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  1. 4 points
    A formerly unreleased remnant of the unfinished chapter of the M4-78 Documentary M4-78: The Problem with Master Vash One thing that I don’t think I’ve previously discussed is the problem of voice overs of the character Master Vash – the Jedi we’re seeking in the M4-78 materials. Did you know that there are two voice actresses for the lines that appear in the game? When we first see and hear Master Vash, it’s an old video that T3-M4 plays of your Exile’s trial on Coruscant. The voice actress for Vash in this scene is Vanessa Marshall. Vanessa Marshall has played a number of parts over the years, including a few characters in the Extended Universe including: Master Bela Kiwiiks (from SWTOR), Hera Syndulla (from Star Wars: Rebels and Forces of Destiny) and assorted characters in KotOR2. [ed: insert pictures of the various characters] I’ll put an IMDB link to her CV in the video description below. Here’s where things take a turn. Vanessa Marshall isn’t who we hear on the planet of M4-78 though. That completely different voice actress is Kath Soucie. In the Star Wars EU alone, she’s played the female Smuggler and minor characters in SWTOR, Mira Bridger and Minister Maketh Tua in Star Wars: Rebels, Mon Mothma from the Star Wars: The Clone Wars cartoon, the Nightsister in Star Wars Empire at War: Forces of Corruption, Mara Jade in Star Wars: Empire at War, and the list goes on and on with other non-Star Wars roles. [ed: insert pictures of the various characters] I’ll put an IMDB link to Kath Soucie’s CV in the video description below. There are two people doing the work of one character. Most folks don’t even notice the actress change up as each section has few lines and they are separated by a decent amount of both in-game and real-world time. Let’s be honest - most people aren’t making off like a shot from T3’s Trial video to go straight to Korriban so they can meet Vash right away. Why bring this up though? One of the limitations of any of the versions of M4-78 mods is severe limitation of lines that can be used for what Vash can say in the mod. There’s not a lot. Since they are two different voice actresses, you can’t grab sample from one Vash iteration and hand it off to the other. It won’t sound right as they aren’t trying to actively mimic each other. An enterprising modder could technically grab lines from other games to try to extend Kath Soucie’s lines from one of the games listed below. However that modder would have to limit themselves to lines where Soucie’s lines sounded like her Vash impression that were left on the KotOR2 disc. Then they would run into the same issue of limitations of what the actress can say based on those lines. The answer to this would seem to be to recast the part of Master Vash entirely. Whenever this has been brought up, there’s been pushback. The most common reasons is a connection to the few lines that appear in the Coruscant files that appear in both modded and unmodded versions of the Coruscant trial scene – which as pointed out earlier – isn’t even the same actress as the one on Korriban.
  2. 4 points
    EDIT: I unfortunately had to take the stream down last night after it premiered to fix an issue that went under the radar. If it had been a very minor thing I would have left it, but I wasn't happy leaving it up with that in still in there. It has now been fixed and the film is now back online. The link below has been updated. Thanks for sticking with me! Hey everyone! My next film, STAR WARS: KOTOR - THE SOLDIER'S DESTINY is now available to watch on YouTube! After nearly nine months of hard work, I am proud to finally show this film off. This is a beginning of a whole new trilogy and era for my KOTOR Machinima Saga, and I hope you all enjoy it. This was quite the challenge compared to my TSL Quadrilogy, and I'm so excited to take the story lines and characters deeper in the next two parts. I want to thank a few people for their help on this project (and over the years): @Sith Holocron - for his ever continuous honest and constructive feedback and suggestions which help make these films the best they can be. (And for lending his voice to the project, too!) @TheDukeOfDerps - for coming onto the project very near the end, yet still delivering to me his lines in an incredibly timely fashion! @madtitan12 - For lending his time and talents to the project to play Harnich. @Mellowtron11 - for continuing to be the man of one thousand voices, bring in Darth Bandon in Episode 2 @UnusualCharacters - For his ridiculously good impression of HK-47 and bringing many laughs to the dialogue. Finally, I'd like to thank @DarthParametric for his assistance in some of my modding queries. And to everyone else who has supported me over the years. It means a lot! I hope you all enjoy the film. ~ DV
  3. 3 points
    Hey everyone! After a very long two months of commitments to other things outside KOTOR, I'm finally properly back. Episode II: Echoes of the Past has officially entered production! ~ DV
  4. 3 points
