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Showing content with the highest reputation on 08/14/2018 in all areas

  1. 1 point

    Version 0.9

    7,151 downloads

    This is basically just a drop in override mod for the vanilla masks of KoToR. With one exception: Tetas Royal Band Restored By Darth Insidious is required before that one will work. I included it because it is a vanilla mask, but it was hidden in the game files. All models and textures are overhauled. Some more than others. Even if the model does not look different by much there has been a lot of time and effort put into tweaking the UVs and editing the models to be smoother without adding too many polys. I wanted to release three of the masks as helmets, however those will be added later in an optional expansion of this mod. TODO: Fix some things about the textures such as glowing things that should be glowing, and add new replacement icons. If there are any model problems i will gladly fix them and re-up the whole archive. New file in addition to the main file is the icons for the new masks. Thanks to djh269 for offering to make these icons and send them to me. A huge help. That leaves trying to figure out some issues with reflection for some of the masks, and maybe a few animations that are supposedly supposed to be on them. Stay tuned for more great updates in the future!
  2. 1 point
    Hey, hey! I used to be a member on Lucasforums, back in the day when it was still active. My old name was Phantom Knight, I was most especially active on the Dantooine Theatre Company role-play forums. Chev got in contact with me and told me about this forum. Im pretty excited to be back - its a shame the old lucasforums were shut down, but as they say: one door opens, another one opens :) Warm welcomes to those who were an old member on LF and came here, as well as everyone everyone else here :) With a mix of an active lifestyle on my end, I'll try my best to mingle here every now and then lol
  3. 1 point
    Then another closes, if you're running off the logic from my typo 😂
  4. 1 point
    No, don't suggest that. If anyone had done it, they would have posted about it.
  5. 1 point
    Oof I'd suggest PM-ing DP to see if anyone took up the reskinning job.
  6. 1 point
    Zarev arrived at the door to the council chamber only to see a number of other individuals already there. He recognized two of them at Jedi despite not knowing them that well. Varik and another Jedi he had only seen a few times who went by the name Vesi Svari with someone who appeared to be her Master. He nodded his greetings to the others without saying a word as he stared at the door, lost in thought. Was there anyway I could have saved my Master? He wondered. Why would they already assign me a mission? Why was I chosen? Is this some sort of punishment for my failure? The door opened a moment later as a Jedi Master whom he didn't know pulled it open from the inside. Zarev could already see a few member of the Jedi Council. Jaric Kaedan, Master Oteg and...Grand Master Satele Shan?! The unknown Master ushered the group inside with a wave of his hand and Satele turned away from Master Kaedan towards the group as the door closed behind them. "I apologize for the short notice of this meeting but time is short." She said without preamble. "We've had a security breach here on Tython."
  7. 1 point
    TXI files alone won't work for K2. Changes to the model are required, like I did with my Shader Fixes. I included the same N_Mandalorian.mdl/mdx files in my Minor Fixes so if you want to just include the files in your mod you're free to do so (see that mod for details). Though, by the look of it, you've already made changes to the model so you may be better off correcting it yourself. In that case, all you have to do is make sure your texture file is applied on the model before exporting it. The game reads the TXI data from the texture on the model, not necessarily the texture it's using. Or you could edit the envmap entry in appearance.2da to use the shader you want, which is kind of a hack method but also works.
  8. 1 point

    Version 1.0

    249 downloads

    A Mod for Star Wars Knights of The Old Republic Author: N-DReW25 Release Date: 11.08.2016 Installation: Simply Copy and Paste or Drag and Drop ALL the files within the "For Override" into your Star Wars Knights of The Old Republic override folder (Note: For those wanting a TSL Version of this mod all you have to do is install this mod into your Star Wars Knights of The Old Republic II The Sith Lords override folder and it should work no problem) Uninstallation: Remove or Delete the files from your Star Wars Knights of The Old Republic override folder Description: When searching through the games textures I noticed their are Two variants of Carths head texture called "P_Carth01.tga" (His normal look) and "P_Carth02.tga" (An unused skin). I honestly have no clue if P_Carth02 is used at all in game but in my opinion it is an unused texture for Carth that was abandoned since it makes him look older than Jolee. So what this mod does is turn Carth into this unused variant of himself. Known Bugs: this mod shouldn't have bugs but if their is Just PM me on Deadlystream. Incompatibilities: Incompatiable with anything that edits "P_Carth01.tga" Permissions: Do NOT claim credit for this mod Thanks: Bioware for such an amazing game,Fred Tetra for Kotor Tool and everyone who downloads the mod. Legal: THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.