used in the game. Discord for suggestions + bug reports: https://discord.com/invite/3ME278a9tQ If you are running Windows 7 or 8 and get a missing DLL error when opening the program you will need to download the Visual C++ Redist from Microsoft. Toolset source File parsing source Submitter Cortisol Submitted 01/28/2022 Category Modding Tools  
  4. 1 point

    Version 1.0.0

    12,489 downloads

    Logical Datapads by Sdub & ebmar Version: 1.0.0 Description: One thing KOTOR seems to have is an almost endless supply of datapad items. Oh, but what are they called? Oh well “Datapad” of course. I was inspired by TSL for this mod as this is not a problem in TSL. What many people and especially new players don’t know is that the Datapad items are there sometimes to give hints to quests or flesh out the lore, Hell one of them straight up GIVES you the solution, but it’s lost in a sea of “Datapads”. After talking with @ebmar who is much more experienced with the TSL Patcher liked my idea and was onboard, I immediately got to work on new titles. I did my best to have them make sense in context and situation they are acquired. This modifies Datapads and Journal Items. (Which are really all datapads) I hope you enjoy, please let me know if you have any problems. I did my best to test it as much as I could. I did not encounter any issues. You will need to start a new game to see this mod work correctly. One final thing to note, this mod was made with widescreen mods in mind, I am unsure how it will respond to the normal aspect ratio. Installation: Run TSLPatcher.EXE and locate your swkotor folder Compatibility: Will not be compatible with anything that modifies existing datapad .UTI files K1R Compatible: Yes Tools Used: TSL Patcher ChangeEdit KOTOR Tool xoreos-tools Big thanks to the KOTOR Modding Discord!
  5. 1 point
    View File Heyorange's collar fix for JC's Cloaked Jedi Robes K1 Heyorange's collar fix for JC's Cloaked Jedi Robes K1 A Mod for Star Wars Knights of The Old Republic Original author of the "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" mod: JCarter426 Author of the CollarFix: Heyorange (aka Pataschka) Version: 1.0 DESCRIPTION: This mod is a collar fix for the "JC's Cloaked Jedi Robes for K1" modification In order for this mod to work properly you need to install JC's Cloaked Jedi Robes for K1" modification first The only thing I did is editing the neck part of the robes. The textures were taken from "JC's Cloaked Jedi Robes & Supermodel Port for K1 1.4" file The credit regarding everything else in these textures goes to JCarter426 This mod is divided into 3 parts like the original modification. The only difference is that all of the robe textures which are used are in gloves. - 100% Brown - Brown-Red-Blue - Brown-Red-Blue Alternative All the textures in this modification are in the .tpc format so that they may override textures from "JC's Cloaked Jedi Robes for K1" modification. At the same, time for modding purposes I attached CollarFix.psd in the same archive which contains only the 3 layers of the collarfix itself. INSTALLATION: To install simply drop all the files from one of the 3 folders in accordance with the version of the "JC's Cloaked Jedi Robes for K1" modification you have installed to the Override folder earlier and confirm the replacement of the files. This modification does not have (No Gloves) variation. If you installed (No Gloves) variation but have nothing against gloves just use the same folder name but without (No Gloves) tag, for example: If you installed "Brown-Red-Blue(No Gloves)" in the "JC's Cloaked Jedi Robes for K1" modification you can replace the textures by copying files from "Brown-Red-Blue" folder and etc. COMPABILITY: Works only with "JC's Cloaked Jedi Robes for K1" modification PERMISSIONS: CollarFix.psd can be used by anyone if I am credited as the original author of the CollarFix. THIS MOD IS NOT SUPPORTED BY LUCASARTS OR BIOWARE. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE. Submitter heyorange Submitted 01/31/2022 Category Skins K1R Compatible No  
  6. 1 point
    This is shaping up quite nicely. Just one more feature request, then it should reach parity with kotor tools: The ability to search for a global rim file search (.mod would be useful to). Right now you need to select the module that contains an object. Hard to do when you don't know what module it is in. I would be happy with a simple search function but if you could add filters like kotor tool has it would make it easier to search.
  7. 1 point
    It's such a quiet thing--to fall...From rags to even lesser rags. It's such a subtle change this, I hardly noticed it at all at first but it works!
  8. 0 points
    The popping errors could be fixed either way, you are absolutely right. Using the mdl/mdx files allowed for me to move certain assets to a submodule that made more sense (like moving the landing pad crates to the landing pad), and to improve models that were not originally designed to be viewed from areas they should be viewable from. I was also very stoked to have an available fix for the ramp issue in the Refugee Sector. For anyone else reading this who has not checked it out already, I definitely recommend Thor110's Visibility File Fixes, it will fix a lot of similar issues of assets disappearing before your eyes in other areas of the game.