    I meant to post this back in June, but I forgot. It was supposed to be a quarterly thing, but it remains a semi-regular thing. Updates Supermodel Fix for K2 - Fixed a facial issue and updated K1 style running to match what I did with it in my supermodel port. Yay for consistency. Minor Fixes for K1 - Minor updates for minor fixes. Fixed some leaf textures and converted them and others to superior TPC format. Darksaber for K1 and for K2 - Made new blade textures using the Saber plug-in for After Effects. Fixed the hilt alignment because apparently I had people holding it sideways before. Flipped Y-axis on the normal map so it doesn't look like it came from the mirror universe, and maybe made other improvements, hard to say. Converted other textures to superior TPC format. Security Spikes for K1 - Fixed an issue with the code that let it open doors the player normally couldn't interact with, like ones meant to seal holes in the fabric of the universe. Lightsaber Visual Effects for K2 - Added optional textures for the new colors added by the Ultimate Saber Mod, in case you want to use that and have consistent blade quality. Mandalorian Armor for K1 - Fixed a minor issue with Option A & the upgrade screen. New Mods Robe Adjustment for K1 - Two options to give you additional robes on Dantooine. The first option gives you robes to actually wear during the montage; they have the stats of clothing, so the change is merely aesthetic. The second option makes Zhar give you the robes he normally gives a bit earlier, right when you can start wearing them. They can be installed separately or together. Jedi Tailor for K1 - Adds a Trandoshan who will tailor your robes for you. He'll change the color between brown, black, red, and blue without affecting the robe stats. He also sells stuff and gossips. Something Completely Different My pick for this entry is Sith Armor - Freelook Filter Mod by @ebmar. It's such a simple and in retrospect obvious thing to add, but at the same time it's one I doubt I ever would've thought of or bothered with doing myself, so it's especially nice that somebody else did.
  5. 3 points
    I got a lot of problems with you people. Now you're gonna hear about it. I'm trying something new again, though I've been thinking of doing it for a while. I noticed the site update changed the way it manages updates to mods. I think the new way makes more sense than the old way, but it does mean it's easier for updates to go unnoticed to anyone who isn't specifically following the mod page for that. So I figured I'd do a sort of mod roundup every so often to shout into the void about what I've been up to. Updates The primary point of this format - new updates to old mods that you might've missed. Supermodel Fix for K2 - Added some fixes for dual saber animations. And apparently I broke TSLRCM's lean animations at some point, so I fixed those too. Slave Bastila - I spent a good part of the summer putting out fires for this mod. Then after I thought it was done, there was some more weird stuff that wasn't even my fault. Nobody's reported anything for a couple months so I think it's safe now. Handmaiden Sisters - This was the first mod I submitted to Deadly Stream, though it wasn't the first mod I made, not by far. So it didn't have much sentimental value and I neglected it. It had been out of date for a while. I ended up redoing it from scratch for the update. Korriban: Back in Black - By request, there are new options for Uthar and Yuthura. And also a fix for a weird bug with a guy on Manaan. New Mods Some fine additions to your collection. Vision Enhancement - Makes the player stop going to bed wearing armor and teleporting to the Ebon Hawk in their sleep. Fashion Line I: Cloaked Jedi Robes for K1 - Ports those K2 robes with cloaks to K1. Possibly the #1 request since Deadly Stream started accepting ported mods, if we aren't counting "hey why don't you port the entire game" as one mod. Force Knock - Adds a Force power to replace the need for the Security Use skill. Modding Tools & Resources Stuff of no interest to non-modders but of potential non-zero interest to modders. Cloaked Jedi Robes & Supermodel Port for K1 - Mod resource version of what makes the Cloaked Robes and Slave Bastila work. Odyssey++ - User-defined languages for Notepad++. Suggests stuff as you type. Makes scripting for KOTOR easier. Something Completely Different In this section I'll post something recent that I didn't make but I think is cool and deserving of attention. This time, without a doubt, it's the CSLU Toolkit revival by @Jenko. The CSLU Toolkit is what KOTOR mods have always used to generate lip files because that's what was available back in 2005 when JdNoa made her LipSynchEditor. It was a convenient, free resource... at the time. Recently, it's been impossible to get a hold of the software. The CSLU server has been offline for over a year, meaning nobody could install the Toolkit. Even if they had the installer, it wouldn't work without the server available to confirm the license. I remember problem-solving this when the server first went offline. I even sent over my registry files, hoping we could get a new installation to recognize my license - just so we'd have the option of transferring a totally legitimate installation to a new machine when the time came. But nothing worked. It was oddly secure for freeware. Ultimately, it took him single-handedly pestering the staff at Oregon Health & Science University, getting his emails sent down a chain of several people in the hopes that it would finally reach somebody who actually worked on the thing. And it did. It was a Festivus miracle.
