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Showing content with the highest reputation since 04/07/2021 in Posts

  1. 2 points
  2. 2 points
    Status update: I'm releasing version 2.0.0, which is the first non-beta version of the updated add-on. I've tested it on quite a few models, doing modelling, texturing, rigging, animation, etc. I think KotorBlender is now on par with KotorMax in terms of functionality: it works equally well for editing (and creating) character and area models, and I'm quite happy with the result. Here's the excerpt from the release changelog: Rewritten handling of materials and lights (Eevee) Made materials configurable from Object Properties Implemented import & export of LYT files Implemented import & export of ASCII PTH files (reone-tools) Implemented armature creation (no animations yet) Fixed MDLedit compatibility issues Removed NWN-specific functionality Disabled minimap rendering (until later) Code cleanup and refactoring in accordance with Blender and Python code styles
  3. 2 points
    View File (KotOR 1) Speeders "Kitt" style INTRODUCTION At first I just wanted improve the aspect of the dashboard of the Bikes and Speeders. Working with the project I saw an ideal place in the image and thought that It'd be funny add a singular feature to the Speeders that recalls one of the most known cars seen in TV. Here it is. NOTE: There is another different Speeder that I haven't modified yet and I don't remember where is found. The ones modified here are the seen for the first time in Taris. (BTW, the "junk" bikes are not modified, it's just ...junk). INSTALLATION Unzip with 7z the downloaded file. Each vehicle has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/vehicle(s) to your 'KotOR\Override' folder. The files of the "After Before" and "Result" folders are not needed, they're only for to show the results. UNINSTALL Simply remove the files from your Override folder. ----------------------------------------------------- BUGS If you don't see David Hasselhoff jumping into a Speeder, nothing to worry about. ------------------------------------------------------ PERMISSIONS It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself. ------------------------------------------------------ THANKS To Deadly Stream (Oh, well... alright, alright... to the Knight Rider as well) ------------------------------------------------------ LEGAL This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file. Submitter Obi Wan Pere Submitted 04/06/2021 Category Mods K1R Compatible Yes  
  4. 1 point
    I'm currently working on a mod to combat some of the clone effect on Taris, and to make some immersion-level tweaks. I'm limiting myself to working off of existing Kotor textures, but so far I've got the following changes: I also want to give Rukil a new head; my current idea is to just take the old Asian commoner head he has and make it bald. I'm open to suggestions if anyone has any input. It's certainly the largest mod I've tried, so I don't mind taking time on it.
  5. 1 point
    Aged Rukil up a bit but I'm still on the fence, and here's my Doba concept.
  6. 1 point
    View File Republican soldier woman HD Re-texture of Republican soldier woman, for Star wars: Knights of the Old Republic. Texture Resolution 1024X1024, 2048X2048. The archive contains 2 textures, 2 .txi. To Install REPUBLICAN SOLDIER WOMAN 1. Download: RepSold HD 2. Download: Armor will not work correctly without this mod. 3. Copy all files to the Knights of the Old republic's Override folder. (Example location - C:\Program Files (x86)\Steam\steamapps\common\swkotor\Override) 4. When/if prompted to overwrite files, press okay. 5. If you like the mod; leave a comment or endorse! (It would be much appreciated) Made with love. Submitter Dark Hope Submitted 04/09/2021 Category Mods K1R Compatible Yes  
  7. 1 point
    It's simple. You renamed the OdysseyBase to Dia_Nu but didn't change the other instances of the original base name. They are all still linked to PFHA02, which no longer exists. So MDLEdit throws an error.
  8. 1 point
    I did get it working with your 1024 version in the char creator. I did redo the models, not sure which step made things work. I think the 2da work was good, so just sending you the model files I redid, I hope that does the trick. n_holdans.mdl n_holdans.mdx
  9. 1 point
    I noticed there is an issue where the Extra 1000 & Extra 2500 options of this mod don't work as intended. The extra experience needed only applies once, not once per level. Opening up the exptable.2da files, it looks like this is due to some of the math used to replace the original values. Comparing the default table to the Extra 1k and 2.5k versions, each row after the first has a static 1k or 2.5k added from the default. Each level cap is shifted the same amount, so the difference between any two levels is the same raw amount of experience (after lvl 2) as a vanilla version. See an example below, and my "fix" to increase the difference between each level the appropriate amount. You can see what I am talking about by taking any level and substracting the level cap of the previous level to see the amount of raw experience needed to advance between them. I did this in excel, so it should be easy to replicate for the 2.5K version. I can also send over an updated 2.5K version if you'd like.
  10. 1 point
    Good day. In perspective.
  11. 1 point
    View File KOTOR Widescreen Fade Fix When fading, a portion of the screen fades out of sync with the rest of the screen while using widescreen resolutions. This is a simple fix to solve that issue. To use: 1. Download 2. Move the file from the folder that corresponds to your display resolution into your override folder. Submitter Doiinko Submitted 12/02/2020 Category Mods K1R Compatible Yes  
  12. 1 point
    So I looked at the source code and found this: DelayCommand(0.1, ExecuteScript("di_k1s_lf1", OBJECT_SELF)); } else {} } This is in every lightsaber form. Commenting out the DelayCommand and the else fixed the issue(or at least it applied the right defense. I don't know how to check ac) .
  13. 1 point
    Not sure how far you are into your ideas for this @Kexikus, but you had wondered about some ideas regarding Quatra (spelling?) and the easiest answer for Revan finding out is simple I think. Just have her walking around the enclave, or speaking to the other masters, Revan could overhear her talking, and then relay what she or he overhears to Juhani who grows increasingly angry over Quatra's betrayal. See lightside Juhani takes it in an accepting manner, now if I were in her boots, I would be p***ed off, very, very hurt to the point of wanting to kill her all over again, and darkside Revan can pull her further into the darkside. Does that sound like a good idea? I mean you have a fragile, vulnerable girl whose upset and you pull her further, further into the darkness, makes for a very good story. Then there could be a larger confrontation at a later date. Juhani strikes me, a lot like Jaesa, eager to trust someone, needing family, wanting to love and trust people. And I think reading between the lines that Quatra took advantage of that majorly. As for a character design for her, why not simply give her one of the head designs for one of the female player characters that way you will save yourself some extra work? PS: I *LOVE* the idea for this mod, and I've got a cute Juhani reskin by Nimduril, any chance there could be a patch for it at some point?
  14. 1 point
    Simple, un-equip the exile's uber saber (unless of course you used the exiles cristal on this one, if there's only one) and then equip-it on Atton. Unequip right before you finish your fight with Sion. You know, you also have the option to loose against Sion, at which point the game should continue...
  15. 0 points
    Here you go. k_fab_enter.nss a_xtracrystals.nss
  16. 0 points
    I would humbly suggest that you read the post right before yours. Kexikus will post information when there's something to announce.
  17. 0 points
    Well if you could go stealth, why didn't you lay a crap-load of mines?
  18. 0 points
    ... ... ... He said he never made Atton a Jedi...