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Showing content with the highest reputation on 08/10/2021 in all areas

  1. 1 point
    I've been helping @Salk restore a second crashed pod in the Undercity. This involved some heavy terrain modification, and the last step on my behalf is to render a couple of new lightmaps. I want to keep them as close to the originals as possible, and would appreciate help figuring out how. I've been able to get the Mental Ray renderer working after following Quanon's tutorials. I replaced all AuroraLights with Omnis and have somewhat been able to match the baked lighting. I'm mainly having issues with shadows. From this, you'll probably see what I mean. And an in-game comparison: I know that I still need to adjust some lighting and probably add yellow lights around the pillars for the shadows that're missing. How do I achieve softer/lighter shadows like the original lightmap has?
  2. 1 point
    This is literally impossible. The lights in the module are not the lights that were used to generate the baked lighting. I'd suggest not getting too caught up in even trying considering that the vanilla lightmaps are terrible anyway. Just focus on placing light sources that make logical sense based on the the scene (like those light panels on the pillars in the background). You can adjust shadows per light or globally in the individual light properties rollout.
  3. 1 point
    I will do my best to let you know where the majority of the mods in this screenshot came from. It may take me a minute because I don't remember them all right now but I'll make a list when I can. The robe is from make carth a jedi Carths outfit is but i actually have it set on default clothes 3 for carth and i have 2 others for him on the same game.
  4. 1 point
    Just out of curiosity, what mods are you using in this? Especially the robe and Carth's outfit.
  5. 1 point
    Can you make a version that doesn't require the TSL patcher?
  6. 0 points

    Version 1.0.0

    2,315 downloads

    Upscaled OG Icons by Sdub Version: 1.0 Description: This mod is an upscale of all item/armor/weapon icons to 256x256, along with some force power icons. There could be a few extra extra thrown in for good measure. You really cannot tell on the force icons but I felt, why not toss them in? This mod was made with @ndix UR high resolution menus in mind. At first it was for personal use because I didn't like the pixilation, but decided to release it. I must be honest these are not the greatest and have some of their own issues, like being somewhat smudged. But mostly helps with pixilation. The difference will be hard to tell in the screenshots. Additional note, if you use the KOTOR Save Editor, you may need to run it in full screen due to the new icon size. Installation: Extract files to override Uninstallation: Delete files placed in override Compatibility: This mod is compatible with any mod as long as it doesn't already replace these files. K1R Compatible: Yes Tools Used: waifu2x Big thanks to the KOTOR Modding Discord