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Showing content with the highest reputation on 08/22/2019 in all areas

  1. 1 point
  2. 1 point
    I can see that you're using these three mods together: K1R, Kotor Community Patch + NPC Overhaul Mod. This could cause an issue if the modules .MOD file wasn't manually edited for the changes. Both K1R and NPC Overhaul mod don't manually edit certain files within a .MOD file they both literally replace whatever .MOD file is in the Modules folder at the time. I can also see you have a file called "Some Mods.7z", what are the mods in that file?
  3. 1 point
    Have you tried using a different previous save file? If any one else has any suggestions, please chime in as I'm about to start work. Having the links listed was requested for a reason...
  4. 1 point
    List all of your mods. Provide links even if they are on this site. Should we assume you have that you have the Steam version?
  5. 1 point
    Woah lots of Nar Shaddaa bashing is making me sad....JK, JK. K1: Tatooine-for the fun quests, nostalgia, the loads of interactions, and that battle with Calo Nord at the end (I always go to this planet first). K2: Nar Shaddaa (given my name sake :P)-for the mystery, the music, the Exchange battles, the exploration, getting the majority of your remaining party members , and the Genoharadan fight at the end (thanks to my good friend @N-DReW25 ).
  6. 1 point
    You should finish the game! It's very good! Probably my fav game ever tied with KOTOR 1. Though like @Ebony Moon said the end game is very sad/not a lot of fun since we never got a proper conclusion (aka KOTOR 3) and instead we got a book that in my opinion ruined the series since several characters like The Exile and T3 are killed off, Revan is captured for like 300 years and other characters like Bastila grow old and die and never see Revan again....so yeah all that sucks to me. But if you're interested in a fan made KOTOR 3 after finishing K2, then I suggest you try this incredible mod: http://www.the-jedi-masters.com
  7. 1 point
    Step 3 now in progress as I type.
  8. 1 point
    Yeah. That's likely a bug in the original game. Basically, the .TGA files have Alpha (Transparency) information that the TXIs use to generate the reflections (cubemap) into the skin. However, for some reason the Appearance.2da uses the "default" setting of six asterisks instead of specifying which cubemap to use. It's a bit complicated, but the gist of it is to download Kotortool and use its built-in 2da editor to change the Envmap section from six asterisks (*) to whatever Envmap the TXI says to use (I believe it was CM_Specular) You can open the TXI with notepad or any text editor, and there should be one line that says "Envmaptexture" followed by whatever cubemap it needs. The reason removing the TGA files fixes the transparency is because the Alpha data inside the texture is what causes it. Removing the TGA and TXI is effectively removing the mod. Alternatively, you could just remove the Alpha information by opening the file in Photoshop and turning the Alpha channel 100% white, but doing so will also make the bumpmap not show as it requires the cubemap to be visible. (If I recall correctly)
  9. 1 point
    Hey everyone! I have exciting news! A Crashed Republic Cruiser On A Nameless World is now open for beta testing! If you're interested, please send me a PM! In addition, I'm also looking for 1-2 voice actors (psst @Zhaboka ) as well as someone who's strong in dialogue writing/editing to peruse my dialogues and help clean them up and make them sound better.
  10. 1 point
    We'll have to wait and see if the chopped version meets with Hassat Hunter's fapworthiness approval, or if it still causes him emotional distress.
  11. 1 point
    Just encountered same issue as Bereskarn - none of the cutscenes on Dxun would trigger, which, I think, caused bunch of other minor bugs - friendly animals, unable to interact with panel on the crashed ship or the droids, Zhung dialogue not triggering. Removing 401DXN.mod fixed it all. Seems another person on steam forums had the same issue - http://steamcommunity.com/app/208580/discussions/0/530646080867117981/ - his video pretty much shows what happened to me. Hope you can find the problem. I love the mod and will definitely keep using it, aside from those two faulty .mod files.
  12. 1 point
    Great mod otherwise though. You just need to remove the 401dxn.mod and 702kor.mod files from the module folder after installing, but otherwise it works well. Cheers.
  13. 1 point
    This mod is completely broken at some parts, specifically the 401DXN and 702KOR modules. At 702KOR (The Korriban Academy), it prevents the cutscene from playing when you enter the area, causing Darth Sion and the two Sith Assassins standing next to him to not move from that spot, or trigger the scripts for that area, essentially trapping you in it unless you load an earlier save and remove 702KOR.mod from your module folder. Same with 401DXN, but there it isn't game-breaking because there's nothing preventing progress from that zone, as the exits aren't locked.