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Showing content with the highest reputation on 01/28/2019 in Posts

  1. 3 points
    I am sort of back around as a friend has put me up, though access to my PC will be irregular until I have some money to put towards the electricity where I am staying, I also have a lot of other things to focus on like trying to find work and a place to live of my own, but luckily I am in a better position now than I was a few weeks ago. Having now set up multiple GitHub projects and a NexusMods account as well as pages for both mods I have essentially resumed work on the project for both games, but I will be focusing on the K2 Expanded Galaxy starting with the Yavin Orbital Station Swoop Demo that will consist of 4-5 Modules. [ . yav_m50aa, . tat_m17mg, . man_m26mg, . tar_m03mg, . 510ond++ . ] I am not sure those module designations are correct, but Taris, Manaan and Tatooines Swoop Track as well as the Yavin Orbital Station, hopefully to include the Upgradeable Swoop Bike Mod by bead-v and potentially an updated version of the Onderon Swoop Track that will allow access to the Onderon Swoop Track using the Modified Bike via the Yavin Orbital Station Merchant / Swoop Bike Mechanic. I think the option to not use the modified swoop bike should remain also, via dialogue it could be enabled or disabled, IE : "I would like to use the Modified Swoop Bike now" or "I am going to practice with the Regular Swoop Bike for a bit" this would also allow for an original playthrough even if the player decides to purchase or try the modified swoop bike as well as visit Yavin. The Expanded Galaxy Project is aimed at becoming a community project, an overall renovation of both original KotOR games for all platforms as well as compatibility for as many mods as possible, I also hope to include items, maps, stories and content from mods galaxy-wide given I can attain the relevant authors permissions, this should allow for both games to become heavily fleshed out. There is also plans to totally port K1 to K2, which would require an installer that would verify both games installations, this would be somewhat necessary to make the K1 Expanded Galaxy Project ( or K2 modules in K1 ) more relevant and worthwhile, giving the first game access to the second games engine, which would allow for more placeables, better cut-scenes and overall game-play. Along-side my project I am still writing a tutorial series that will cover everything I learn about KotOR 1/2 Modding ( primarily K2 ) that will be somewhat aimed at helping people make a Total Conversion for Obsidian's version of the Odyssey Engine, set in the Old Republic / Star Wars Universe or otherwise. I hope this inspires people to make more KotOR games ( following other characters in the old republic universe, perhaps even their own characters from, before or after SWTOR ) there is also the potential for non-sw related total conversions, point & click type story adventures and much more using the Odyssey Engine's Unique Features and innovate game-play mechanics.
  2. 3 points
    I need to keep myself awake tonight so I slapped this together. Or if it's a more upscale joint. I guess the Tarisian Ale isn't in stock anymore for some reason...
  3. 1 point
    I am verry sorry to hear that! I hope You manage to do something to avoid that. I wish you all the best, lots of luck, and may the Force be with you, and hope to hear some good news from you soon!
  4. 1 point
    Oh I have not changed the Supermodel at all (lots of stuff is still way above my paygrade). What I meant is that I changed the cutscene so that it is no longer using the no loop computer animation but rather the Player does. Cheers!
  5. 1 point
    Okay, I have replaced the overused Twi'lek alien character with a non used Chandra-Fan in Anchorhead (where incidentally you do meet another Twi'lek that is introduced with a similar cutscene for the Genoharadan mission) for one unique encounter and at this link there is the result, if anyone is curious. (VO imported from TSL, dialogue tweaked to fix inconsistencies and accommodate the lack of proper animation for the Chandra-Fan model).
  6. 1 point
    @PurpleClone Has already requested this mod, and I am fulfilling the request.
  7. 1 point
    Great work so far! I love the custom maps, if they are easy to make and implement we will get loads of awesome new mods!
  8. 1 point
    That's not the case for dialog.tlk. The difference is that the "original" 2DA files are not kept in Override. They're archived elsewhere (global.rim for K1 and 2da.bif for K2) so it's generally safe to modify them and if you delete any from Override, you won't be deleting the original. The game has a load priority so it loads from Override before looking through the other archives for 2DA files. But dialog.tlk is only ever installed directly to the main directory (SWKotOR or SWKotOR2) and this is indeed the original and only copy of the file, unless you make a backup.
  9. 1 point
    Me until end of January~ P.S. Kind of disappointed to know that two of my nominees did not make it to the list, which they're: Spectral Ajunta Pall Canonical Appearance for Best Texture Enhancement JC's Fashion Line I: Cloaked Jedi Robes for K1 for Best Content Restoration / Addition Nevertheless, best of luck for the nominees that make it to the list- and Happy Voting everyone!
  10. 0 points
    I can but wish you the best of luck and a swift return to your virtual family here at Deadlystream. I do hope the situation will be only temporary.
  11. 0 points
    May the Force serve you well. Be back stronger; and looking forwards to some good news!
  12. 0 points
    Previous message. Luckily though this is still the case I am sort of around again now, read the latest post for more info. Next message.
  13. 0 points