  6. 2 points
    I have had more than a few requests to have as a sound set. Now, the lines from SWTOR wouldn't enable me to create a full sound set for SWTOR's but I had come up with a alternate way of creating a sound set. Now I haven't received the lines from these folks yet but I have been promised to have them eventually. Don't bug these people by asking them when they're going to hand in the lines. That will annoy them and you won't get the sound set... Spoilers follow... And this Revan voice actor - which admittedly was a long shot - didn't get back to me but at least you get to see what the artwork would've looked like.
  7. 2 points
    Welcome! I'm not necessarily proud, but excited to share a gameplay trailer I worked on. I hope it gives you a visual understanding of what to expect from LME, of course, about 60% of the mod isn't included in the trailer, simply becuase it would have dramatically increased the trailer's time. But to reiterate, LME seeks to create an altered main quest, that forms a triangular effect. Side with Mandalorian Faction, defeat both Rakatan Factions. Side with the One, Black Rakata, faction, and defeat Mandalorian, and Elder Rakata factions. Side with Elder Rakata, and defeat Mandalorian, and the One, black Rakata, factions. What's shown in the video: Main Quest triangle, Mandalorians speaking Mando'a, voice acting, battles, loot, quest logs, and a fan made Mando'a soundtrack by SazMando, which will be included in LME. What's not shown in the video: 3 sidequests are included if you decide to work with the Mandalorians. Party interactions, from the following list of companions: HK-47, Canderous, Juhani, and Zaalbar. Wearable Mando'a armor, stats of Mando'a weapons, increased difficulty of enemy foes (footage was taken on easy, impossible difficulty is intense in the added battles), oppotunities for LS and DS points, NPC interactions with Mandalorians, and some other secrets that the PC will be able to experience if particular choices are made. I plan to release LME relatively soon, but with finals nearly upon me, finishing work (such as typos, slight adjustments to different things ... etc) may make this a mid December release. Thanks for reading and watching! -jc2
  8. 1 point
    Since JCarter426 made a blog about it, I'm going to do it. Cannot let my freeloading identity of jc2 go to waste! With further ado, much further. I offer you a warm welcome to what my colleague calls a "mod round up," which actually is a decent title, albeit a bit boring. *shot fired* Here is my equally as mediocre attempt at informing whatever public audience I might have about the status of my mods. Welcome to jc2's Modding CHECKUP - EXTRAVAGANZA ! Alright, it's been nine months since I've released LME and I've heard of no bugs, only a few spelling errors. The dlg editor eats all of your apostrophes if you copy and paste text into that, I learned this way later, and, as it turns out, I use a fair amount of them in my content. But, still, I'm glad to know that my testing and my testers were able to find all of the major bugs. So for those who care greatly about grammar, well, there are a few lines that might hurt your eyes, my apologies. LME remains at version 1.00. until someone reports some bug or I get around to playing through it and find the bugs/typos myself. Shanilia was updated to 1.7 version. There were several dialogue options that would get locked because of poor scripting, just resulting in less immersive content. I went to all the effort of adding them in, only for them to be bugged, so that's been fixed. Minor overall, but still important to the added content for Shanilia to speak about Jolee, Korriban, Manaan, Leviathan, etc... Not sure if my portrayal of Revan in that mod was as good as it could have been, but it was nice to have someone who actually knew Revan still care. The Sith betray you and the only one that actually admires what you did as Revan is Canderous, so Shanilia is meant to off-balance that and reveal a bit more about the Mandalorian Wars. And thanks to this update more of that content can be explored. Train the Disciple was released, which allows the PC to train the Disciple in the ways of the force, just like Atton and other companions can be. It was designed to be compatible with any Disciple mod, for it uses its own jc2_disciple.dlg file. It's sister mod, Train the Handmaiden, was updated to 2.00 to match the genius of Train the Disciple and also be compatible with other Handmaiden mods, in the same way. Save Mission 1.5a is the current version. It was