Leaderboard


Popular Content

Showing content with the highest reputation on 12/26/2019 in all areas

  1. 1 point

    Version 1.0.0

    867 downloads

    DESCRIPTION This is an HD reskin of our driven mandalorian, Mandalore. This texture is now 2048x2048, A.I. and manually-upscaled and incorporating downloaded textures. I constantly checked my work against the 3D model to ensure there were no texture seams. I made sure to remain as faithful to the original texture as possible while adding a few details of my own. INSTALLATION Click the "Start Patching" button down below. UNINSTALLATION Move the files from the newly created "backup" folder to the KotORII "override" folder. THANKS Thanks to GIMP, wildtextures.com, Blender, KotORTool, KotORBlender, mdlops, and the KotOR Savegame editor. Special thanks to Red11BY for his Character Overhaul pack (https://www.nexusmods.com/kotor2/mods/1060?tab=files). Mod by tjsase. Feel free to include this mod in modpacks so long as you credit me and link back to the original download page.
  2. 1 point
    I can confirm that replacing *.TPC with *.TGA without *.TXI works. I've got the impression that if you don't provide *.TXI the game will read that information from corresponding *.TPC. You can check it yourself with mods like this one. It has only *.tga files for saber blades, but *.txi instructions (blending additive and decal 1) are applied to them anyway.
  3. 1 point
    The Ebon Hawk pretty much does what you are talking about. It swaps out the current skybox mesh based on what planet you are on. It's usually handled by globals (K_CURRENT_PLANET I think), but in the case of the landing on Lehon they use a separate module, so it's pretty simple. Looking at the regular (ebo_m12aa) Hawk's OnEnter, k_pebo_skybox, would be more informative. Or actually, since it is literally just #include "k_inc_stunt" void main() { ST_SetEbonHawkSkyBox(); } looking at ST_SetEbonHawkSkyBox in k_inc_stunt should give you a guideline to follow.
  4. 1 point
    No, you can't dynamically change the LYT. What you could do though is animate the skybox change, which would let you do it all in the same module.
  5. 1 point
  6. 1 point
    Why not use juhani's build as a starting point for the falleen one? If you looked at Savan (Xizor's niece) she had some similarity, though there were differences it is true: but you'd have the top knot, and the eyes as well, would just be a matter of the clothing too, course could always use a cathar as well if you wanted to add more diversity, or an ubese as well, they do have the models for that as well. https://vignette.wikia.nocookie.net/starwars/images/1/11/Savan_-_SWGTCG.jpg/revision/latest?cb=20131008210435