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  1. 2 points
    Originally I cribbed this list from the internet to assist me when I was making my Loading Screen Mods for TSL. However, after I made the Replacement Loading Screens for KotOR2: Add-On Pack for those new areas, I wound up adding those warp codes to my own list. I was recently asked about Brotherhood of Shadow warp codes on Discord recently - yes, I know it's a different game - and it reminded me of my TSL Warp Code list. So now I post it here. If you find errors, please let me know. If you have codes from other mods that I may have overlooked (or haven't been released at time of writing), please let me know and I'll add them with attribution. Special thanks to @Leilukinand @JCarter426 for their assistance on KotOR Reddit Discord in working out how to find the Warp Codes more easily using Holocron Toolset. KOTOR II Warp Codes Enter these codes after "warp " in the console to be instantly transported to the listed area. The area code is not case-sensitive; i.e. 101per, 101Per, and 101PER all work. (Remember that the console is invisible in TSL.) Code Area 001EBO Prologue - Ebon Hawk Interior 002EBO Prologue - Ebon Hawk Exterior Hull 003EBO Ebon Hawk - Interior 004EBO Ebon Hawk - Interior - Red Eclipse Slayer Invasion [1] 005EBO Ebon Hawk - Escape from Peragus [2] 006EBO Ebon Hawk - Interior [10] 007EBO Ebon Hawk - Interior [12] 101PER Peragus - Administration Level 102PER Peragus - Mining Tunnels 103PER Peragus - Fuel Depot 104PER Peragus - Asteroid Exterior 105PER Peragus - Dormitories 106PER Peragus - Hangar Bay 107PER Peragus - Turret Minigame [2] 151HAR Harbinger - Command Deck 152HAR Harbinger - Crew Quarters 153HAR Harbinger - Engine Deck 154HAR Harbinger - Command Deck (used for cutscenes) 201TEL Citadel Station - Dock Module 202TEL Citadel Station - Entertainment 203TEL Citadel Station - Residential 082 East 204TEL Citadel Station - Residential 082 West 205TEL Citadel Station - Cutscene with Carth Onasi [3] 207TEL Citadel Station - Cantina 208TEL Citadel Station - Bumani Exchange Corp. 209TEL Citadel Station - Czerka Offices 211TEL Citadel Station - Swoop Track [4] 220TEL Citadel Station - Suburban 221TEL Citadel Station - Suburban 222TEL Citadel Station - Entertainment Module 081 231TEL Telos - Restoration Zone [5] 232TEL Telos - Underground Base 233TEL Telos - Czerka Site 261TEL Telos - Polar Plateau 262TEL Telos - Secret Academy 301NAR Nar Shadaa - Refugee Landing Pad 302NAR Nar Shadaa - Refugee Quad 303NAR Nar Shadaa - Docks 304NAR Nar Shadaa - Jekk'Jekk Tarr 305NAR Nar Shadaa - Jekk'Jekk Tarr Tunnels 306NAR Nar Shadaa - Entertainment Promenade 351NAR Nar Shadaa - Goto's Yacht 352NAR Nar Shadaa - Goto Cutscene [6] 371NAR Nar Shadaa - Swoop Track [4] 401DXN Dxun - Jungle Landing 402DXN Dxun - Jungle 403DXN Dxun - Mandalorian Ruins 404DXN Dxun - Mandalorian Cache 410DXN Dxun - Jungle Tomb 411DXN Dxun - Sith Tomb 421DXN Dxun - Turret Minigame [2] 501OND Onderon - Iziz Spaceport 502OND Onderon - Iziz Merchant Quarter 503OND Onderon - Iziz Cantina 504OND Onderon - Sky Ramp 505OND Onderon - Turret Minigame [2] 506OND Onderon - Royal Palace 510OND Onderon - Swoop Track [4] 511OND Onderon - Iziz Merchant Quarter Invasion [7] 512OND Onderon - Iziz Western Square 601DAN Dantooine - Khoonda Plains 602DAN Dantooine - Khoonda 603DAN Dantooine - Khoonda Plains Cutscenes [8] 604DAN Dantooine - Crystal Cave 605DAN Dantooine - Enclave Courtyard 610DAN Dantooine - Enclave Sublevel 650DAN Dantooine - Rebuilt Jedi Enclave 701KOR Korriban - Valley of the Dark Lords 702KOR Korriban - Sith Academy 710KOR Korriban - Shyrack Cave 711KOR Korriban - Secret Tomb 851NIH Ravager - Command Deck 852NIH Ravager - Bridge 853NIH Ravager - Nihilus/Visas Cutscene 901MAL Malachor V - Surface 902MAL Malachor V - Depths 903MAL Malachor V - Trayus Academy 904MAL Malachor V - Trayus Core 905MAL Malachor V - Trayus Crescent 906MAL Malachor V - Trayus Proving Grounds 907MAL Malachor V - Kreia/Sion Cutscene 952COR Coruscant - Jedi Temple 953COR Coruscant - Jedi Temple Council Chambers 954COR Coruscant - Jedi Temple Landing Pad 950COR Ebon Hawk - Escape From Telos Cutscene [9] New areas added by mods Code Area TSLRCM (information kindly provided by Leilukin) 012EBO Ebon Hawk - Interior - Cutscene of the Red Eclipse boarding 235TEL Telos Orbital Shuttle 298TEL Telos - Military Base Sub-Level (HK Factory) 299TEL Telos - HK Manufacturing Plant 307NAR Nar Shaddaa - Entertainment Promenade - Zhug Brothers' cutscenes 350NAR Nar Shaddaa - Refugee Landing Pad - For the sequence where Atton, Bao-Dur and possibly a 3rd party member fight through the area 908MAL Malachor V - Trayus Academy - Handmaiden vs. Visas cutscene 909MAL Malachor V - Trayus Academy - Atton vs. Disciple cutscene, Atton vs. Sion fight and cutscene Curse of the Sith 100CDN Curse of the Sith Azgath N'Dul's Tomb 712KOR Korriban - Azgath N'Dul's Tomb 713KOR Korriban - Tomb Antechamber [TSL] Lost Modules Pack (info provided by InSidious in his mod description) 000test Empty, box-shaped room. The camera clips through the walls, like it does in most custom modules. 