updated slightly, reworked some of the lines to better match responses/replies and fixed a typo. I now understand why modders do not want their files scattered across the four corners of the internet, because they'd have to update all of them, which is tedious! Just deadlystream and nexusmods alone cause me a headache to update. Not that either site are not modder friendly, far from it, just tedious to document all the changes, update readme, update description, screenshots, files, etc... According to Deadlystream: Improved Grenades 3,848 downloads Revenge on Sassy Sith Lady 3,664 downloads While on nexusmods: Save Mission 4.2k downloads, 3.1 unique downloads Train the Handmaiden 4.3k downloads, 3.4 unique downloads Very strange to me that these different communities would value different mods, but as someone said, being on /r kotor's mod build list affects the download count, which is the case for the deadlystream mods. However, the nexusmod mods do not have the blessing of /r kotor but stand quite tall on their own. *Cough cough* maybe Train the disciple & handmaiden might be included some day *cough cough*
  9. 1 point
    Throughout both of the games, you'll find crates in several versions. These cubes have different versions - one for each planetary location. (Excepting Taris with has three versions.) I'll list them all, provide the file names, and put a link where you can download them all. Why this may be important to you? 1) You're making a movie and you want to show different crates for different areas. This way you can swap the different textures in and out. 2) You're making a mod for a brand new area. Instead of looking through the KotOR Tool, you can use this blog page. 3) You want to make sure all of the boxes use the highest quality version of the texture. I'll be grouping these by planet, but not in game order nor alphabetical order. TARIS There are three different textures for crates on Taris. I believe the third more colorful version is in Davik's base. File name: LTS_locrat01.tga Size: 512 by 512 File name: LTS_locrat03.tga Size: 512 by 512 File name: LTS_crate.TGA Size: 512 by 512 HARBINGER File name: HAR_Cr01.tga Size: 128 X 128 Suggestion: Use my pack at the bottom of the page as both crates will now use this larger sized, clearer texture. This is the version I have included in the current pack. This texture is sized at 512 X 512 instead of the original texture. No renaming required. ENDAR SPIRE File name: LHR_crate01.tga Size: 128 X 128 Suggestion: Use my pack at the bottom of the page as both crates will now use this larger sized, clearer texture. This is the version I have included in the current pack. This texture is sized at 512 X 512 instead of the original texture. No renaming required. DXUN File name: DXN_Crt.TGA Size: 512 by 512 Note: This texture is also used in altered versions for Tatooine (LTA_trim02.tga, LTA_trim02_00a.tga, and LTA_trim02_01a.tga)and maybe have also expected to be used for Sleheyron (LSL_crate00.tga). Tatooine will be covered below as it's unique. Onderon (OND_t01a.tga) uses a slightly different version which reorders the boxes, and is also covered below. ONDERON File name: OND_t01a.tga Size: 512 by 512 Note: Onderon (OND_t01a.tga) uses a slightly different version of Dxun's texture which reorders the boxes. TELOS File name: TEL_CBx.tga Size: 128 X 128 Recommendation: Use sELFiNDUCEDcOMA's version instead (shown below) from his mod. This texture is not included in the package at the bottom of the page. TATOOINE This version not only covers the crates but also windows and a rusty wall File name: LTA_trim02.tga, LTA_trim02_00a.tga, and LTA_trim02_01a.tga Size: 512 by 512 Suggestion: Use my new upsized version instead (shown below) available in the pack at the bottom of the page. (You'll have to rename it to from "1024 - LTA_trim02 (New Version)" to the file names listed above.) My version (sized at 1024 X 1024) uses a new seamless rusty wall texture and uses the larger size of the box texture from Dxun so you don't lose as much crispness. MANAAN File name: LMA_crate01.tga Size: 256 x 256 Recommendation: Consider using my replacement instead? You'll have to rename this file from "" to "LMA_crate01.tga" (or to whatever name of crate you're replacing it with) before placing it in the Override. This texture is sized at 512 X 512. Included in package below. NAR SHADDAA File name: NAR_cr8.tga, NAR_cr8s.tga Size: 256 X 256, 64 X 64 Suggestion: Use my new version instead (shown below) available in the pack at the bottom of the page. (You'll have to rename