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Showing content with the highest reputation on 05/05/2020 in Posts

  1. 2 points
    I got a fast response from Steam Support. They said that the Public option is not availlable because I need to turn on Steam Guard. It seems You cannot do anything (I also cannot post comments or rate anything) without this annoyng feature activated (I find it really annoyng to have to wait for Confirmation Codes to be sent to my email - and they come very late and sometimes not at all, plus that i don't own a smartphone and I have to login to my email account every time I log onto Steam, not even my Bank Account has so many security features)! Anyway, I activated Steam Guard and after about 5 attempts I finally got a confirmation code, then I was able to set my mod visibility to Public, after which I disabled Steam Guard again. The mod is now online and can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2089088310&searchtext= To anyone else encountering this problem, you must have Steam Guard activated in order to be able to set your mods visibility to Public! At least this is what worked for me.
  2. 1 point
    View File Czerka Site Cleanup NOTE : This is included with the Expanded Galaxy Project already. It was suggested to me that I release some of my fixes separately from my main project. This happens to me every time I play the game and while playing again for testing purposes this annoyed me so I changed it. This mod just moves a mercenary at the Czerka Site which almost always causes one of the companions to go running off after a battle, I find it incredibly annoying, especially after fighting your way through the minefields, turrets, droids and mercenaries. Thor110 Submitter Thor110 Submitted 05/05/2020 Category Mods TSLRCM Compatible Yes  
  3. 1 point
  4. 1 point
    Aw, annoying. I don't need to use it, I guess because I started publishing mods before they added that. Anyway, good to hear that you figured it out.
  5. 1 point
    No, you can't persuade/Force persuade him (it's a fake choice). You can only kill him by jamming your saber in there.
  6. 1 point
    @Crazy34 Funnily enough, I looked through that video and even downloaded that Force Mod pack to check how some of them were done to see if I could fix my issue. But I didn't realise one of them did that effect. I see now how it's done, although it uses the drain beam effect but I assume you could use the lightning one as well. Can you elaborate a bit more on this? I assume you are referring to the transtime value in the anim block inside the ASCII. I have that to 1.0, in fact the anim blends well as seen in the video. The problem is that it blends to PAUSE1 by default. Is it possible to change this or is it hardcoded?
  7. 1 point
    Original 4CD version for me, too.
  8. 1 point
    For some reason in KOTOR 2 sometimes areas become black and cannot be seen. I believe this mod fixes the respective files and removes the issue.
  9. 1 point
    What is this fixing? All I see are random screenshots of things. Images that only show the "Before" don't tell us anything.
  10. 1 point
    View File Alternate Galaxy Map NOTE : This is included with the Expanded Galaxy Project already. This changes the positions of Korriban and Dantooine to where they were in the first game. The screenshot shows the new positions and I have edited out the new planets from my main project. I haven't tested this but it will work with TSLRCM and M478EP, in future I will provide an alternate file to accommodate the Coruscant mod. Submitter Thor110 Submitted 05/01/2020 Category Mods TSLRCM Compatible Yes  
  11. 1 point
    View File Free Roam NOTE : This is included with the Expanded Galaxy Project already. This is another edit for my main project that I decided to package separately. It adds the ability to manually travel to Malachor V and to Free Roam after completing the game. Note : made using TSLRCM module files, so TSLRCM required as opposed to compatible. ( though I think it would work without my guess is there might be dialog file differences ) Thor110 Submitter Thor110 Submitted 04/30/2020 Category Mods TSLRCM Compatible Yes