000trl Small, empty area with a foggy floor. Perhaps has something to do with the main menu, when completed by a character with the Sith Lord prestige class? 999dia Very large, flat plane, with walkmesh and lighting. Perhaps a test? M4-78 Enhancement Project 703KOR Korriban cutscene #1 for M4-78 version 1.5 705KOR Korriban cutscene #2 for M4-78 version 1.5 801DRO M4-78 - Landing Pad 802DRO M4-78 - Central Zone 803DRO M4-78 - Environmental Zone 804DRO M4-78 - Industrial Zone 805DRO M4-78 - M4-78 Archon Chamber 806DRO M4-78 - Archon I Chamber (ES-05) 807DRO M4-78 - Archon II Chamber (IS-24) 808DRO M4-78 – Central Zone (irradiated) 809DRO M4-78 - Industrial Zone (irradiated) 810DRO M4-78 - Industrial Zone - Design & Testing 811DRO M4-78 - Industrial Zone - Research & Development Coruscant Jedi Temple 952COR Coruscant - Jedi Temple 953COR Coruscant - Jedi Temple Council Chambers 954COR Coruscant - Jedi Temple Landing Pad Korriban Expansion 740KOR Valley Floor 741KOR Poxus Awakens Herrco [Cutscene] 743KOR Tomb of Darth Doom III 745KOR Poxus' Academy 746KOR Poxus' Sanctuary 747KOR Shuttle Area 748KOR Sith Ruins 749KOR Thulsa Gaul’s Outer Sanctum 750KOR Thulsa Gaul’s Inner Sanctum 910DAG Tomb of Ezer Arden Extended Enclave (information from Leilukin) 020EBO Ebon Hawk [11] Cathalan 451CAT Keralt High Level 452CAT Keralt Middle Level 453CAT Keralt Entertainment Level 454CAT Keralt Lower Level 455CAT Warrior Base 456CAT Wyvern Dragon’s Base 457CAT Eastern Dark Lands 458CAT Mattersan District 459CAT Western Dark Lands 460CAT Outsider’s Enclave 461CAT The Crypts 462CAT Keralt Sector 51 ORIGINAL NOTES: [1] Warping into this area will leave you without companions. Not a good thing unless you just want to test your toughness. [2] Warping into a turret minigame may cause the game to hang when the minigame is complete. [3] Warping into this area does nothing except trigger a cutscene on Citadel Station with Carth Onasi. You then travel to Malachor V. [4] You can warp into a swoop track and race. Afterwards, you'll find yourself in front of the track manager; however, your race time won't be recorded. Use this for practicing swoop racing without paying any money. [5] Warping into the Telos Restoration Zone prior to having entered it normally will cause the game to hang in the cutscene and your only option is to ALT-F4 to force the game to close. [6] You'll see a plot-exposition cutscene that normally occurs the first time you travel to Nar Shadaa and then end up on the Refugee Landing Pad. [7] This is the Iziz Merchant Quarter after you have landed your Mandalorian War Basilisk in the middle of the street. [8] This is actually an amusing area to visit. This is the area used to show cutscenes when you are helping/sabotaging the defense against the mercenaries. There's a computer console that allows you to play all the mini-movies and you can wander around and see how the developers set up the movies. [9] This is the scene aboard Ebon Hawk after you leave Atris' Secret Academy the first time. NEW NOTES: [10] As per Leilukin: 006EBO is used for the cutscene on the Ebon Hawk after the Rebuilt Jedi Enclave (which includes dialogue with Atton and Visas/Disciple) [11] As per Leilukin: the Extended Enclave mod also adds a custom module for the Ebon Hawk, 020EBO for the cutscene of the Ebon Hawk crew after the Exile's "death". [12] As per Leilukin: 007EBO is used for the cutscene on the Ebon Hawk after Goto's Yacht, which includes dialogue with Mira/Hanharr, Atton and G0-T0
  2. 1 point
    Hello, it's been a while since the beginning of the year, but I finally finished the machinima I was working on and I just wanted to share it here. I spent 3+ years on this since I first started it soon after the covid hit the world. Obviously I didn't work every single month on it but still it took way longer than expected. It's a second part to another machinima I did back on summer 2015 when I first started modding Kotor. Since then I learned a lot about the game and really put to use the best that the new tools can offer. So I really have to thank the community for that. Here's the link: Texts are in Spanish but I added English subtitles where necessary. If you wanna see the first part you can go to the same channel or watch it here: I really hope you can enjoy this, even if the story makes no sense lol. I plan on moving on to another projects, so I won't be doing Kotor modding for a time (not that I was already too active or anything anyway lol). I'm still going to visit this site regularly and try to help some people if they have questions, maybe even create some little mods that I have on the request list. I still have to look on MotionBuilder and stuff to maybe make animations easier. One day I will come back and create those Selkath animations. Cheers!