it to from "NAR_cr8 (upsized)" to the file names above.) My version - sized at 512 x 512 - uses a recolored version of a different texture. PERAGUS File name: PER_locrat03.tga Size: 512 x 512 Note: Identical to one of the Taris crates but I included it anyway. DRESHDAE (thanks to @Sithspecter for finding it) File name: LZA_crate01.tga, LZA_crate01S.tga Size: 128 X 128, 512 by 512 Suggestion: Use my pack at the bottom of the page as both crates will now use the larger sized, clearer texture. TARIS (SITH BASE), also possibly Manaan Sith Base and Leviathan) Thanks again to @Sithspecter File name: LSI_box01.tga Size: 256 by 256 Pros: Unique box design Cons: Lower texture size. NEW CRATE Since I was spending all of my time looking at these darn things, I decided to make my own. File name: DRO_crate01.tga (rename it to whatever you need) Size: 512 X 512 I used wall panels from the game to make a M4-78 version of a crate. (They had to be shipping their medical supplies in something!) This texture is mostly a goof but if you can find a use for it, more power to you. If you use any of the above in a movie or in a mod and you've found it useful, please list in your credits/read-me as "Set Direction Assistant: Sith Holocron" SH_Set Decoration Crates.7z
  10. 1 point
    Hello there! Production has finally come to an end on The Soldier's Destiny. After an incredibly productive last two/three weeks I think I'm finally happy with it. The official release trailer is now up. Saturday, June 29th, mark your calendars! As you can see from the end card, I've added a few time zones to help with the premiere time on YouTube, sorry if I missed any out. The film will be premiering live on my youtube channel so I hope to see some of you guys there! I'll save all the thanking properly for later, but I just wanted to quickly give a shout out to @Sith Holocron for his ever continuous support during my endeavors, as well as @Mellowtron11 for his many, many voices! (I'm convinced he's multiple people.) See you guys next week! ~ DV
  11. 1 point
    Hi everyone! Keeping with tradition, here is another better late than never blog post. These past couple of months have been crazy for me, very hectic. From uni to moving house, I haven't had a lot of time to work on the film. But, in the past two weeks or so things have began to quieten down for about a month so I've been able to make strong headway on the film, successfully casting another voice actor and nearing a full picture-lock. Taris and Tatooine are completely done (minus colour grading on Taris, and sound mix & grading on Tatooine) and Dantooine is coming along nicely. I'm super proud of this film, you've never seen KOTOR 1 quite like it. Anyway, I figured it was about time I posted another trailer. So, here it is: I had a lot of fun making this one based off of one of the many fantastic trailers for Guardians of the Galaxy. Please note: all the comedic moments in the film have been heightened through the edit of the trailer. The film is by no means a comedy like Guardians, I just felt inspired by the trailer and the film does have a fairly light-hearted feel, so I thought I'd roll with it to see if I could top my Logan-inspired trailer for TPK. That's about it for now, one final trailer will be coming soon(ish!) along with the release date of the film. I will be premiering the full film LIVE on YouTube so it'd be great to hang out with some of you guys there in the livestream. I'll try to post back sooner than I did last time! ~ DV
  12. 1 point
    For reference. K1 Heads K2 Heads
  13. 1 point
    In my recent blog post, I was asking folks for their input on rebuilding my old Windows 7 computer. It's time for an update! Here's the part breakdown . . . iBuypower ARC 647 CASE ATX Mid Tower Case (unchanged from original) Noctua NH-D14 65.0 CFM CPU Cooler (a recent purchase but before this build) PowerColor Radeon R9 270X 2GB Video Card (unchanged from original) Update (as of 09JAN2019): Radeon RX 580 LG UH12NS30 Blu-Ray Reader, DVD/CD Writer (unchanged from original) Intel Core i5-6600K 3.5GHz Quad-Core Processor ASRock Fatal1ty Z170 Gaming K4 ATX LGA1151 Motherboard Western Digital Blue 4TB 3.5" 5400RPM Internal Hard Drive EVGA SuperNOVA G2 550W 80+ Gold Certified Fully-Modular ATX Power Supply CORSAIR Vengeance LED 16GB (2 x 8GB) 288-Pin DDR4 SDRAM DDR4 300 Cooler Master SickleFlow (Red) 69.7 CFM 120mm Fan (I had to replace a fan in front, more on that below) NZXT Sleeved LED Kit - red - 1m (12 LEDs) The Pictures! Here's a "before" picture for you with all of the old