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Showing content with the highest reputation on 08/01/2018 in Posts

  1. 2 points
    [Updated: December 16, 2019] # 00. Disclaimer # I thought making this Legends overhaul as a series would do good for my own pace in modding terms. # 01. Background # Legends. Why does this project called one? First of all, this series had not related at all with the Star Wars Legends; though it was very much inspired by them. It was called as one because I believe this would give me more freedom on how I wanted to shape the mod and its series. Referencing to the general term of Legend [Keep it noted that I have the following explanation edited for my likings, lol] - So, that's all for the introduction. And with the release of Selven and Lyn Sekla, I decided to put myself into a series of mod that will be called as Legends, and this will consists mostly on reskinning and re-building stats and also their attribution of the particular objects and if possible; some new custom items. These will be done as my playthrough goes while I decide which elements that I want to overhaul, while also considering the risk for it'd be game breaking or no. I'm going to take which path with the lesser risk, and which is more interesting for me. # 02. Planning # 1. Taris [Completed: January 1, 2019] Legends - Selven [Completed: July 9, 2018] [featuring Sithspecter's "High Quality Blasters for Modders" and DeadMan's "[K1] Vibrosword Replacement Pack"] Legends - Lyn Sekla [Completed: July 27, 2018] [featuring Dark Hope's "Girl with Ritual Tattoos"] Legends - Janice Nall and the Incomplete Droids [Completed: January 1, 2019] [featuring DarthParametric's "Female Armour Collar Fix"] 2. Dantooine [WIP/Updated: October 14, 2018] Legends - Belaya [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Legends - Sherruk [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] 3. Tatooine [WIP/Updated: March 24, 2019] Legends - Komad Fortuna [WIP] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Legends - Marlena Venn [Completed: March 24, 2019] [featuring SpaceAlex's "Unfinished K1 Enhancement Pack"] 4. Korriban [Completed: August 20, 2018] Legends - Ajunta Pall's Blade [Completed: August 14, 2018] [featuring IRobert's "[K1] Vibroweapons Replacement Pack Retexture"] Legends - Ajunta Pall's Voice [Completed: August 19, 2018] [featuring VarsityPuppet's "Spectral Ajunta Pall Canonical Appearance" in the preview] 5. Manaan [WIP/Updated: September 25, 2018] Legends - Mysterious Man [WIP] [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] 6. Kashyyyk [To be decided] 7. Unknown World [WIP/Updated: December 16, 2019] Legends - Elder Droid's Unique VO [Completed: December 16, 2019] # 03. Work in Progress # [Updated: December 16, 2019] Komad Fortuna "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack" and redrob41's "Specialized Combat Suits for KotOR and TSL"] Belaya "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - Jedi Robes"] Sherruk "Legends" [featuring SpaceAlex's "Unfinished K1 Enhancement Pack - PC Head Reskins" and ndix UR's "Traditional Mandalorian Blades"] Mysterious Man "Legends" [featuring Dark Hope's "HD PMHA03" and redrob41's "Modder's Resource: Specialized Combat Suits for KotOR - K1 Model UVW Fixes"] # 04. Next Steps # [Updated: December 06, 2019] I'm really bad at planning so, something can just randomly pop-out, eventually # 05. Future Plans # [Updated: December 06, 2019] Pretty much # 04 # 06. Final Remarks # Critiques, comments, suggestions, questions and feedbacks are much appreciated. Many thanks to you, for spending the time here.
  2. 2 points
    Playing around with some of the Jedi Knight visors. I think they will be good replacements for some of the vanilla masks: I haven't adjusted the textures yet, so they are still their default (mostly) brown. I also need to add some glow meshes for the first one, like you can see in the second and third ones. I think I'll also use an envmap for the lenses, give them a bit of reflection. Perhaps the first two could also have their lenses changed from black to something more bluish like the other two.
  3. 1 point
    Hello! When the Player leaves Dantooine the first time and travels to any other destination, Zaalbar will approach to mention the food supplies being dwindling. The dialogue ebo_zal should start the Quest and I get the "Journal Entry Added" when the dialogue finishes. But when I check on the Active Quests, the entry is not there, for some reason which escapes me but that has possibly to do with the oddity of the script k_pebo_zalmove which removes the entry itself (!) via RemoveJournalQuestEntry("ebo_supplies"); The entry should be: Zaalbar is concerned about the emergency food stores in the Ebon Hawk's cargo hold. The Wookiee's natural fixation on food might be causing him to worry unjustly, but you should still check it out just to be safe. Once the Player investigates the Food Supply crate, the Quest starts properly with another entry: Something, or possibly someone, has been into the food supplies. You might want to conduct a search of the ship to try to find the culprit. Can someone confirm that this is not just a local problem with my game? Thanks!