  3. 1 point
    So you've ripped the tracks using one of the guides out there or you're just that clever with using Miles Sound Tools that you didn't even need one. Congratulations! You have that music to listen to to your hearts content. But what of the artwork that you probably want to track tag your MP3's with? What ever shall you put in there? Well, I have you covered. (pun intended) Here are two examples if nothing else comes to mind and . . . a template if you have the picture and don't want to fiddle around with the text too much. If you use my template, feel free to post your KotOR II themed IMGUR link in a post below.
  4. 1 point
    I've been working on something and talking about it in private channels. I thought I'd ramble about it a bit more publicly now. As you've guessed from the blog's title, I'll be chatting about the Ebon Hawk light fixture. (Exciting, I know.) You most likely know which texture that I'm referring to but for clarity's sake, it's this one: BioWare back in day seemed to like to source their designs from real world things and I think I've figured out where they got this design from. I think it was from this: It's an un-produced design for a Luxfer Prism designed by Frank Lloyd Wright.. Those that follow this blog probably remember that I made a mod that replaced the BioWare texture with another (produced) glass tile design. But since I didn't have a real world object to take a snapshot of or Google for an image, I had to start from scratch. And this is what I came up with. Granted, I took some liberties with the design. Those hooks on the corners of the central sqaure aren't here. But I think I came pretty close to the design. Luckily, I have saved the individual parts separately as well, so I can easily change out colors if needed. And here's what you get if you tile the texture... Thanks for reading my rambling.
  5. 0 points
    So . . . how have you all been? It’s been a while since I’ve written a blog. How are you? Oh, how am I? Let’s go over some current events as recent as [checking watch] today and see why i am posting! I have been modding for several years now. My policy on mods has changed throughout the years but can be currently be seen as: Don’t upload my stuff on the Steam Workshop and please don’t upload anything on the Nexus site as I may do so myself in the future. Whether you like my mods or not, I’ve put in the effort to make them and it seems pretty reasonable to acquiesce to my wishes here. However, I have made a lot of mods and in one instance, I hadn’t updated the mod uploading stance. [This has now been rectified by the way - more to follow.] Then I got this Private Message from someone here on Deadly Stream today. Their identity has been censored. https://imgur.com/GelbR0v https://imgur.com/CxKKWW1 Well! Let’s go over this a bit. While it is true that in the original description of the mod it did say “If you use it in a mod, all I ask for is a credit. Thanks.”, I’ll note that there’s proper etiquette of how to go about this. It’s called “getting permission” or you’re less fancy “getting an OK” before uploading someone else’s work. I’ve been involved in the community for years. No one has seemingly had trouble getting in touch with me. So, I do have to wonder – what was the difficulty here then? Just to mention something else here: “Use it in a mod” means “use it in a mod.” It does not mean just upload the work unchanged all by itself. Interestingly enough, this unnamed person on their “guide” for BOS:SR includes links to other mods both here and on NexusMods. Why was uploading my mod to NexusMods even necessary in the first place? Lastly “unnamed person”, I am somewhat amused by your parting shot on modding etiquette. You see, I’ve had a reputation around these parts having taken a hard line on mod rules. I’m sure I can get some folks in the comments to say how much of a hard-liner I invite modders in this community to offer your input. Thanks for your attention. One last thing: Seeing as the unnamed person is probably reading this, the word you’re looking is “deprecated” and not “depricated.” https://imgur.com/nQYi6rz