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Showing content with the highest reputation on 03/13/2019 in Posts

  1. 2 points
    That's an interesting trick, the ability to change from a 6'6" guy to a 4' midget. Truly a master of disguise. So what's the problem then? If you are using the Calo model already, you should just be able to script it to play ANIMATION_FIREFORGET_USE_COMPUTER the same as the vanilla scene does.
  2. 1 point
    GMax/Max typically, yes. I'm not sure if Blender can handle animations yet. Depending on your preference, you might be able to get away with doing it just via editing ASCII models in a text editor. However, if you are talking about Canderous that introduces a wrinkle, because he is a large body size, which means animation scaling is required. So what you'll actually want to do is create a new intermediary supermodel with just the animation you want. Then you'd point the P_CandBB model to that as its supermodel instead of S_Female02. Your intermediary supermodel would, in turn, point to S_Female02 as its supermodel.
  3. 1 point
    Not unless you do the same sort of thing, preferably not using an important animation like usecomp. That's usually why people substitute the dance animation - it's one of the few scriptable animations that is pretty much never needed (unless you are making a Twi'lek stripper cutscene I guess).
  4. 1 point
    No problem, friend. I am impressed so far with the quality of your work. You have my most sincere thanks for it. Sometimes it is a bit hard to figure the right punctuation replacing the overused hyphen and of course there are many VO'ed lines that you have changed a bit and I do understand the reason behind it. I have been struggling myself about doing the same or let them be. Cheers!
  5. 1 point
    Yes, in the original "The GenoHaradan" mod it included a Sion VS Nihilus scene. My mod is an improvement upon "The GenoHaradan" but is TSLRCM compatible and does not feature a Sion VS Nihilus scene mainly because I intend for you to use the EE mod. Knew something was up with that, I will fix that in the upcoming patch. (So far I have two things to patch)
  6. 1 point
    This has not been brought up yet no, but you make some interesting points. I have thought about this before, but I think it will likely still need to remain two seperate K2 installations in order to preserve save integrity and eliminate the need to make the above changes. Given that I already had two free-roam type expansions planned for both games it seems unlikely that I could provide seamless gameplay or transition between them, thinking about the time frame between the two games also makes me think it doesn't need to be done. As well as this, both games follow different characters, so it wouldn't make much sense, or it would have to loop back to a new character creation screen, a lot of global variables would need re-writing, duplicating and possibly renaming, for the sake of development I believe the best choice is to go for making an installer that does the following : Verifies K1 & K2 Duplicates K2 Copies Necessary Files from K1 Deletes K1 ( Optional ) This would leave the user with two versions of the "kotor2.exe" in different folders pertaining to the K1 EG and K2 EG projects overall. So the short answer is no, it won't, but I did think about it. I still need to re-play the first game to see how well new planets would fit into the story-line as I get a strange feeling the first game is just as on-rails as the second, it has been some time since I played the first game. @JediArchivist Thank you for the example, there are many a mod that have taken this route, I personally would take this route to save space for the over-all download over any other reason, but it is also a safe way to avoid legal issues at the same time, serves two functions. Thor110
  7. 1 point
    Forgive me if any of the following has been mentioned before as I don't wish to scour through multiple threads to find the answer. When completed, will this set-up allow for a continuous play-through from KotOR1 through TSL without resorting to going to the menu or starting a new game? If the last proves true, will the conversation between Atton and the Exile - the one where you set Revan's gender - be eliminated?
  8. 1 point
    Gimmick5000, I am now at line 14000 but I don't seem to be able to download your new 1.01 version. Cheers!
  9. 1 point
    I believe it appends additional entries via TSLPatcher, rather than just brute-force replacement of the file itself. But no doubt there's more stuff in there than vanilla dialog.tlk.