  4. 1 point
    View File Kotor 1 Texture to Kotor 2 Game Bridge A friend suggested that I upload these here since finding these darn things is quite a chore, and because the difference is honestly quite dramatic. It really is what it says on the tin. I took a bunch of Kotor 1 files and collected those that were downgraded for Kotor 2 (Obsidian literally saved them at a smaller resolution for no adequately explained reason other than perhaps to save resources for console release or because the engine was lagging) So, it's a quick texture swap. I've included a far more in-depth explanation for installing in the readme, but the gist is, you drop these in your override to install them and remove them from your override to uninstall them. I obviously take no credit for these nor do I claim any rights/give permissions in their usage. If you wish, I can provide a TXT document listing all of the textures for using your own Kotor 1 files instead of these. Submitter Malkior Submitted 07/31/2018 Category Mods TSLRCM Compatible Yes  
  5. 1 point
  6. 1 point
    Good night. Try this fix. I haven't tested it with any Mandalorians around but with Cand's alone, it seems to be working on my end: If it really does working, I'll let you know the 'cause of this matter.
  7. 1 point
    I actually also have an idea of a project that's similar in concept/design to yours. As in a series of mods that add a small bit of new story content to K1. Don't worry, its not a copy of your idea at all, but I'll refrain from sharing details until I actually get some work done.
  8. 1 point
    Some additional masks: I still need a few more, particularly for the full face masks, but I have enough to start trying to figure out what replaces what. I plan to edit UTIs to point to the new models, rather than just overwrite the vanilla models. That will allow for swapping things around a bit. Here's how the vanilla items are set up: I figure the Eradicator mask in the first post is an obvious choice for the Sith mask, but I'm open to suggestions for which other items should get which model.
  9. 1 point
    Very odd, and even stranger that it should be an issue in the first place given that it doesn't exist in the P_MandaloreBB model. But problem solved I guess. Thanks for figuring it out.
  10. 1 point
    Yeah, I mean, I do think it's the same poly, having now looked at the model in game for a bit. Changing the weight on vert 307 from 0.6 0.4 to 0.0 1.0 was successful in fixing the issue... I'm surprised that it's not easier to find that triangle, visually, distorted somewhere, as it should be connected at 308 & 309 still.
  11. 1 point
    No, the glow is via self-illumination, Odyssey's implementation of emissive. Similar to how emissive in other engines works, it multiplies the texture via some colour value (typically only greyscale in vanilla models, but you can use RGB values). However, unlike in other engines, KOTOR's self-illum does not make use of an emissive mask, so the entire mesh with the self-illum flag will glow. This is why you typically need to split the emissive sections out into their own mesh. That's why they came up with using CM_Bright, as an alternative way to fake emissive where the pattern is far too complex to split out as a separate mesh. But as you say, you can't combine that with other envmaps. Here's how I've done the self-illum meshes for that first visor: Only the mesh with the lights uses self-illum, so the rest of the model is not affected.
  12. 1 point
    Yup! It happens to me also 40% of the time. The only cure I have managed to found was only to use the Force Speed again, and later its period of time will not be extended.
  13. 1 point
    Hello! Can someone confirm me that saving the game while having the Speed Force Power (any level) would cause an extension (complete renewal?) of the time left? Thanks!
  14. 1 point
    @DarthParametric Looks like the usual weight mismatch to me. Torso vert lcollar_g 1.0 meeting larm vert lcollar_g 0.4 lbicep_g 0.6. Bigger mismatch than "usual".
  15. 1 point
    We were most displeased when another batch of walking corpses got in our way. Your mother was most displeased when you turned to the dark side. Is that so? Will he get displeased when we ship your dismembered corpses back to him?
  16. 1 point
    Judging by that video, what they've created so far looks absolutely beautiful. I don't have much confidence in them making an actual game out of it before getting DMCA'd, but I do hope that at some point the assets they've created are released as a "walking simulator" game so that I can just kind of look around at the worlds they've built.
  17. 1 point
    Yeah looking at the source it appears the button isn't an image but a CSS element <a href="https://deadlystream.com/files/file/xxxxx" class="ipsButton ipsButton_primary ipsButton_fullWidth ipsButton_small">View File</a> I guess I'll just make my own button then. With blackjack, and hookers.
  18. 1 point
    If we're going to play that game, there are also a slew of grammar errors in that screenshot as well. In the second sentence, "Engine refresh" should be "Engine refreshes". That same sentence is also missing a comma after 80's, as it is composed of two statements. The next sentence is also two statements yet has no comma after "Half Life". (technically the word "Half-Life" should also be hyphenated, but that's getting into pedantry) The next sentence would either need a semicolon instead of a comma after "refresh", or it could be separated into two sentences. The next portion of the sentence would then have a comma between "Aperion" and "since". Lastly, "it's" should be "its". (the most egregious offence in my opinion) EDIT- Hm... It seems I missed one. The phrase "in the Unreal Engine 3" is technically wrong, and should either be "in the Unreal engine" or "in Unreal Engine 3". This is because "Unreal Engine 3" is technically a proper noun.
  19. 0 points
    Nice! If you actually planning on adding a bit of new story content, basically your idea is wider than what mine has. I am looking forwards to this concepts of yours to be realised, and I do hope that our ideas compliment each other and our works are compatible.