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Showing content with the highest reputation on 04/22/2018 in all areas

  1. 1 point
    ^Most if the default TSL padawan robe mods don't include the vanilla model, but that model has a replacement in Override from Loot and Immersion Upgrade. If there are no model files included with a padawan or master robe replacement mod, they will not work with Loot and Immersion Upgrade. Model files for those robes are MDL/MDX files and usually read something like PFBIM.mdx/mdl and PMBIM.mdx/mdl. I'll try and address low res textures and collar texture quality in the next update, they probably could use it.
  2. 1 point
    Thanks for the quick reply, I was getting anxious I messed up my game again. Unfortunately, there was some truth in this previous statement, since using the (http://deadlystream.com/forum/files/file/745-prequel-style-robes/) mod or (https://www.nexusmods.com/kotor2/mods/866) both seem to break this mod's Jedi robes' textures (tried those two separately of course). Am I doing something wrong? One of the above installs with TSLPatcher, the other doesn't, but they both don't work like they should (I've tested them without TSL L&I and they do work as intended). I am aware this mod changes so much equipment that ic could not work with other robe mods, that much is clear. Weird thing is, replacement Jedi Master robes ( work like a charm and don't break the other item's appearance. So is there any specifics in the way I try to install mods that alter the 'standard', 'basic' Jedi robes' appearance? Or it is just these particular mods are incompatible? Or like I assumed, this mod's structure (changing some of the base Jedi robes etc.) prevents compatibility with such mods? The only thing I dislike about this mod is the robe textures which are, I admit immersive and seem appropriate given the age in SW history that the events in KOTOR II take place. However, most of them seem a bit too 'plain and unassuming' () for my taste and the models look a bit repetitive for me. Most of all, their collars are kind of strange and out of place, to the degree I was going to ask if it was a bug (but then I saw in the screens it isn't). This is not criticism but a matter of taste, of course. That's just the reason I focus so much on a robe replacement in this situation. If there is not way to change the robes themselves, is there maybe a way to just 'fix' (change) their collars?
  3. 1 point
    I really liked how some of the camera angles in the load screens look exactly like they did in vanilla, that combined with the HD textures in the loading screen just adds to the feeling of playing a new Kotor game with updated graphics. I especially liked the pictures of the Hawk and Korriban.
  4. 1 point
    Yeah, It swaps the higher defense bonus for the dexterity cap. I can try and fix this for the robes in future versions, but it's not a glitch. I keep forgetting about that part.
  5. 1 point
    This mod is awesome! I always wanted to have Handmaiden and Disciple at the same time. Thanks for this mod! The best part about it, it is TSLRCM 1.8.5 comaptible!!!
  6. 1 point
    Ugh. The idea of making master robes suck less visually is great. But what are Anakin Skywalker's robes doing in a game set long before Anakin Skywalker existed? Completely breaks immersion. Please make these optional. Is there an easy way to remove these "future" robes and keep improved master robes without breaking anything? Suppose I edit them out of Daralaa's store, will they randomly spawn in loot anyway or something?
  7. 1 point
    Should test it with 1.8, since they mess up the textures a bit too.