Leaderboard


Popular Content

Showing content with the highest reputation on 06/30/2020 in all areas

  1. 1 point
    I really don't know how the oneliners work so all I can do is guess but have you tried making a copy of a vanilla TSL module and check if they work in there? If so you can then maybe start checking for differences in the modules as it's obviously not the dlg file that's the issue.
  2. 1 point
    You're welcome, happy gaming
  3. 1 point
    Great idea! Havent thought about that. No adequate Picture to represent Telos though; but here you go:
  4. 1 point
    some more WIP screenshots - what do you guys think about this Telos version comparing int to the first one? Telos V1: Telos V2: Onderon:
  5. 1 point
    During the works on Telos i tried a different approach to the Czerka Sign while being inspired by the awesome London conference Signs of Deus Ex: Vanilla: new - shiny appearance/reflections ingame:
  6. 0 points
    Alright. Effixians_PFHC07_Brunette.zip
  7. 0 points
    See if you like this. Unzip to your override folder. I haven't changed the darkside transitions because the changes would be barely noticeable. Effixians_PFHC07_Brunette.zip
  8. 0 points
    Odd. I added a shadowcaster mesh (i.e. set to cast shadows but not render). It didn't actually work - it seems even vanilla sabers don't cast shadows. But there were no problems in K1. But it seems TSL renders the shadowcaster, despite the render flag being set to false, which is what you are seeing there. I have removed that mesh in the TSL version so it is working as intended now. Redownload from the link above.
  9. 0 points
    I didn't take it as an offence, sorry if I came across like I did. But to your point, as I render the final versions of the skyboxes, I'm going through them and when I see something like the previous mismatch on Korriban, I fix it before rendering the full version. Right now, I'm doing the same for Manaan and I'm pretty sure Telos will get a similar treatment as well. With the goal always being to get the best blend between skybox and terrain that I can achieve while maintaining the vanilla atmosphere. And as I said, feel free to go through the screenshots I posted and if you find a skybox where you feel that I missed this goal, please let me know and I'll keep a close eye on that one once it comes to its final render.