equipment, with the side off. You might note that there's a small fan between that huge light brown Noctua fan and the side of the case. That fan - a red LED fan - was moved to the front of the case in the build. It joins another red LED fan that was purchased to replace an old one. Here's the case emptied out. The Intel chip is installed in the motherboard. Power supply installed. Better look at the fan that was later moved to the front. The monstrous fan is put back in. As you can see above, the Corsair RAM almost could not make it in due to the large fan size. That RAM has red LEDs in them. Are you seeing a red theme in this build yet? It's interesting to me because the original build had a blue cathode light bar. That red band on the side of the case should have convinced me to go with a red light bar in the first place. I wanted some red lights in there besides the RAM so I went with the lighting kit listed above. I wanted it subtle so I placed the LEDs just outside of view of the window so there would be a faint glow rather than something more Vegas styled. Here's the back of the case. Side panel reinstalled, with room lights on. Front of the case, in low light conditions. Side of the case, in low light conditions. This process has not been without a headache. After installing the Windows 7 back on the computer, I discovered (after the fact) that Windows 7 computers do not recognize drives above 2TB because a partition type called MBR. It has to be a GPT type to do that. However - and here comes a catch 22 - you can't install Windows 7 on a GPT drive. But I do still have a Western Digital Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive from the original build which I'll be installing back into the computer. The Windows 7 will install on there, enabling me to changine the parititon scheme on the 4TB drive from MBR to GPT. I just have to have the time and patience to get back into the computer to install that drive. In the mean time, I can certainly make do with 2TB as it's more than what I had before! Finishing touches: I'm one of those old folks that like to use Windows event sounds. Mine mostly came from this video. (I also added a few myself from other sources.) I might be able to part with them if you PM me. (This offer may be retracted at any time.) Special Thanks. Thanks so much to Th3bigM00se to helping me put this together. (He did most of the work.) You can visit his Youtube channel here! (Be nice, folks!)
  14. 1 point
    Hey everyone! As 2018 draws to a close (damn, time flies), I thought I'd share an update on the project. Unfortunately, there won't be a trailer anytime this year -or, what's left of it- like I was hoping. It simply isn't in a state to be shown off yet, nor is enough done to warrant a trailer of any kind. But, with that said, the film is coming along really, really well. The story arc for all three films has been in place for about a year now, and thanks to some people, particularly @Sith Holocron, I now have a complete visual look for the film nailed, as well as a soundtrack. It's shaping up to be quite the challenge, adapting K1 in a manner that stays faithful to the game whilst still feeling connected to my TSL quadrilogy is no easy feat, but I'd be lying if I said I wasn't enjoying it. Outside of that, I am a lot more busy now than I ever was during production of my TSL films. Between a very exhausting Master's degree and a job, I don't have a lot of time free. I'm even starting to (hopefully) branch into freelance video editing as a career, but more on that next year. For now, rest assured, the film is coming, and you can expect the title and your first look at it early next year. I have no release date in mind, but, a late spring/early summer 2019 would be ideal. We'll see. That's all for now, work is slowing down for the year now as we enter the holiday period, think I need a bit of a break from it all, too! I went into pre-production only two weeks after TPK released, so a week or so off to spend time with family (and of course, more uni work) is needed. I plan to start releasing snippets of the soundtrack in January, so you can look forward to that before getting a real look at the film. Attached to this post are a few sneak-peek screen shots of the film... Hope you all have a great Christmas, everyone, and a happy new year! I love being on this site and a part of this community. ~ DV EDIT: Apologies if some of the screenshots appear a bit dark...that's Premire's doing, not how they will look in the finished film. Colour grading will be the last thing I do!
