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Showing content with the highest reputation on 12/04/2021 in all areas

  1. 1 point

    Version 1.0.0

    679 downloads

    MOD AUTHOR: Sith Holocron ORIGINAL RELEASE: 24 NOV 2021 GAMES: Star Wars Knights of the Old Republic 2: The Sith Lords Description: ------------ Still cleaning out the archive . . . So . . . I was looking over my mods and I realized I had things left to finish. This one was difficult to place in a larger mod as it’s only one little texture so that’s how I’ll package. Meet the DAN_tech01” texture, in its actual size. If I recall correctly, it’s found in Khoonda but it may appear elsewhere. I’m sure you’ll let you let me know that in the comments if you encounter it elsewhere. So it’s small and it’s not the most exciting texture. With some animation, maybe it could be more interesting. I give you my take on it, in its actual size. Installation: ------------- Place TGA and TXI files into your KotOR2 Override folder. Uninstallation: ------------- Take them out again. Known Bugs: ------------- None known at this time. Special Thanks: ------------- Thanks to Jorak Uln for the frame that surrounds the monitor on texture “NAR_tekX”, which was included in my “Nar Shaddaa Docks Computer and Monitors Upgrade” mod. I recycled portions of that framework for this texture. Legal Disclaimer: ------------------- All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc., I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of the mod author. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. Ever. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested AND approved by me before your use. Messages that request permission without providing information on how your alternate version would be different than mine should be considered an instant denial of permission.
  2. 1 point

    Version 1.2

    24,512 downloads

    ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION Kreia's Fall cutscene (in-game) ======================================================== Author: danil-ch Contact: danil-ch can be reached via pm at deadlystream. Filename: Kreia_Fall_In-game_1.2 1. Description: ---------- This is a Kreia's Fall scene turned from BIK movie into in-game cutscene. 2. Install: ---------- This is a mod for TSLRCM 1.8.6, it will not work otherwise. So have that installed. To install, extract the mod folder to anywhere you like, as long as it is not the SWKotOR2 folder. Simply run 'install.exe’. 3. Uninstall: ---------- There has been a backup made of the modified files, within a folder titled 'backup' in the mod folder. Simply copy 003EBO.mod into your Modules folder and appearance.2da into your Override folder, and delete baseitems.2da (Override), 910mal.mod (Modules), mus_a_kremov.mp3 (StreamMusic) and you will have reverted to TSLRCM 1.8.6. 4. Bugs: ---------- This has been tested several times to make sure nothing weird happens. If you find anything, let me know. 5. Compatibility: ---------- For this particular scene I’ve created several "new" models: 1) Lightsaber (no sound) baseitems.2da - Added Row_104_Lightsaber_No_Sound 910.mod - g_w_lghtsbr_cut.uti 2) Characters (no sound) appearance.2da - Added Row_692_Kreia_Evil_Fall_Cutscene_Only 910.mod - p_kreia_evil001.utc appearance.2da - Added Row_ 693_Darth_Sion_Fall_Cutscene_Only 910.mod - n_darthsion.utc 6. Thanks: ---------- *DarthParametric for his help. *TSLRCM team, your work has been outstanding. *Moustache Verte for French translation. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  3. 1 point
    The purple force field is just "door_field". There's also a yellow version named "LUN_Door_field". But they also use emitters on each side of the door to add a little extra oomph. The mine trigger sphere just uses a gradient texture (fx_static) and self-illum colour (RGB of 216/45/0). It uses scrolling UVs to get the rotation effect.
  4. 1 point