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Showing content with the highest reputation on 02/28/2021 in Posts
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4 pointsI have to second this. This sounds like a great mod idea, both inside and outside your project. This was something that always bothered me. Would be interesting to see how the camp reacts after losing several of its people, the recruit trainees usually perish, some of the patrolling guys do as well. You'd have to make sure dueling NPCs didn't end up dueling air, or maybe that would look fine, like shadow boxing.
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2 pointsInteresting idea, I will take a look next time I am on Dxun as this sounds like something that needs changing, chances are it will be a part of my main project, but I shouldn't have too much trouble releasing such a thing on it's own as well, though no guarantees on when I will get around to trying
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1 pointGreetings, I'd like to share with you the project I've been working on since summer 2020. Some of you may already have heard of it, as the development was public from the beginning. reone is an open source reimplementation of the KotOR engine, similar to xoreos and KotOR.js, but with a number of key differences. It is developed with extensibility in mind, meaning that modding capabilities it aims to provide are on a whole other level compared to the vanilla engine. For example, the graphics have already been significantly improved with the addition of physically based rendering. Current state of the project is such that the most fundamental engine subsystems are either complete or at least partially implemented, i.e. resource management, rendering, audio, GUI, scripting, conversations, combat and more. Given the current pace of development, I intend to finish the project by the end of 2021. My short term goal is to make the first Endar Spire module fully completable - a milestone, that will hoperfully bring more attention to the engine. Technologically, reone is a custom engine based on SDL 2 and OpenGL 3.3, written in C++14. This alone makes it highly portable - reone is believed to be working on Windows, Linux and Mac OS. Some background on myself: I'm a professional software developer from Russia and a prior contibutor to the xoreos project, responsible for most of its recent progress on KotOR. Links: GitHub Page Project Roadmap YouTube Channel
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1 pointWith this mod, normal maps will be the least of your concerns, there is much more possible like AO, infinite grass distance, YES: Custom REAL Time Combat, better performance and more, as Seedhartha assured me. Also the games functionalities will be the same as before, that means mods should work as usual. To illustrate the capablities of this baby i did some comparison screenshots from the PBR HDR vid above: Before: After: Before: Here the benefits of dynamic lighting are well visible, as you see. the illuminated spots at the floor are colored differently due to its unique lightsources in realtime: Before: After: the scene isnt always that dark depending on the incoming light: Before: After: And now my favorite ones - note, how much more it feels like Star Wars with those ground reflections: Btw, these are vanilla textures, that means the look can be further improved dramatically by quality texture mods.
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1 pointHello everyone!! I would like to make a mod request, if possible. Something that always bugged me, was when you are on Dxun (Mandalorian Camp), it actually looks like a camp! There are patrols, people training around the camp, etc. But after the surprise sith attack, when we return from onderon, except for Zuka that keeps doing his thing on the terminal, almost everyone else stops doing what they were doing before and just stand there (even when they say that kelborn made them train and put the camp to 100% lol). What i would like to request is, if it's possible to make the camp be the same as before, when we return from Onderon? For the exception of Kelborn position of course. Thanks! 🙂
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1 pointI'm glad that i was not the only one bothered with this and agree that this is something that should be changed, at least for immersion purposes 🙂 I'm actually surprised that this little minor detail escaped the TSLRCM and K2 Community Patch team's (i'm only mentioning this two, because i believe those are the utmost essential mods that people usually install to play this game), which makes me believe that maybe it's not so simple...
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1 pointI don't think that anyone would be willing to make this mod for me cause no one has ever accepted my mod requests before and I'm aware that this game doesn't have a big modding community at least from what I've seen but it never hurts to ask so can someone please make this head from a fan's beautiful artwork for KOTOR 2? I don't know much about modding so I don't know if its possible to make a custom head like this or not but if anyone is willing to give it a try I would greatly appreciate it. [Note] - This amazing art work was not done by me and I don't know who did make this but credit goes to that person.
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1 pointHi everyone, I wanted to let you guys know we are hard at work on the mod. I have a tutorial video on the KLE ( kotor level editor ) , where I show you how I'm placing in npcs, the dlg and the animation. In the beginning of the video you will see the Hutt Lounge on Nar shaddaa fully populated and animated. The tutorial is for you guys to see the inner workings of building a mod like this. I hope the video is helpful for other modders, giving them a work flow using the KLE in their projects. Second tutorial video is on setting up a combat level using KLE and Fair Strides's NPC Auto-Leveller 1.0. Logan23
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0 pointsHey @Logan23, glad to hear you are back. I'm really happy that you want to finish the mod, but be sure to look after yourself, your health and putting in some selfcare first and foremost. That said, I'm willing to put in some work, as you said you needed some with quest and dialogue writing. (I can also support you with other things though I need to mrntion I have no previous modding experience. But I'm sure it's possible to learn e.G. the KLE if any help is needed on that front as well. But off course, first things first. I'm finishing my masters thesis approx. until the 1st of march, so before that there won't be a lot of time, but afterwards I'll have plenty. Ist there some platform you use as a modding team, like a discord or telegram channel? Cheers, Marc
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0 pointsHey @Logan23. I wouldnt mind helping where you need it. I have experience coding, mainly in web based code like java, js, html, css etc. but i know at least the general premises of other languages like C, C++. I could help out wherever you need it ideally. I have a system that can handle the game quite well. I got my degree in March of 2020 in software development let me know mate!
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0 pointsIf you're looking for some dialogue or storyline details, I can help out as well. My interests generally lie in the realm of editing, but I can see about making something consistent with your planned story.
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0 pointsSounds like fun. I would need to look more into your mod's storyline, maybe play through whatever you have. If you have any notes on character concepts and such, that would be great as well. Is there a current link to what you've got? You can send it to my gmail account of Allronix1