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Showing content with the highest reputation on 10/02/2018 in Posts

  1. 1 point
    As long as you're pointing out in the mod descriptions of redundancies, you might want to point out that High Quality Ravager Backdrop 2.0 is also already in TSL Backdrop Improvements.
  2. 1 point
    Funny, we just dealt with this problem on Discord yesterday. That's due to the model having mismatched MDL and MDX files. I'd suggest you remove both and search for the most up to date version of that mod and reinstall just those files.
  3. 1 point
    That texture is the same as PER_CPanel. Obsidian likely used that texture and simply copied and renamed it.
  4. 1 point
    A shame. Thanks for all your help with this!
  5. 1 point
    Yeah, GetLastSpeaker() works in a weird way that's not obvious to me from a few tests. In any case, I don't think it can be used in this way. And even if it could, there's no way of checking whether this an actual speaking node or just a cutscene node, so you'd likely get partymembers turning weird directions during cutscenes. You'd also want a few more checks in there, like Solo mode, distance, etc... But I'd say with the functions we have at our disposal, this isn't doable at a decent level.
  6. 1 point
    I can't really say. It depends on the complexity of the scene. Terrain generally has less of an impact than clouds but that also depends strongly on the internal node network that creates the terrain and on the cloud type. Multiple 3D cloud layers have a HUGE impact, 3d objects like buildings on the other hand render extremely fast. So yeah, it really depends. A simple scene like Tatooine renders very quickly, others that have lots of clouds take far longer. The only actual number I can currently give you is that the Coruscant render I posted some days ago took 7 hours. But that's only in Full HD (1920x1080) which is significantly less than 2048x2048. So I'm expecting more than 10 hours for the Coruscant skybox. And that's per texture. So it's somewhere in the 50+ hours region in that case. But that's an extreme case, although I'd say that Telos is going to take the longest (except for Dxun maybe but I can't say for certain as that one is not done yet). But I'm also seriously considering the use of a render farm to speed things up. They aren't really that expensive for only a few renders so that might be worthwhile. We'll see^^
  7. 1 point
    After many ups and downs, I finished. Unfortunately is not as good as the one that Darth Parametric made, but without any better... Like Kol Skywalker would say: "You take what is given"