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Showing content with the highest reputation on 08/02/2018 in Posts

  1. 2 points
    [Updated: December 16, 2019] # 00. Disclaimer # I thought making this Legends overhaul as a series would do good for my own pace in modding terms. # 01. Background # Legends. Why does this project called one? First of all, this series had not related at all with the Star Wars Legends; though it was very much inspired by them. It was called as one because I believe this would give me more freedom on how I wanted to shape the mod and its series. Referencing to the general term of Legend [Keep it noted that I have the following explanation edited for my likings, lol] - So, that's all for the introduction. And with the release of Selven and Lyn Sekla, I decided to put myself into a series of mod that will be called as Legends, and this will consists mostly on reskinning and re-building stats and also their attribution of the particular objects and if possible; some new custom items. These will be done as my playthrough goes while I decide which elements that I want to overhaul, while also considering the risk for it'd be game breaking or no. I'm going to take which path with the lesser risk, and which is more interesting for me. # 02. Planning # 1. Taris [Completed: January 1, 2019] Legends - Selven [Completed: July 9, 2018] [featuring Sithspecter's "High Quality Blasters for Modders" and DeadMan's "[K1] Vibrosword Replacement Pack"] Legends - Lyn Sekla [Completed: July 27, 2018] [featuring Dark Hope's "Girl with Ritual Tattoos"] Legends - Janice Nall and the Incomplete Droids [Completed: January 1, 2019] [featuring DarthParametric's "Female Armour Collar Fix"] 2. Dantooine [WIP/Updated: October 14, 2018] Legends - Belaya [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Legends - Sherruk [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] 3. Tatooine [WIP/Updated: March 24, 2019] Legends - Komad Fortuna [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Legends - Marlena Venn [Completed: March 24, 2019] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack"] 4. Korriban [Completed: August 20, 2018] Legends - Ajunta Pall's Blade [Completed: August 14, 2018] [featuring IRobert's "[K1] Vibroweapons Replacement Pack Retexture"] Legends - Ajunta Pall's Voice [Completed: August 19, 2018] [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" in the preview] 5. Manaan [WIP/Updated: September 25, 2018] Legends - Mysterious Man [WIP] [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] 6. Kashyyyk [To be decided] 7. Unknown World [WIP/Updated: December 16, 2019] Legends - Elder Droid's Unique VO [Completed: December 16, 2019] # 03. Work in Progress # [Updated: December 16, 2019] Komad Fortuna "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Belaya "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Sherruk "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] Mysterious Man "Legends" [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] # 04. Next Steps # [Updated: December 06, 2019] I'm really bad at planning so, something can just randomly pop-out, eventually # 05. Future Plans # [Updated: December 06, 2019] Pretty much # 04 # 06. Final Remarks # Critiques, comments, suggestions, questions and feedbacks are much appreciated. Many thanks to you, for spending the time here.
  2. 1 point
    Arcann's mask cut in half and mirrored makes for a pretty good full face mask. Or if you prefer to get your temple guard on: Although there are some clipping issues with hair on certain heads, like Hispanic Mullet Man above. Might have to play with that a bit. Edit: And to replace the Tulak Hord helmet in K1 Generally full helmets don't work too well without being scaled up to ridiculous proportions, but this was already pretty giant to begin with, so it shouldn't be too bad for a decent percentage of player heads.
  3. 1 point
    Dooope, this is going to be awesome! I'm looking forward to everything!
  4. 1 point
    Nice! My pleasure; glad to hear the good news. Credits to @bead-v that without the MDLedit, the said fix would not be possible. 😁 So, as the fix seems to be working, we can at least precisely address the 'cause of this matter. It seems [I'm not 100% sure too, I'm quite new with this model fix to tell the truth] the difference between the model tag's with the model name inside the .mdl/.mdx file should be one of the main cause of this matter. As we can see here: And this one could be the 'cause too: There are things that I actually altered also but I am convinced these two are the main 'cause of the particularly "missing head" matters. Yes you can. By using the MDLedit you can link a specific model to a specific texture; most useful [to me] with "lost head" 'cause most of the time.
  5. 1 point
    Depends on the specific model. Something like a mask isn't typically too much work. Mostly repositioning and scaling the mesh to suit. Although in order to make effective use of KOTOR's self-illumination for the emissive parts of the texture, extra geometry typically needs to be added. This might be editing the original mesh and then repairing the UVs, or creating entirely new meshes. This is because self-illum is set per-mesh, so unless the majority of the texture is black then the entire thing will glow. For heads, as well as repositioning/scaling there needs to be a lot of mesh work to deal with KOTOR's limitations. That means splitting out the eyes, mouthbox/tongue, and teeth as separate meshes. Then the whole thing needs to be skinned to KOTOR's rig. Bodies are probably the biggest pain, because they are in more of a modern-style A pose. So as well as just scaling, the arms need extensive repositioning to match the KOTOR rig. Once that is done they then need to be skinned to the KOTOR rig. In addition to that, a more general issue with the import scripts is that its implementation of generating smoothing groups results in a mess that needs to be cleaned up. I think this is probably due to the way the mesh is split, so the first step is welding and then re-generating smoothing groups, manually assigning them where necessary.
  6. 1 point
    It's possible, yes. Things are in motion to make it happen.
  7. 1 point
    Sounds like you're having better performance than we got before, maybe thanks to the lite models or the static poses. With full quality (well, KOTOR quality) animated models for everything it was dipping down to the single digits on that pan. But it's dropping even with nobody there? There must be something weird going on in that area. It's always been a mystery to me why some areas perform worse than others. As you said, this is a tiny area and I remember the stunt module lagging more than the regular game one, so that's doubly mysterious. @VarsityPuppet recently suggested it might have to do with how many elements the models are broken up into, but I don't know if anyone has ever properly investigated what's really going on.
  8. 1 point
    After seeing the Solo film this has made me smile! Even psychopathic droids like HK-47 deserves love!
  9. 1 point
  10. 1 point
    You filthy robosexual. Best girl-droid Scorpio romance when?