  15. 1 point
    In Star Wars: Knights of the Old Republic, on the summit of the Temple of the Ancients at the Unknown World, you will be confronted by Bastila, who has fallen to the dark side. During the confrontation you will be provided the opportunity to determine which ending you will get, and there will be consequences of your choice there. If you choose the light side ending by rejecting Bastila's suggestion for you to reclaim the title of the Dark Lord of the Sith, you will face the fallen Bastila again in the Star Forge. Depending on your dialogue choices, you will either successfully convince Bastila to return to the light side, or you kill her if you fail to do so. This guide will provide in-depth details on how the mechanics of redeeming Bastila on the Star Forge works, and which dialogue options will give you better chance in successfully redeeming Bastila. Here is the link to my redeeming Bastila guide
  16. 0 points
    All of my blogs now have one of those pictures that (usually) indicates the title of the blog. I’ve numbered all of my blogs since I’ve started creating them and I’ve finally reached 100 of these things. Wow. 100 blogs. Someone, please call a doctor! Instead of me rambling on yet another niche topic, I’ll now invite you to go through the previous 99 blogs and see if there’s something you may have missed from me. I’d like you to have opportunity to consider if there’s something you might add to the conversations I’ve previously started. Yes, I do realize that many of the blogs are locked. You’ll be able to tell because it has this picture as the blog’s title picture. If you encounter one of these locked blogs and you still want to acknowledge it, I believe you can still drop either a “like”, or “light side” icon, or a “thanks” icon on the blog. If you’re going to comment on M4-78 stuff, I would recommend you limit the comments on the “like/love” blog on M4-78 EP version 1.5, the “disappointed/hate” blog on M4-78 EP version 1.5, or the “M4-78: Set Decoration” blog covering all of Zbyl2 and Hassat Hunters versions of M4-78 EP. Having detailed reviews of version 1.5 – split in the pro and con blogs – will help me work on another chapter on the documentary if at some point I decide to resume working on it. Note that as of this date: version 1.5 is only available on Deadly Stream. Version 1.3 is only on the Steam Workshop, and MODDB has version 1.2. As I’m preparing to move across the country relatively soon, I’ll be holding off making any new blogs until I am settled in a new place. I haven’t even figured out where on the east coast that my wife and I are moving to so I can’t offer any estimates. And let’s be honest, time estimates aren’t one of those things that I like doing any way. (Have you ever seen my signature? LOL) If you do decide to comment on my blogs, I want to read your comments and not look at one of these . . . This . . . is less helpful to me than something like this . . . or this With the last two pictures, I know what you're trying to say and have more information to use when replying to the comment and/or making new mods. (In the above example, I corrected the mod by putting the missing file.) The likes and thanks icons don't give me any hook to work with. So my faithful reader: Keep safe, keep modding, leave some comments (on my blogs, my mods, and my videos), and I’ll see you at some point on the other side.
  17. 0 points
    Heh. One of my favorite moments in the Dark Knight trilogy. Anyways...Like one of my IRL friends, I'm really not one for receiving presents; but...I do enjoy giving them. So, as an inverse birthday present, I'm repackaging some of my mods to upload / update them here with new previews and consistent readme formatting. I started last night with updating "Clothed Beginning", and hope to get more of them uploaded / updated soon. Unfortunately, I lost most of my original preview images for mods, so I had to make new ones for use in redesigning my website. And I decided, despite recent events, to start uploading my mods on Steam Workshop too. But, because of how they handle installing mods, it'll mostly be the ones that don't involve 2da files to avoid compatibility issues. To start, I uploaded "Clothed Beginning" there last night. Both copies of that now have the same screenshots, readmes, and preview images. Here is my modding plate right now: Redesign my website Upload mods here and Steam (new readmes / previews for consistency) Work on a few mod projects (nothing ready to announce just yet) Update a few mods, including Clothed Beginning (to hopefully fix the bug with Atton / Kreia not acknowledging the player being clothed) and Playable Twileks.